Player Matchup

Danzaburou
Danzaburou
Aquafina_Drip00
Danzaburou
Level 125
God Stats
1W - 2L
1,306 SR
Queue Stats
138W - 135L
1,530 Elo+
Solo
Achilles
Achilles
ImUrGrimReaper
Achilles
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,485 Elo+
Party 1
Hercules
Hercules
LocalMomKisser
Hercules
Level 139
God Stats
1W - 3L
1,050 SR
Queue Stats
33W - 39L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
Mmericaaa
Baron Samedi
Level 126
God Stats
88W - 62L
1,629 SR
Queue Stats
317W - 307L
1,470 Elo+
Solo
Kukulkan
Kukulkan
quico0429
Kukulkan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 95
1,397 SR
1,481 Elo+

VS

Team Averages
Level 74
1,416 SR
1,421 Elo+
King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Mr_Mischief7
Scylla
Level 101
God Stats
7W - 11L
1,345 SR
Queue Stats
89W - 85L
1,398 Elo+
Party 2
Sylvanus
Sylvanus
PoloRich95
Sylvanus
Level 38
God Stats
2W - 6L
1,202 SR
Queue Stats
32W - 52L
1,376 Elo+
Party 2
Neith
Neith
iZaziq
Neith
Level 36
God Stats
19W - 25L
1,439 SR
Queue Stats
53W - 78L
1,330 Elo+
Solo
Serqet
Serqet
totjava
Serqet
Level 85
God Stats
33W - 22L
1,594 SR
Queue Stats
544W - 563L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aquafina_Drip00
Danzaburou
14
7 / 1 / 4
8,849
632
13,734
7,964
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
11
0 / 6 / 0
6,768
483
2,898
9,642
4,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
12
3 / 4 / 1
6,955
497
9,626
14,705
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Mmericaaa
Baron Samedi
12
3 / 1 / 8
8,452
604
7,854
7,934
5,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
quico0429
Kukulkan
13
2 / 4 / 3
7,971
569
2,342
6,639
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
7 / 0 / 6
9,597
686
9,814
13,163
9,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
2 / 3 / 3
7,505
536
6,493
8,530
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
PoloRich95
Sylvanus
9
0 / 4 / 0
5,731
409
1,462
11,640
5,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
iZaziq
Neith
11
1 / 5 / 0
6,561
469
3,338
9,417
2,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
totjava
Serqet
14
6 / 3 / 4
8,067
576
7,206
12,106
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
15
Kills
16
16
Deaths
15
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
7
0
6
10
W
Danzaburou
Aquafina_Drip00
Danzaburou
7
1
4
9
W
Achilles
0
6
0
0
W
Hercules
3
4
1
0.88
W
Baron Samedi
Mmericaaa
Baron Samedi
3
1
8
7
L
Scylla
2
3
3
1.17
L
Sylvanus
PoloRich95
Sylvanus
0
4
0
0
L
Neith
iZaziq
Neith
1
5
0
0.2
W
Kukulkan
quico0429
Kukulkan
2
4
3
0.88
L
Serqet
totjava
Serqet
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,454
Damage
28,313
46,884
Taken
54,856
22,166
Mitigated
24,617
15,086
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,814
1,204
0
2,610
13,163
9,916
0
2,176
10,764
239
61,769
W
Danzaburou
Aquafina_Drip00
Danzaburou
13,734
6,810
0
4,578
7,964
2,891
474
928
6,740
0
65,843
W
Achilles
2,898
1,031
0
376
9,642
4,740
385
363
8,659
0
32,342
W
Hercules
9,626
2,695
0
5,779
14,705
6,640
0
3,429
11,224
0
41,000
W
Baron Samedi
Mmericaaa
Baron Samedi
7,854
1,480
473
2,809
7,934
5,938
120
2,012
5,922
29,889
824
L
Scylla
6,493
642
0
2,749
8,530
2,367
0
1,151
7,379
42,212
0
L
Sylvanus
PoloRich95
Sylvanus
1,462
625
1,339
2,937
11,640
5,268
52
3,342
8,298
14,599
0
L
Neith
iZaziq
Neith
3,338
682
331
1,550
9,417
2,670
0
2,248
7,169
0
40,967
W
Kukulkan
quico0429
Kukulkan
2,342
523
0
1,071
6,639
1,957
408
1,462
4,877
40,564
667
L
Serqet
totjava
Serqet
7,206
1,244
0
4,810
12,106
4,396
0
1,116
10,933
0
57,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,995
Gold Earned
37,461
368
Minions Killed
388
0
Camps Cleared
0
1,351,765
Distance Traveled
1,379,010
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,597
686
102
7
0
294,059
2
W
Danzaburou
8,849
632
113
8
0
269,597
3
W
Achilles
6,768
483
60
4
0
260,596
0
W
Hercules
6,955
497
63
5
0
299,232
0
W
Baron Samedi
8,452
604
33
2
0
253,896
5
L
Scylla
7,505
536
92
7
0
283,070
4
L
Sylvanus
5,731
409
21
2
0
234,358
0
L
Neith
6,561
469
77
6
0
239,039
0
W
Kukulkan
7,971
569
99
7
0
268,444
0
L
Serqet
8,067
576
96
7
0
328,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role