Player Matchup

Athena
Athena
Exclov
Athena
Level 62
God Stats
12W - 10L
1,561 SR
Queue Stats
43W - 46L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
LTHP_Dino
Danzaburou
Level 75
God Stats
6W - 13L
1,256 SR
Queue Stats
59W - 56L
1,593 Elo+
Party 1
Tyr
Tyr
LTHP_DonnyG
Tyr
Level 138
God Stats
19W - 9L
1,628 SR
Queue Stats
87W - 86L
1,506 Elo+
Party 1
Fenrir
Fenrir
LTHP_MothMan
Fenrir
Level 129
God Stats
3W - 0L
1,816 SR
Queue Stats
70W - 79L
1,588 Elo+
Party 1
Nox
Nox
LTHP_ewok12
Nox
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,545 Elo+
Party 1
Team Averages
Level 101
1,552 SR
1,537 Elo+

VS

Team Averages
Level 149
1,528 SR
1,505 Elo+
Ullr
Ullr
Corbin_Bleuface
Ullr
Level 122
God Stats
46W - 50L
1,514 SR
Queue Stats
123W - 120L
1,472 Elo+
Party 2
Artio
Artio
DaLegendaryOdin
Artio
Level 158
God Stats
1W - 3L
1,483 SR
Queue Stats
234W - 207L
1,600 Elo+
Solo
He Bo
He Bo
Hoku
He Bo
Level 171
God Stats
1W - 4L
1,756 SR
Queue Stats
266W - 253L
1,524 Elo+
Solo
Ganesha
Ganesha
Kozmic-Soda
Ganesha
Level 146
God Stats
0W - 1L
1,768 SR
Queue Stats
347W - 349L
1,459 Elo+
Solo
Fenrir
Fenrir
Mu-2-Cold
Fenrir
Level 148
God Stats
0W - 4L
1,116 SR
Queue Stats
208W - 208L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Exclov
Athena
11
3 / 0 / 3
6,418
642
3,042
4,814
2,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LTHP_Dino
Danzaburou
11
5 / 0 / 2
6,573
657
8,102
4,478
1,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 3
6,513
651
4,453
8,120
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
12
7 / 1 / 2
6,557
656
5,926
8,602
3,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 4
5,810
581
1,440
3,863
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,403
440
1,798
7,271
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 3 / 1
4,809
481
2,265
11,706
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Hoku
He Bo
11
2 / 2 / 0
5,878
588
3,648
3,494
948
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Kozmic-Soda
Ganesha
10
0 / 4 / 0
5,269
527
3,033
8,882
4,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Mu-2-Cold
Fenrir
9
1 / 2 / 1
5,142
514
5,492
9,181
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
16
Kills
3
3
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
3
1
0.17
W
Athena
Exclov
Athena
3
0
3
4.5
L
He Bo
Hoku
He Bo
2
2
0
1
L
Ganesha
Kozmic-Soda
Ganesha
0
4
0
0
W
Danzaburou
LTHP_Dino
Danzaburou
5
0
2
6
W
1
0
3
2.5
W
Fenrir
7
1
2
8
W
0
2
4
1
L
Fenrir
Mu-2-Cold
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,963
Damage
16,236
29,877
Taken
40,534
12,876
Mitigated
18,400
8,806
Healing
10,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,798
697
0
339
7,271
1,825
12
1,003
6,268
0
19,574
L
2,265
287
240
3,695
11,706
7,744
6
1,551
10,155
13,114
0
W
Athena
Exclov
Athena
3,042
727
0
1,680
4,814
2,789
0
1,704
3,008
15,316
2,543
L
He Bo
Hoku
He Bo
3,648
11
0
0
3,494
948
14
329
3,165
37,385
0
L
Ganesha
Kozmic-Soda
Ganesha
3,033
522
0
2,519
8,882
4,851
0
0
8,882
29,480
1,969
W
Danzaburou
LTHP_Dino
Danzaburou
8,102
4,138
0
2,186
4,478
1,597
884
1,002
3,436
0
51,874
W
4,453
456
0
2,349
8,120
4,189
0
2,749
5,371
0
33,935
W
Fenrir
5,926
1,743
0
2,341
8,602
3,369
0
1,050
7,524
0
46,476
W
1,440
363
0
250
3,863
932
0
1,919
1,822
24,049
495
L
Fenrir
Mu-2-Cold
Fenrir
5,492
1,140
0
3,685
9,181
3,032
0
1,216
7,965
0
36,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
25,501
319
Minions Killed
254
0
Camps Cleared
0
1,032,305
Distance Traveled
1,043,576
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,403
440
38
4
0
210,684
0
L
Artio
4,809
481
18
2
0
212,375
0
W
Athena
6,418
642
36
4
0
220,436
4
L
He Bo
5,878
588
87
9
0
218,931
2
L
Ganesha
5,269
527
47
5
0
173,347
0
W
Danzaburou
6,573
657
82
8
0
186,714
0
W
Tyr
6,513
651
64
6
0
182,926
0
W
Fenrir
6,557
656
70
7
0
246,586
0
W
Nox
5,810
581
67
7
0
195,643
2
L
Fenrir
5,142
514
64
6
0
228,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role