Player Matchup

Thanatos
Thanatos
LVNe0N
Thanatos
Level 93
God Stats
13W - 3L
2,010 SR
Queue Stats
80W - 59L
1,648 Elo+
Party 2
Horus
Horus
Laoch29
Horus
Level 108
God Stats
12W - 8L
1,375 SR
Queue Stats
94W - 64L
1,666 Elo+
Party 2
Nike
Nike
ToBeHappyDo
Nike
Level 41
God Stats
23W - 16L
1,817 SR
Queue Stats
24W - 20L
1,670 Elo+
Party 2
Janus
Janus
ang3lzHS
Janus
Level 145
God Stats
7W - 4L
1,500 SR
Queue Stats
347W - 339L
1,523 Elo+
Solo
Sol
Sol
broxov
Sol
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 29L
1,779 Elo+
Party 2
Team Averages
Level 91
1,640 SR
1,657 Elo+

VS

Team Averages
Level 115
1,520 SR
1,481 Elo+
Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Freeze scum
Hercules
Level 54
God Stats
1W - 2L
1,302 SR
Queue Stats
16W - 26L
1,392 Elo+
Party 1
Chang'e
Chang'e
NIckbro9182
Chang'e
Level 88
God Stats
13W - 7L
1,762 SR
Queue Stats
230W - 202L
1,541 Elo+
Solo
Kukulkan
Kukulkan
Skullstacos
Kukulkan
Level 158
God Stats
8W - 13L
1,537 SR
Queue Stats
424W - 422L
1,490 Elo+
Party 1
Ares
Ares
countrycbc
Ares
Level 146
God Stats
4W - 7L
1,500 SR
Queue Stats
413W - 400L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LVNe0N
Thanatos
10
3 / 3 / 2
5,586
559
4,580
8,602
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Laoch29
Horus
12
6 / 1 / 1
7,381
738
5,575
7,268
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
2 / 0 / 8
6,497
650
4,406
8,890
5,658
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
ang3lzHS
Janus
12
1 / 0 / 1
6,492
649
1,522
3,001
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
broxov
Sol
11
9 / 1 / 3
7,039
704
10,579
7,667
1,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
8
1 / 6 / 0
5,147
515
4,113
7,939
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
Freeze scum
Hercules
9
0 / 5 / 0
4,665
467
3,798
8,957
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
NIckbro9182
Chang'e
10
3 / 2 / 0
5,801
580
3,572
9,077
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Skullstacos
Kukulkan
10
1 / 2 / 1
6,064
606
3,170
4,957
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 6 / 0
4,776
478
2,290
7,724
5,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
21
Kills
5
5
Deaths
21
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
6
0
0.17
L
Hercules
Freeze scum
Hercules
0
5
0
0
W
Thanatos
LVNe0N
Thanatos
3
3
2
1.33
W
Horus
Laoch29
Horus
6
1
1
6.5
L
Chang'e
NIckbro9182
Chang'e
3
2
0
1.5
L
Kukulkan
Skullstacos
Kukulkan
1
2
1
0.75
W
2
0
8
6
W
Janus
ang3lzHS
Janus
1
0
1
1.5
W
Sol
broxov
Sol
9
1
3
10.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,662
Damage
16,943
35,428
Taken
38,654
14,343
Mitigated
14,062
13,637
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,113
440
0
2,365
7,939
2,251
0
804
6,841
21,400
828
L
Hercules
Freeze scum
Hercules
3,798
1,383
0
2,306
8,957
3,180
0
5,199
3,758
0
26,182
W
Thanatos
LVNe0N
Thanatos
4,580
669
0
4,703
8,602
2,642
0
3,984
4,296
0
34,456
W
Horus
Laoch29
Horus
5,575
2,325
0
2,768
7,268
3,300
705
3,164
3,782
0
40,365
L
Chang'e
NIckbro9182
Chang'e
3,572
440
120
4,888
9,077
2,235
0
919
8,029
37,938
1,165
L
Kukulkan
Skullstacos
Kukulkan
3,170
0
0
499
4,957
1,379
0
2,106
2,767
26,005
479
W
4,406
1,079
36
1,933
8,890
5,658
138
2,558
6,252
2,005
17,522
W
Janus
ang3lzHS
Janus
1,522
0
0
750
3,001
841
0
813
2,108
44,639
351
W
Sol
broxov
Sol
10,579
5,756
0
3,447
7,667
1,902
1,153
1,329
6,274
48,465
3,391
L
2,290
396
78
503
7,724
5,017
0
3,308
4,416
16,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,995
Gold Earned
26,453
352
Minions Killed
244
0
Camps Cleared
0
1,031,900
Distance Traveled
997,423
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,147
515
42
4
0
180,346
8
L
Hercules
4,665
467
34
3
0
191,683
0
W
Thanatos
5,586
559
56
6
0
226,162
0
W
Horus
7,381
738
86
9
0
177,829
0
L
Chang'e
5,801
580
74
7
0
224,428
0
L
Kukulkan
6,064
606
63
6
0
203,061
0
W
Nike
6,497
650
37
4
0
218,374
0
W
Janus
6,492
649
96
10
0
213,031
0
W
Sol
7,039
704
77
8
0
196,504
0
L
Ares
4,776
478
31
3
0
197,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role