Player Matchup

Medusa
Medusa
KeN Da SaMuRaii
Medusa
Level 172
God Stats
25W - 24L
1,495 SR
Queue Stats
173W - 191L
1,444 Elo+
Party 1
Atlas
Atlas
Tictastik
Atlas
Level 233
God Stats
4W - 2L
1,644 SR
Queue Stats
103W - 121L
1,412 Elo+
Party 1
Nu Wa
Nu Wa
silent jessie
Nu Wa
Level 165
God Stats
14W - 7L
1,812 SR
Queue Stats
143W - 150L
1,447 Elo+
Party 1
Team Averages
Level 190
1,650 SR
1,434 Elo+

VS

Team Averages
Level 103
1,416 SR
1,485 Elo+
Kali
Kali
HMH HUGOV58
Kali
Level 107
God Stats
1W - 2L
1,269 SR
Queue Stats
43W - 37L
1,532 Elo+
Solo
Amaterasu
Amaterasu
StrongBong420
Amaterasu
Level 124
God Stats
53W - 45L
1,470 SR
Queue Stats
174W - 174L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
TrOILkNuCkLeS30
Baron Samedi
Level 78
God Stats
208W - 200L
1,510 SR
Queue Stats
235W - 222L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 5
10,017
835
6,885
7,914
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Atlas
Tictastik
Atlas
14
2 / 1 / 13
8,961
747
9,277
7,228
6,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 0 / 11
10,519
877
15,842
3,204
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
7,556
630
2,960
11,735
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
StrongBong420
Amaterasu
12
1 / 5 / 0
7,683
640
5,707
14,911
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
TrOILkNuCkLeS30
Baron Samedi
13
0 / 3 / 1
7,556
630
5,387
11,327
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
1
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
9
1
5
11.5
L
Amaterasu
StrongBong420
Amaterasu
1
5
0
0.2
W
Atlas
Tictastik
Atlas
2
1
13
8.5
L
Baron Samedi
TrOILkNuCkLeS30
Baron Samedi
0
3
1
0.17
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,004
Damage
14,054
18,346
Taken
37,973
9,823
Mitigated
12,298
1,869
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,960
650
0
2,314
11,735
3,258
0
6,213
5,042
0
28,775
W
6,885
2,238
0
0
7,914
2,872
1,154
719
7,005
0
23,814
L
Amaterasu
StrongBong420
Amaterasu
5,707
1,379
0
3,777
14,911
6,147
0
8,083
6,052
0
30,766
W
Atlas
Tictastik
Atlas
9,277
3,476
0
634
7,228
6,059
204
3,427
3,622
28,112
775
L
Baron Samedi
TrOILkNuCkLeS30
Baron Samedi
5,387
260
542
2,968
11,327
2,893
0
8,116
2,521
37,000
0
W
15,842
5,076
270
965
3,204
892
1,225
1,269
1,899
45,398
1,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,497
Gold Earned
22,795
144
Minions Killed
148
0
Camps Cleared
0
684,718
Distance Traveled
606,090
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,556
630
50
4
0
202,386
0
W
Medusa
10,017
835
38
3
0
237,127
0
L
Amaterasu
7,683
640
41
3
0
192,619
4
W
Atlas
8,961
747
31
3
0
226,208
3
L
Baron Samedi
7,556
630
57
5
0
211,085
0
W
Nu Wa
10,519
877
75
6
0
221,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role