Player Matchup

Nemesis
Nemesis
Deucearoo
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 140L
1,481 Elo+
Party 1
Chang'e
Chang'e
Ish247193
Chang'e
Level 79
God Stats
3W - 1L
1,638 SR
Queue Stats
22W - 17L
1,582 Elo+
Solo
Hercules
Hercules
Kade538
Hercules
Level 60
God Stats
1W - 5L
1,286 SR
Queue Stats
202W - 207L
1,506 Elo+
Party 1
Team Averages
Level 56
1,475 SR
1,523 Elo+

VS

Team Averages
Level 90
1,429 SR
1,514 Elo+
Kuzenbo
Kuzenbo
Freegrant101
Kuzenbo
Level 39
God Stats
37W - 35L
1,571 SR
Queue Stats
42W - 42L
1,506 Elo+
Party 2
Hun Batz
Hun Batz
NotokoSylla
Hun Batz
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 60L
1,520 Elo+
Party 2
Ra
Ra
SamuelLimelemon
Ra
Level 123
God Stats
1W - 1L
1,215 SR
Queue Stats
60W - 62L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deucearoo
Nemesis
12
0 / 7 / 2
7,764
597
5,048
11,739
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
Ish247193
Chang'e
14
1 / 5 / 1
8,402
646
9,109
11,877
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Kade538
Hercules
14
2 / 4 / 1
8,489
653
9,473
15,513
17,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Freegrant101
Kuzenbo
15
2 / 1 / 12
9,727
748
6,969
12,411
17,695
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
NotokoSylla
Hun Batz
16
8 / 0 / 7
10,751
827
15,077
10,303
4,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 8
10,830
833
10,244
10,114
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
15
16
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Deucearoo
Nemesis
0
7
2
0.14
W
Kuzenbo
Freegrant101
Kuzenbo
2
1
12
8
L
Chang'e
Ish247193
Chang'e
1
5
1
0.3
L
Hercules
Kade538
Hercules
2
4
1
0.63
W
Hun Batz
NotokoSylla
Hun Batz
8
0
7
11.5
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,630
Damage
32,290
39,129
Taken
32,828
25,134
Mitigated
26,197
9,788
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Deucearoo
Nemesis
5,048
1,099
0
1,602
11,739
3,760
0
5,006
6,165
0
20,718
W
Kuzenbo
Freegrant101
Kuzenbo
6,969
2,664
0
0
12,411
17,695
333
2,889
8,856
18,178
1,143
L
Chang'e
Ish247193
Chang'e
9,109
358
1,011
3,298
11,877
3,682
0
3,079
8,568
38,884
0
L
Hercules
Kade538
Hercules
9,473
1,753
0
3,877
15,513
17,692
0
6,741
7,969
824
21,067
W
Hun Batz
NotokoSylla
Hun Batz
15,077
4,340
0
3,282
10,303
4,559
1,512
4,394
5,409
0
45,008
W
10,244
635
1,976
4,844
10,114
3,943
651
2,360
7,376
57,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,655
Gold Earned
31,308
143
Minions Killed
191
0
Camps Cleared
0
701,059
Distance Traveled
833,942
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,764
597
27
2
0
231,332
4
W
Kuzenbo
9,727
748
16
1
0
261,749
0
L
Chang'e
8,402
646
83
6
0
230,449
2
L
Hercules
8,489
653
33
3
0
239,278
0
W
Hun Batz
10,751
827
53
4
0
306,438
0
W
Ra
10,830
833
122
9
0
265,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role