Player Matchup

Loki
Loki
 
Loki
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CrazyGman
Raijin
Level 150
God Stats
1W - 1L
1,593 SR
Queue Stats
172W - 144L
1,537 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PapaGosling
Kumbhakarna
Level 155
God Stats
1W - 1L
1,713 SR
Queue Stats
192W - 158L
1,558 Elo+
Party 3
Tyr
Tyr
de0xide
Tyr
Level 130
God Stats
16W - 19L
1,384 SR
Queue Stats
371W - 361L
1,443 Elo+
Solo
Team Averages
Level 146
1,538 SR
1,508 Elo+

VS

Team Averages
Level 115
1,473 SR
1,474 Elo+
Cthulhu
Cthulhu
Càelum
Cthulhu
Level 69
God Stats
5W - 3L
1,475 SR
Queue Stats
160W - 152L
1,483 Elo+
Party 2
Thanatos
Thanatos
EldenTheLegend
Thanatos
Level 140
God Stats
4W - 5L
1,375 SR
Queue Stats
284W - 265L
1,530 Elo+
Party 1
Nu Wa
Nu Wa
Gniliak
Nu Wa
Level 115
God Stats
3W - 2L
1,274 SR
Queue Stats
141W - 139L
1,393 Elo+
Party 1
Nike
Nike
Merdoru
Nike
Level 175
God Stats
11W - 9L
1,703 SR
Queue Stats
251W - 230L
1,473 Elo+
Solo
Heimdallr
Heimdallr
SaiyaanFr
Heimdallr
Level 77
God Stats
22W - 22L
1,536 SR
Queue Stats
200W - 204L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 2 / 0
7,610
476
8,546
8,601
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cupid
 
Cupid
11
0 / 2 / 0
6,833
427
2,908
6,130
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
CrazyGman
Raijin
9
2 / 5 / 1
6,588
412
5,189
6,868
1,662
Kumbhakarna
PapaGosling
Kumbhakarna
15
5 / 6 / 2
8,536
534
7,464
15,862
5,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
14
3 / 2 / 1
8,568
536
9,474
20,072
16,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Càelum
Cthulhu
12
0 / 2 / 4
7,903
494
5,412
12,345
8,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
15
9 / 2 / 6
9,939
621
7,731
12,002
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Gniliak
Nu Wa
16
5 / 5 / 5
9,924
620
6,487
8,661
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
Merdoru
Nike
14
1 / 4 / 1
8,774
548
14,714
17,328
14,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
SaiyaanFr
Heimdallr
15
2 / 1 / 3
8,667
542
3,809
9,499
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
14
Kills
17
17
Deaths
14
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
2
0
2
L
Cupid
 
Cupid
0
2
0
0
L
Raijin
CrazyGman
Raijin
2
5
1
0.5
W
Cthulhu
Càelum
Cthulhu
0
2
4
1
W
Thanatos
9
2
6
6
W
Nu Wa
Gniliak
Nu Wa
5
5
5
1.5
W
Nike
Merdoru
Nike
1
4
1
0.38
L
Kumbhakarna
PapaGosling
Kumbhakarna
5
6
2
1
W
Heimdallr
SaiyaanFr
Heimdallr
2
1
3
3.5
L
Tyr
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,581
Damage
38,153
57,533
Taken
59,835
27,840
Mitigated
32,968
14,788
Healing
21,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,546
2,677
0
1,092
8,601
2,152
0
4,140
4,352
0
52,761
L
Cupid
 
Cupid
2,908
1,264
0
2,225
6,130
1,832
0
1,267
4,839
0
37,552
L
Raijin
CrazyGman
Raijin
5,189
889
0
80
6,868
1,662
0
2,197
4,605
31,053
812
W
Cthulhu
Càelum
Cthulhu
5,412
426
194
2,469
12,345
8,131
0
3,491
8,854
36,399
0
W
Thanatos
7,731
2,206
0
10,594
12,002
4,260
201
3,912
8,090
0
59,763
W
Nu Wa
Gniliak
Nu Wa
6,487
1,567
0
962
8,661
2,485
3,242
3,466
5,195
71,468
0
W
Nike
Merdoru
Nike
14,714
1,650
0
3,281
17,328
14,261
0
2,742
14,586
1,239
62,549
L
Kumbhakarna
PapaGosling
Kumbhakarna
7,464
541
0
3,882
15,862
5,799
598
2,946
12,719
49,021
1,119
W
Heimdallr
SaiyaanFr
Heimdallr
3,809
1,593
0
3,782
9,499
3,831
466
4,060
5,439
0
72,982
L
Tyr
9,474
1,612
0
7,509
20,072
16,395
0
1,530
18,504
0
61,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,135
Gold Earned
45,207
398
Minions Killed
474
0
Camps Cleared
0
1,430,809
Distance Traveled
1,594,136
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,610
476
74
5
0
276,294
0
L
Cupid
6,833
427
68
4
0
364,788
0
L
Raijin
6,588
412
51
3
0
211,877
0
W
Cthulhu
7,903
494
54
3
0
334,532
0
W
Thanatos
9,939
621
96
6
0
379,077
2
W
Nu Wa
9,924
620
119
7
0
303,162
2
W
Nike
8,774
548
97
6
0
281,109
1
L
Kumbhakarna
8,536
534
93
6
0
279,305
1
W
Heimdallr
8,667
542
108
7
0
296,256
3
L
Tyr
8,568
536
112
7
0
298,545
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role