Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
GregRoberts1994
Rama
Level 126
God Stats
0W - 1L
1,704 SR
Queue Stats
151W - 138L
1,491 Elo+
Party 3
Janus
Janus
Mescudixx
Janus
Level 147
God Stats
66W - 46L
1,549 SR
Queue Stats
316W - 303L
1,492 Elo+
Solo
Xing Tian
Xing Tian
TheoBeduardo
Xing Tian
Level 128
God Stats
16W - 11L
1,580 SR
Queue Stats
112W - 106L
1,501 Elo+
Party 3
Thor
Thor
jkab7
Thor
Level 30
God Stats
0W - 2L
1,460 SR
Queue Stats
30W - 26L
1,554 Elo+
Solo
Team Averages
Level 110
1,559 SR
1,507 Elo+

VS

Team Averages
Level 134
1,517 SR
1,491 Elo+
Artemis
Artemis
Chinorium
Artemis
Level 137
God Stats
22W - 23L
1,553 SR
Queue Stats
683W - 704L
1,503 Elo+
Party 2
Geb
Geb
PGM_WAZZZ
Geb
Level 121
God Stats
4W - 2L
1,558 SR
Queue Stats
268W - 255L
1,503 Elo+
Solo
Artio
Artio
Real0ceanMan
Artio
Level 157
God Stats
5W - 5L
1,550 SR
Queue Stats
205W - 191L
1,515 Elo+
Party 1
Baba Yaga
Baba Yaga
SuriCata883913
Baba Yaga
Level 129
God Stats
35W - 28L
1,499 SR
Queue Stats
606W - 638L
1,430 Elo+
Party 2
Pele
Pele
bobing555
Pele
Level 124
God Stats
2W - 1L
1,424 SR
Queue Stats
55W - 51L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 5 / 0
6,282
483
3,843
12,352
4,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,318
486
3,993
7,211
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
Mescudixx
Janus
13
0 / 2 / 0
6,884
530
4,057
4,800
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xing Tian
TheoBeduardo
Xing Tian
11
1 / 0 / 0
6,559
505
4,051
9,734
5,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
jkab7
Thor
12
0 / 2 / 0
6,173
475
1,979
11,030
4,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chinorium
Artemis
12
1 / 0 / 2
6,944
534
6,424
7,275
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 1 / 3
6,880
529
3,377
8,571
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 0 / 2
9,140
703
8,812
11,393
9,713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
SuriCata883913
Baba Yaga
13
1 / 0 / 1
7,383
568
2,724
4,138
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
14
6 / 0 / 0
7,773
598
7,234
10,261
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
13
13
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
5
0
0
W
Artemis
Chinorium
Artemis
1
0
2
2
L
0
4
1
0.13
L
Janus
Mescudixx
Janus
0
2
0
0
W
0
1
3
1.5
W
5
0
2
6
W
Baba Yaga
SuriCata883913
Baba Yaga
1
0
1
1.5
L
Xing Tian
TheoBeduardo
Xing Tian
1
0
0
1
W
Pele
6
0
0
6
L
Thor
jkab7
Thor
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,923
Damage
28,571
45,127
Taken
41,638
17,969
Mitigated
22,207
10,653
Healing
19,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,843
770
0
2,795
12,352
4,541
0
6,218
6,134
0
41,708
W
Artemis
Chinorium
Artemis
6,424
1,670
0
4,464
7,275
2,436
0
1,689
5,586
0
45,288
L
3,993
2,877
0
772
7,211
2,279
0
1,079
6,132
0
52,261
L
Janus
Mescudixx
Janus
4,057
0
0
750
4,800
1,358
0
2,192
2,352
63,485
0
W
3,377
172
0
1,858
8,571
5,079
0
1,572
6,919
24,143
0
W
8,812
1,196
280
6,417
11,393
9,713
0
0
11,393
56,303
5,689
W
Baba Yaga
SuriCata883913
Baba Yaga
2,724
62
0
1,796
4,138
1,533
0
2,644
1,266
51,114
0
L
Xing Tian
TheoBeduardo
Xing Tian
4,051
172
1,977
2,911
9,734
5,675
0
1,923
7,679
20,721
1,029
W
Pele
7,234
1,555
0
4,420
10,261
3,446
0
1,694
8,445
0
61,671
L
Thor
jkab7
Thor
1,979
428
0
1,448
11,030
4,116
0
1,957
9,073
0
50,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,216
Gold Earned
38,120
410
Minions Killed
453
0
Camps Cleared
0
1,293,777
Distance Traveled
1,369,610
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,282
483
78
6
0
233,475
0
W
Artemis
6,944
534
85
7
0
217,880
0
L
Rama
6,318
486
99
8
0
228,074
1
L
Janus
6,884
530
127
10
0
270,385
2
W
Geb
6,880
529
28
2
0
296,981
7
W
Artio
9,140
703
120
9
0
264,398
4
W
Baba Yaga
7,383
568
114
9
0
288,978
0
L
Xing Tian
6,559
505
30
2
0
288,078
4
W
Pele
7,773
598
106
8
0
301,373
0
L
Thor
6,173
475
76
6
0
273,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role