Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ThEdOoMaNaTeR7
Yemoja
Level 38
God Stats
1W - 4L
1,745 SR
Queue Stats
13W - 14L
1,496 Elo+
Party 1
Neith
Neith
Tuck_Mix
Neith
Level 58
God Stats
1W - 4L
1,336 SR
Queue Stats
40W - 44L
1,508 Elo+
Party 1
Mulan
Mulan
x29secwonderkid
Mulan
Level 126
God Stats
20W - 22L
1,486 SR
Queue Stats
245W - 251L
1,389 Elo+
Party 1
Agni
Agni
yokishimaru
Agni
Level 119
God Stats
0W - 2L
1,571 SR
Queue Stats
27W - 22L
1,498 Elo+
Solo
Team Averages
Level 88
1,527 SR
1,478 Elo+

VS

Team Averages
Level 94
1,503 SR
1,438 Elo+
Heimdallr
Heimdallr
Gautama1990
Heimdallr
Level 142
God Stats
4W - 0L
1,809 SR
Queue Stats
242W - 245L
1,453 Elo+
Solo
Fenrir
Fenrir
GeorgeMaclannan
Fenrir
Level 46
God Stats
4W - 6L
1,419 SR
Queue Stats
53W - 74L
1,434 Elo+
Solo
Geb
Geb
PGM_WAZZZ
Geb
Level 121
God Stats
4W - 2L
1,286 SR
Queue Stats
268W - 255L
1,493 Elo+
Solo
He Bo
He Bo
bambilionar
He Bo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
zakonprodan
Medusa
Level 35
God Stats
4W - 6L
1,500 SR
Queue Stats
66W - 88L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 2 / 0
7,733
595
3,225
7,547
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 0
5,848
450
2,066
9,860
4,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Tuck_Mix
Neith
10
0 / 4 / 0
5,822
448
7,728
9,864
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 2 / 1
8,885
683
5,795
11,573
7,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 3
6,453
496
7,011
6,000
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gautama1990
Heimdallr
12
1 / 6 / 0
6,641
511
4,096
8,112
3,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 1 / 2
7,086
545
4,903
7,940
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 2
6,896
530
4,637
10,279
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 5 / 1
7,555
581
2,041
8,050
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
6 / 0 / 0
7,369
567
11,104
9,108
3,492
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
14
Kills
15
15
Deaths
14
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
2
0
3.5
W
Heimdallr
Gautama1990
Heimdallr
1
6
0
0.17
W
4
1
2
5
W
2
2
2
1.5
L
0
4
0
0
L
Neith
Tuck_Mix
Neith
0
4
0
0
W
2
5
1
0.5
L
6
2
1
3.25
L
1
3
3
0.83
W
Medusa
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,825
Damage
26,781
44,844
Taken
43,489
20,192
Mitigated
19,353
10,913
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,225
581
0
2,513
7,547
2,731
0
558
6,989
0
43,538
W
Heimdallr
Gautama1990
Heimdallr
4,096
1,100
0
1,190
8,112
3,585
0
292
7,467
0
40,103
W
4,903
1,206
0
1,956
7,940
3,305
0
999
6,817
0
49,817
W
4,637
268
0
1,979
10,279
6,618
0
2,878
7,037
27,002
0
L
2,066
528
1,870
849
9,860
4,772
156
516
9,344
23,100
0
L
Neith
Tuck_Mix
Neith
7,728
3,857
83
1,504
9,864
2,834
468
893
8,971
0
40,289
W
2,041
110
0
1,487
8,050
2,353
0
2,750
4,874
56,071
472
L
5,795
763
0
3,594
11,573
7,833
0
817
9,986
356
56,107
L
7,011
183
0
500
6,000
2,022
0
3,874
2,126
35,653
2,109
W
Medusa
11,104
3,909
0
4,597
9,108
3,492
501
1,329
7,779
0
57,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,741
Gold Earned
35,547
338
Minions Killed
378
0
Camps Cleared
0
1,271,121
Distance Traveled
1,295,742
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,733
595
69
5
0
287,885
0
W
Heimdallr
6,641
511
67
5
0
220,173
0
W
Fenrir
7,086
545
70
5
0
301,825
0
W
Geb
6,896
530
29
2
0
280,075
6
L
Yemoja
5,848
450
23
2
0
217,050
0
L
Neith
5,822
448
72
6
0
217,604
1
W
He Bo
7,555
581
110
8
0
239,487
0
L
Mulan
8,885
683
107
8
0
303,531
0
L
Agni
6,453
496
67
5
0
245,051
0
W
Medusa
7,369
567
102
8
0
254,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role