Player Matchup

Awilix
Awilix
 
Awilix
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
KoalaControlDX
Ra
Level 119
God Stats
49W - 44L
1,535 SR
Queue Stats
290W - 269L
1,549 Elo+
Solo
Jing Wei
Jing Wei
PheonixChild
Jing Wei
Level 18
God Stats
2W - 2L
1,378 SR
Queue Stats
52W - 42L
1,534 Elo+
Party 1
Sobek
Sobek
SadAnimeMusic
Sobek
Level 56
God Stats
26W - 22L
1,525 SR
Queue Stats
71W - 60L
1,532 Elo+
Party 1
Team Averages
Level 82
1,488 SR
1,523 Elo+

VS

Team Averages
Level 128
1,666 SR
1,536 Elo+
Medusa
Medusa
CacuaMaster
Medusa
Level 142
God Stats
6W - 7L
1,683 SR
Queue Stats
42W - 37L
1,433 Elo+
Solo
Ra
Ra
Dookie14
Ra
Level 102
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 3L
1,491 Elo+
Solo
Danzaburou
Danzaburou
Primetime_300
Danzaburou
Level 159
God Stats
6W - 7L
1,641 SR
Queue Stats
123W - 124L
1,569 Elo+
Solo
Surtr
Surtr
fnudd
Surtr
Level 126
God Stats
7W - 6L
1,373 SR
Queue Stats
11W - 6L
1,581 Elo+
Solo
Atlas
Atlas
x1xMoreGame
Atlas
Level 109
God Stats
3W - 1L
1,898 SR
Queue Stats
267W - 266L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 3 / 10
7,627
1,525
3,982
5,591
2,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Janus
 
Janus
12
4 / 2 / 7
7,156
1,431
5,431
4,393
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 9
7,752
1,550
7,589
3,999
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
PheonixChild
Jing Wei
12
1 / 2 / 9
6,420
1,284
4,579
4,664
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 0 / 11
6,827
1,365
5,043
6,134
6,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

351

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 3 / 4
6,921
1,384
5,564
5,931
1,692
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 4 / 4
6,523
1,305
4,389
4,441
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Primetime_300
Danzaburou
9
0 / 0 / 0
3,894
779
0
0
0
Surtr
fnudd
Surtr
12
4 / 4 / 3
7,405
1,481
6,828
8,722
4,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 4 / 3
6,769
1,354
6,508
8,883
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
15
Kills
7
7
Deaths
15
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
3
10
3
W
Janus
 
Janus
4
2
7
3.75
L
Medusa
1
3
4
1
L
0
4
4
0.5
W
4
0
9
8.5
W
Jing Wei
PheonixChild
Jing Wei
1
2
9
2.75
L
Danzaburou
Primetime_300
Danzaburou
0
0
0
0
W
2
0
11
7.5
L
Surtr
fnudd
Surtr
4
4
3
1.38
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,624
Damage
23,289
24,781
Taken
27,977
12,887
Mitigated
13,908
2,918
Healing
1,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,982
1,493
0
464
5,591
2,445
0
2,824
2,554
0
11,387
W
Janus
 
Janus
5,431
323
0
0
4,393
1,317
0
2,254
2,069
10,901
0
L
Medusa
5,564
1,918
0
0
5,931
1,692
0
3,171
2,441
0
24,815
L
4,389
318
456
254
4,441
1,415
0
3,479
862
20,213
0
W
7,589
649
444
770
3,999
1,375
0
2,108
1,772
31,615
0
W
Jing Wei
PheonixChild
Jing Wei
4,579
3,123
0
357
4,664
1,518
0
1,123
3,499
0
9,466
L
Danzaburou
Primetime_300
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
5,043
582
0
883
6,134
6,232
0
1,694
4,273
10,007
0
L
Surtr
fnudd
Surtr
6,828
2,016
0
532
8,722
4,049
0
5,485
2,691
343
10,941
L
6,508
1,297
0
250
8,883
6,752
0
4,874
3,697
12,239
689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,782
Gold Earned
31,512
122
Minions Killed
112
4
Camps Cleared
3
598,655
Distance Traveled
463,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,627
1,525
19
4
1
110,440
0
W
Janus
7,156
1,431
24
5
2
114,076
0
L
Medusa
6,921
1,384
47
9
3
116,907
0
L
Ra
6,523
1,305
37
7
0
121,528
0
W
Ra
7,752
1,550
61
12
1
133,246
0
W
Jing Wei
6,420
1,284
6
1
0
121,266
0
L
Danzaburou
3,894
779
0
0
0
0
0
W
Sobek
6,827
1,365
12
2
0
119,627
0
L
Surtr
7,405
1,481
14
3
0
119,471
0
L
Atlas
6,769
1,354
14
3
0
105,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role