Player Matchup

Cerberus
Cerberus
Gold IV
DEATHWING 4465
Cerberus
Gold IV
Level 143
God Stats
2W - 2L
1,485 SR
Queue Stats
87W - 84L
1,307 MMR
Party 2
Hachiman
Hachiman
Gold V
Jsg22
Hachiman
Gold V
Level 104
God Stats
19W - 18L
1,544 SR
Queue Stats
85W - 83L
1,254 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
MarkyyM
Cu Chulainn
Gold V
Level 139
God Stats
1W - 3L
1,674 SR
Queue Stats
94W - 91L
1,254 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,568 SR
1,272 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 169
1,482 SR
1,434 MMR
Chaac
Chaac
Gold IV
Santoryu-Thunder
Chaac
Gold IV
Level 189
God Stats
28W - 32L
1,508 SR
Queue Stats
67W - 75L
1,422 MMR
Party 1
Hades
Hades
Gold III
almatawaa
Hades
Gold III
Level 167
God Stats
63W - 62L
1,596 SR
Queue Stats
64W - 65L
1,458 MMR
Party 1
Geb
Geb
Gold IV
mahmood_alaradi
Geb
Gold IV
Level 152
God Stats
4W - 7L
1,341 SR
Queue Stats
67W - 75L
1,422 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
0 / 4 / 2
7,512
683
6,296
13,017
9,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Jsg22
Hachiman
7
1 / 2 / 0
6,503
591
596
2,715
809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
MarkyyM
Cu Chulainn
13
2 / 4 / 1
8,064
733
8,563
10,799
7,874
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BacchusNe ZhaAchillesMulanAtlas

VS

Bans
AgniXbalanqueScyllaPoseidonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,144
740
6,194
7,616
6,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
almatawaa
Hades
15
5 / 0 / 4
9,065
824
9,258
7,487
4,692
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
0 / 0 / 8
7,501
682
6,011
8,729
6,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
10
10
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
2
0.25
L
Hachiman
Jsg22
Hachiman
1
2
0
0.5
L
Cu Chulainn
MarkyyM
Cu Chulainn
2
4
1
0.63
W
5
3
2
2
W
Hades
almatawaa
Hades
5
0
4
7
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,455
Damage
21,463
26,531
Taken
23,832
18,332
Mitigated
17,928
6,006
Healing
7,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,296
305
0
2,830
13,017
9,649
0
6,348
6,366
25,216
817
L
Hachiman
Jsg22
Hachiman
596
357
0
246
2,715
809
0
1,388
1,274
0
4,448
L
Cu Chulainn
MarkyyM
Cu Chulainn
8,563
1,174
0
2,930
10,799
7,874
0
6,821
3,708
1,200
34,453
W
6,194
282
0
1,028
7,616
6,883
67
1,741
5,430
0
22,284
W
Hades
almatawaa
Hades
9,258
886
1,061
3,138
7,487
4,692
19
1,577
5,390
43,460
2,242
W
6,011
447
0
1,800
8,729
6,353
87
2,687
5,203
16,395
1,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,079
Gold Earned
24,710
133
Minions Killed
141
0
Camps Cleared
0
437,170
Distance Traveled
577,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,512
683
64
6
0
175,292
0
L
Hachiman
6,503
591
10
1
0
71,044
0
L
Cu Chulainn
8,064
733
59
5
0
190,834
0
W
Chaac
8,144
740
33
3
0
183,471
0
W
Hades
9,065
824
84
8
0
185,626
0
W
Geb
7,501
682
24
2
0
208,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role