Player Matchup

Izanami
Izanami
AD_120901
Izanami
Level 89
God Stats
6W - 8L
1,281 SR
Queue Stats
155W - 172L
1,483 Elo+
Party 1
Charybdis
Charybdis
Domino97278
Charybdis
Level 149
God Stats
16W - 8L
1,511 SR
Queue Stats
567W - 598L
1,461 Elo+
Solo
Charon
Charon
Not_Personal_123
Charon
Level 120
God Stats
7W - 2L
1,505 SR
Queue Stats
136W - 142L
1,461 Elo+
Party 1
Ullr
Ullr
Patty_My_G88
Ullr
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 174L
1,549 Elo+
Party 1
Merlin
Merlin
xTanKiKix
Merlin
Level 127
God Stats
5W - 6L
1,385 SR
Queue Stats
130W - 137L
1,498 Elo+
Solo
Team Averages
Level 114
1,436 SR
1,490 Elo+

VS

Team Averages
Level 112
1,500 SR
1,500 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Kvint18030
Bakasura
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AD_120901
Izanami
11
3 / 2 / 6
6,144
1,229
3,781
4,305
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
Domino97278
Charybdis
11
3 / 1 / 7
5,991
1,198
4,977
3,427
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 2 / 9
5,667
1,133
3,201
5,186
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 10
5,724
1,145
5,388
4,231
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
xTanKiKix
Merlin
11
3 / 1 / 8
6,008
1,202
4,659
3,280
1,272
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 2 / 4
5,844
1,169
7,114
4,142
1,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
 
Geb
10
1 / 3 / 4
5,233
1,047
4,236
6,082
4,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Kali
 
Kali
10
1 / 2 / 3
5,005
1,001
2,892
6,635
4,820
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Khepri
 
Khepri
6
0 / 1 / 2
4,457
891
1,262
1,817
1,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
Kvint18030
Bakasura
11
2 / 3 / 2
5,415
1,083
1,665
5,108
3,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
11
Kills
6
6
Deaths
11
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
4
2
L
Geb
 
Geb
1
3
4
1
L
Kali
 
Kali
1
2
3
1.25
L
Khepri
 
Khepri
0
1
2
1
W
Izanami
AD_120901
Izanami
3
2
6
3
W
Charybdis
Domino97278
Charybdis
3
1
7
6.5
L
Bakasura
Kvint18030
Bakasura
2
3
2
1
W
1
2
9
2.75
W
1
0
10
6
W
Merlin
xTanKiKix
Merlin
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,006
Damage
17,169
20,429
Taken
23,784
9,753
Mitigated
16,041
4,383
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,114
107
435
103
4,142
1,839
0
1,634
2,508
0
15,321
L
Geb
 
Geb
4,236
231
907
901
6,082
4,748
0
1,948
4,134
9,212
0
L
Kali
 
Kali
2,892
823
262
1,460
6,635
4,820
0
2,117
4,518
0
3,685
L
Khepri
 
Khepri
1,262
38
0
294
1,817
1,409
0
659
1,158
2,229
54
W
Izanami
AD_120901
Izanami
3,781
1,379
184
401
4,305
1,674
0
1,543
2,762
0
11,643
W
Charybdis
Domino97278
Charybdis
4,977
1,797
251
727
3,427
1,405
383
903
2,524
0
11,893
L
Bakasura
Kvint18030
Bakasura
1,665
935
105
820
5,108
3,225
0
1,380
3,728
0
3,007
W
3,201
551
195
69
5,186
3,710
29
1,596
3,495
6,647
226
W
5,388
1,931
967
848
4,231
1,692
0
1,008
3,129
0
10,123
W
Merlin
xTanKiKix
Merlin
4,659
406
316
425
3,280
1,272
80
423
2,857
11,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,534
Gold Earned
25,954
68
Minions Killed
30
0
Camps Cleared
0
485,390
Distance Traveled
451,395
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,844
1,169
11
2
0
104,572
0
L
Geb
5,233
1,047
3
1
0
108,178
0
L
Kali
5,005
1,001
0
0
0
108,937
0
L
Khepri
4,457
891
2
0
0
26,713
0
W
Izanami
6,144
1,229
25
5
0
79,689
0
W
Charybdis
5,991
1,198
15
3
0
95,424
1
L
Bakasura
5,415
1,083
14
3
0
102,995
0
W
Charon
5,667
1,133
6
1
0
100,746
0
W
Ullr
5,724
1,145
11
2
0
109,809
0
W
Merlin
6,008
1,202
11
2
0
99,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role