Player Matchup

Cerberus
Cerberus
Diamond I
 
Cerberus
Diamond I
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Diamond III
Bebạc
Guan Yu
Diamond III
Level 145
God Stats
3W - 2L
1,935 SR
Queue Stats
83W - 82L
2,253 MMR
Party 1
Merlin
Merlin
Masters
Immanuel714
Merlin
Masters
Level 57
God Stats
21W - 14L
1,664 SR
Queue Stats
118W - 90L
2,763 MMR
Solo
Xbalanque
Xbalanque
Diamond I
SlimaburamePc
Xbalanque
Diamond I
Level 85
God Stats
6W - 11L
1,541 SR
Queue Stats
170W - 153L
2,387 MMR
Party 2
Nemesis
Nemesis
Diamond IV
YourMomsFavorite
Nemesis
Diamond IV
Level 123
God Stats
2W - 2L
1,676 SR
Queue Stats
93W - 66L
2,153 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,663 SR
2,211 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,661 SR
2,113 MMR
Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond III
CUKRY
Raijin
Diamond III
Level 157
God Stats
22W - 9L
1,877 SR
Queue Stats
429W - 398L
2,176 MMR
Solo
Loki
Loki
Diamond I
CutyRose
Loki
Diamond I
Level 188
God Stats
2W - 2L
1,790 SR
Queue Stats
75W - 23L
2,554 MMR
Solo
Mulan
Mulan
Diamond IV
Levouch
Mulan
Diamond IV
Level 154
God Stats
15W - 19L
1,590 SR
Queue Stats
216W - 213L
2,157 MMR
Solo
Medusa
Medusa
Diamond III
gormord
Medusa
Diamond III
Level 137
God Stats
3W - 3L
1,547 SR
Queue Stats
295W - 265L
2,175 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 3 / 0
4,745
475
2,086
8,424
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Guan Yu
Bebạc
Guan Yu
10
1 / 3 / 0
5,638
564
5,584
10,263
8,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
11
1 / 3 / 0
5,727
573
2,651
3,849
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
SlimaburamePc
Xbalanque
9
0 / 1 / 0
4,703
470
2,399
4,994
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
4,933
493
2,554
6,909
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Ao KuangChang'eSusano

VS

Bans
He BoThanatosFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 0 / 6
6,277
628
3,435
5,670
4,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
CUKRY
Raijin
12
3 / 1 / 3
6,614
661
3,979
4,110
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
4 / 0 / 2
6,288
629
4,543
6,251
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Levouch
Mulan
11
2 / 1 / 2
6,337
634
5,793
8,539
4,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
gormord
Medusa
12
2 / 0 / 1
6,588
659
5,507
3,338
927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
12
12
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
W
Fafnir
 
Fafnir
1
0
6
4
L
Guan Yu
Bebạc
Guan Yu
1
3
0
0.33
W
Raijin
CUKRY
Raijin
3
1
3
4.5
W
Loki
4
0
2
5
L
Merlin
1
3
0
0.33
W
Mulan
Levouch
Mulan
2
1
2
3
L
Xbalanque
SlimaburamePc
Xbalanque
0
1
0
0
L
0
2
0
0
W
Medusa
gormord
Medusa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,274
Damage
23,257
34,439
Taken
27,908
16,727
Mitigated
12,308
8,498
Healing
11,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,086
109
0
2,483
8,424
3,728
0
2,953
5,471
12,510
0
W
Fafnir
 
Fafnir
3,435
929
0
2,302
5,670
4,566
21
1,604
3,978
14,837
0
L
Guan Yu
Bebạc
Guan Yu
5,584
733
80
3,578
10,263
8,484
0
71
10,192
0
35,910
W
Raijin
CUKRY
Raijin
3,979
401
0
1,879
4,110
971
0
1,817
2,087
46,925
0
W
Loki
4,543
1,479
0
4,055
6,251
1,759
0
0
6,251
0
52,006
L
Merlin
2,651
97
0
105
3,849
1,039
0
2,719
1,130
42,569
0
W
Mulan
Levouch
Mulan
5,793
1,339
0
3,153
8,539
4,085
0
94
8,445
0
42,222
L
Xbalanque
SlimaburamePc
Xbalanque
2,399
1,181
0
1,269
4,994
1,220
0
990
4,004
0
30,739
L
2,554
883
0
983
6,909
2,256
0
681
6,228
0
35,556
W
Medusa
gormord
Medusa
5,507
1,804
0
464
3,338
927
0
1,135
2,203
0
60,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,746
Gold Earned
32,104
310
Minions Killed
379
0
Camps Cleared
0
1,042,210
Distance Traveled
1,072,479
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,745
475
19
2
0
199,118
0
W
Fafnir
6,277
628
15
2
0
222,292
3
L
Guan Yu
5,638
564
65
7
0
217,042
0
W
Raijin
6,614
661
94
9
0
205,444
2
W
Loki
6,288
629
97
10
0
249,022
2
L
Merlin
5,727
573
91
9
0
183,969
0
W
Mulan
6,337
634
68
7
0
185,039
0
L
Xbalanque
4,703
470
59
6
0
195,205
1
L
Nemesis
4,933
493
76
8
0
246,876
0
W
Medusa
6,588
659
105
11
0
210,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role