Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
MasterLuis
Rama
Gold II
Level 183
God Stats
11W - 11L
1,582 SR
Queue Stats
311W - 316L
1,580 MMR
Solo
Atlas
Atlas
Bronze III
STRIKER_0047
Atlas
Bronze III
Level 142
God Stats
0W - 1L
1,635 SR
Queue Stats
2W - 5L
1,550 MMR
Solo
Ravana
Ravana
Platinum IV
Schytzho
Ravana
Platinum IV
Level 87
God Stats
17W - 12L
1,654 SR
Queue Stats
510W - 508L
1,581 MMR
Solo
Bellona
Bellona
Gold I
Sickovein
Bellona
Gold I
Level 144
God Stats
0W - 3L
1,243 SR
Queue Stats
142W - 136L
1,554 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,523 SR
1,553 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,580 SR
1,570 MMR
Tyr
Tyr
Gold III
Ext Juice
Tyr
Gold III
Level 129
God Stats
1W - 1L
1,591 SR
Queue Stats
52W - 46L
1,525 MMR
Party 1
Agni
Agni
Gold IV
GunnarT44
Agni
Gold IV
Level 220
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 67L
1,568 MMR
Solo
Arachne
Arachne
Platinum V
Shizzy2Dizzy
Arachne
Platinum V
Level 110
God Stats
6W - 5L
1,589 SR
Queue Stats
43W - 38L
1,646 MMR
Party 1
Charybdis
Charybdis
Silver II
cheesevase
Charybdis
Silver II
Level 137
God Stats
1W - 1L
1,781 SR
Queue Stats
23W - 16L
1,562 MMR
Solo
Sobek
Sobek
Gold I
noZ888
Sobek
Gold I
Level 103
God Stats
5W - 5L
1,440 SR
Queue Stats
348W - 338L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 0
5,120
640
1,149
3,010
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 0
5,315
664
2,954
6,093
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 1
4,442
555
1,444
5,938
3,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ravana
Schytzho
Ravana
9
1 / 1 / 1
4,880
610
1,517
3,220
1,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Sickovein
Bellona
8
1 / 0 / 1
4,885
611
2,707
4,079
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
PeleCu ChulainnSusanoMedusa

VS

Bans
Ao KuangMercuryChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,439
680
1,992
6,090
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
10
0 / 0 / 0
5,240
655
2,015
2,224
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Shizzy2Dizzy
Arachne
9
1 / 0 / 1
4,684
586
2,364
3,687
998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
cheesevase
Charybdis
10
3 / 2 / 0
5,263
658
6,076
5,706
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
noZ888
Sobek
8
0 / 0 / 2
4,752
594
1,943
4,476
2,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
4
4
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
0
2
0
0
W
Agni
0
0
0
0
L
2
2
0
1
L
0
1
1
0.5
L
Ravana
Schytzho
Ravana
1
1
1
1.5
W
Arachne
Shizzy2Dizzy
Arachne
1
0
1
1.5
L
Bellona
Sickovein
Bellona
1
0
1
1.5
W
Charybdis
cheesevase
Charybdis
3
2
0
1.5
W
Sobek
noZ888
Sobek
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,771
Damage
14,390
22,340
Taken
22,183
10,129
Mitigated
9,421
5,766
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,149
128
0
250
3,010
766
0
1,161
1,723
33,870
0
W
1,992
549
0
2,407
6,090
3,656
0
0
6,090
0
34,482
W
Agni
2,015
30
0
625
2,224
538
0
652
1,440
33,862
1,554
L
2,954
2,075
0
1,588
6,093
1,608
0
682
5,411
0
30,123
L
1,444
524
0
1,332
5,938
3,618
0
924
4,964
11,964
524
L
Ravana
Schytzho
Ravana
1,517
402
0
521
3,220
1,054
0
774
2,322
0
31,794
W
Arachne
Shizzy2Dizzy
Arachne
2,364
1,219
0
2,073
3,687
998
0
146
3,541
0
20,890
L
Bellona
Sickovein
Bellona
2,707
1,019
0
2,075
4,079
3,083
0
0
4,079
0
22,765
W
Charybdis
cheesevase
Charybdis
6,076
2,777
0
2,524
5,706
1,603
0
431
5,275
0
40,909
W
Sobek
noZ888
Sobek
1,943
124
0
3,260
4,476
2,626
0
1,091
3,323
12,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,642
Gold Earned
25,378
288
Minions Killed
297
0
Camps Cleared
0
854,985
Distance Traveled
935,956
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,120
640
74
9
0
179,755
4
W
Tyr
5,439
680
86
11
0
178,093
2
W
Agni
5,240
655
85
11
0
181,456
0
L
Rama
5,315
664
72
9
0
170,080
1
L
Atlas
4,442
555
19
2
0
177,285
0
L
Ravana
4,880
610
70
9
0
204,882
1
W
Arachne
4,684
586
40
5
0
216,619
3
L
Bellona
4,885
611
53
7
0
122,983
2
W
Charybdis
5,263
658
70
9
0
164,340
0
W
Sobek
4,752
594
16
2
0
195,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role