Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum III
 
He Bo
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
ApertureHela
Ix Chel
Platinum IV
Level 186
God Stats
4W - 2L
1,451 SR
Queue Stats
71W - 60L
1,741 MMR
Solo
Cerberus
Cerberus
Gold I
Syraine
Cerberus
Gold I
Level 55
God Stats
1W - 0L
1,141 SR
Queue Stats
43W - 30L
1,639 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
zoroter
Sun Wukong
Platinum V
Level 174
God Stats
11W - 10L
1,599 SR
Queue Stats
214W - 217L
1,674 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,438 SR
1,611 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,640 SR
1,668 MMR
Charon
Charon
Platinum II
Brewen
Charon
Platinum II
Level 128
God Stats
12W - 11L
1,581 SR
Queue Stats
195W - 195L
1,941 MMR
Party 2
Hun Batz
Hun Batz
Gold IV
LordCoez
Hun Batz
Gold IV
Level 127
God Stats
10W - 7L
1,647 SR
Queue Stats
234W - 236L
1,522 MMR
Party 2
Mulan
Mulan
Gold IV
Ontas_
Mulan
Gold IV
Level 128
God Stats
2W - 4L
1,621 SR
Queue Stats
24W - 23L
1,626 MMR
Party 1
Nut
Nut
Gold II
Zvarrii
Nut
Gold II
Level 129
God Stats
38W - 27L
1,586 SR
Queue Stats
265W - 265L
1,623 MMR
Solo
Janus
Janus
Gold IV
adri_95esp
Janus
Gold IV
Level 157
God Stats
1W - 1L
1,764 SR
Queue Stats
24W - 23L
1,626 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 2
10,158
677
9,263
8,763
3,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
 
He Bo
16
8 / 2 / 1
9,020
601
11,007
8,771
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
ApertureHela
Ix Chel
15
4 / 0 / 6
9,192
613
10,186
4,957
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Syraine
Cerberus
14
4 / 1 / 8
9,251
617
7,174
13,584
10,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
zoroter
Sun Wukong
15
1 / 2 / 6
8,571
571
8,753
13,828
10,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ArachneThorSurtrAo Kuang

VS

Bans
SusanoAresNe ZhaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Brewen
Charon
11
0 / 3 / 2
6,926
462
3,258
11,588
7,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
LordCoez
Hun Batz
13
2 / 4 / 1
7,723
515
4,606
13,418
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mulan
Ontas_
Mulan
13
1 / 5 / 2
8,315
554
8,517
17,052
9,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
14
1 / 5 / 2
7,837
522
5,604
11,662
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
13
2 / 5 / 2
7,460
497
3,871
8,819
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
22
Kills
6
6
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
2
6
W
He Bo
 
He Bo
8
2
1
4.25
W
Ix Chel
ApertureHela
Ix Chel
4
0
6
7
L
Charon
Brewen
Charon
0
3
2
0.33
L
Hun Batz
LordCoez
Hun Batz
2
4
1
0.63
L
Mulan
Ontas_
Mulan
1
5
2
0.4
W
Cerberus
Syraine
Cerberus
4
1
8
8
L
Nut
1
5
2
0.4
L
Janus
2
5
2
0.6
W
Sun Wukong
zoroter
Sun Wukong
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,383
Damage
25,856
49,903
Taken
62,539
28,763
Mitigated
25,865
17,120
Healing
13,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,263
3,449
0
2,157
8,763
3,530
600
414
8,349
0
91,320
W
He Bo
 
He Bo
11,007
298
0
3,059
8,771
2,528
0
2,523
6,070
66,980
1,655
W
Ix Chel
ApertureHela
Ix Chel
10,186
1,094
1,530
2,220
4,957
1,877
182
1,027
3,896
65,075
1,052
L
Charon
Brewen
Charon
3,258
819
0
1,321
11,588
7,730
0
6,688
4,560
21,830
0
L
Hun Batz
LordCoez
Hun Batz
4,606
1,121
0
1,059
13,418
3,403
0
7,250
6,008
0
58,162
L
Mulan
Ontas_
Mulan
8,517
1,159
0
5,569
17,052
9,341
0
4,448
11,430
1,402
50,137
W
Cerberus
Syraine
Cerberus
7,174
476
0
2,941
13,584
10,633
0
2,842
10,588
36,006
2,990
L
Nut
5,604
3,400
0
4,591
11,662
3,234
0
1,911
9,751
0
57,532
L
Janus
3,871
0
0
690
8,819
2,157
0
6,860
1,649
47,195
0
W
Sun Wukong
zoroter
Sun Wukong
8,753
1,170
0
5,213
13,828
10,195
0
1,092
12,734
0
50,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,192
Gold Earned
38,261
553
Minions Killed
439
0
Camps Cleared
0
1,581,869
Distance Traveled
1,603,009
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,158
677
160
11
0
303,361
2
W
He Bo
9,020
601
100
7
0
341,314
0
W
Ix Chel
9,192
613
136
9
0
344,481
2
L
Charon
6,926
462
32
2
0
323,925
6
L
Hun Batz
7,723
515
91
6
0
360,338
4
L
Mulan
8,315
554
92
6
0
279,558
4
W
Cerberus
9,251
617
70
5
0
309,894
5
L
Nut
7,837
522
109
7
0
289,213
4
L
Janus
7,460
497
115
8
0
349,975
1
W
Sun Wukong
8,571
571
87
6
0
282,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role