Player Matchup

Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kali
Kali
Silver II
Colin 94 x
Kali
Silver II
Level 153
God Stats
0W - 2L
1,438 SR
Queue Stats
34W - 41L
1,241 MMR
Party 2
Artemis
Artemis
Silver III
Kyle10fs
Artemis
Silver III
Level 137
God Stats
2W - 4L
1,588 SR
Queue Stats
114W - 147L
953 MMR
Party 1
Baba Yaga
Baba Yaga
Silver II
MiKhomato
Baba Yaga
Silver II
Level 66
God Stats
8W - 10L
1,457 SR
Queue Stats
50W - 48L
1,032 MMR
Solo
Surtr
Surtr
Gold V
PORGIY1285
Surtr
Gold V
Level 127
God Stats
1W - 1L
1,724 SR
Queue Stats
86W - 104L
1,304 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,541 SR
1,206 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,618 SR
1,314 MMR
Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
 
Loki
Gold IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
ItzChucky
Hou Yi
Silver I
Level 87
God Stats
4W - 2L
1,686 SR
Queue Stats
65W - 73L
1,255 MMR
Solo
Agni
Agni
Gold IV
JadoreLeRiskeee
Agni
Gold IV
Level 126
God Stats
7W - 4L
1,673 SR
Queue Stats
301W - 299L
1,362 MMR
Solo
Ares
Ares
Silver II
NotLandoNorris
Ares
Silver II
Level 127
God Stats
10W - 2L
1,733 SR
Queue Stats
173W - 184L
951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 3 / 3
4,878
488
3,013
8,096
4,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,672
567
1,088
7,430
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Kyle10fs
Artemis
9
2 / 4 / 0
5,152
515
4,338
6,637
1,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
MiKhomato
Baba Yaga
10
0 / 2 / 0
5,602
560
1,170
3,209
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Surtr
10
0 / 3 / 1
5,717
572
3,728
9,576
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
MulanChang'eMercuryMedusa

VS

Bans
Ao KuangThanatosKukulkanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 1 / 1
6,517
652
6,363
7,009
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Loki
 
Loki
10
5 / 0 / 4
6,158
616
4,410
6,509
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
ItzChucky
Hou Yi
10
4 / 1 / 2
6,308
631
4,801
5,441
1,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 4
6,255
626
2,865
3,610
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 6
5,568
557
2,409
5,932
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
13
13
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
3
0.5
W
Shiva
 
Shiva
2
1
1
2.5
W
Loki
 
Loki
5
0
4
7
L
2
1
0
2
W
Hou Yi
ItzChucky
Hou Yi
4
1
2
5
W
2
0
4
4
L
Artemis
Kyle10fs
Artemis
2
4
0
0.5
L
Baba Yaga
MiKhomato
Baba Yaga
0
2
0
0
W
0
2
6
1.5
L
Surtr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,337
Damage
20,848
34,948
Taken
28,501
15,388
Mitigated
13,370
11,737
Healing
11,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,013
144
0
2,448
8,096
4,853
0
3,074
5,022
11,056
1,781
W
Shiva
 
Shiva
6,363
509
0
2,558
7,009
5,369
0
77
6,471
0
47,977
W
Loki
 
Loki
4,410
1,429
0
3,630
6,509
1,796
0
631
5,838
0
37,236
L
1,088
526
0
3,309
7,430
2,750
0
593
6,837
0
34,625
W
Hou Yi
ItzChucky
Hou Yi
4,801
2,561
0
2,025
5,441
1,584
0
285
5,156
0
38,020
W
2,865
211
0
1,279
3,610
1,158
0
1,224
2,386
43,549
0
L
Artemis
Kyle10fs
Artemis
4,338
1,554
0
1,522
6,637
1,747
0
275
6,362
0
31,918
L
Baba Yaga
MiKhomato
Baba Yaga
1,170
91
0
839
3,209
1,026
0
1,332
1,877
35,930
1,248
W
2,409
48
0
1,882
5,932
3,463
0
2,114
3,818
12,916
240
L
Surtr
3,728
1,024
0
3,619
9,576
5,012
0
0
9,576
516
39,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,021
Gold Earned
30,806
307
Minions Killed
347
0
Camps Cleared
0
1,025,131
Distance Traveled
1,069,791
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,878
488
19
2
0
224,307
4
W
Shiva
6,517
652
102
10
0
220,299
3
W
Loki
6,158
616
64
6
0
252,092
3
L
Kali
5,672
567
64
6
0
224,874
0
W
Hou Yi
6,308
631
67
7
0
181,942
2
W
Agni
6,255
626
94
9
0
212,502
3
L
Artemis
5,152
515
57
6
0
169,249
0
L
Baba Yaga
5,602
560
92
9
0
209,695
0
W
Ares
5,568
557
20
2
0
202,956
5
L
Surtr
5,717
572
75
8
0
197,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role