Player Matchup

Bacchus
Bacchus
Platinum II
AbaddonDF
Bacchus
Platinum II
Level 62
God Stats
28W - 18L
1,731 SR
Queue Stats
136W - 124L
1,888 MMR
Solo
Neith
Neith
Platinum II
Bombala1306
Neith
Platinum II
Level 157
God Stats
6W - 5L
1,479 SR
Queue Stats
185W - 189L
1,909 MMR
Solo
Loki
Loki
Platinum IV
OnlyyDmG
Loki
Platinum IV
Level 159
God Stats
10W - 5L
1,603 SR
Queue Stats
133W - 119L
1,882 MMR
Solo
Janus
Janus
Platinum I
atmvsss
Janus
Platinum I
Level 52
God Stats
4W - 9L
1,631 SR
Queue Stats
268W - 258L
1,843 MMR
Solo
Xing Tian
Xing Tian
Platinum I
Κuzenbro
Xing Tian
Platinum I
Level 180
God Stats
4W - 3L
1,840 SR
Queue Stats
72W - 57L
1,916 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,657 SR
1,888 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,526 SR
1,886 MMR
Ne Zha
Ne Zha
Platinum I
Carway
Ne Zha
Platinum I
Level 174
God Stats
30W - 23L
1,666 SR
Queue Stats
513W - 493L
1,917 MMR
Solo
Rama
Rama
Platinum III
CheerryD
Rama
Platinum III
Level 129
God Stats
18W - 10L
1,692 SR
Queue Stats
131W - 126L
1,850 MMR
Party 1
Fenrir
Fenrir
Platinum V
Clonestarvader
Fenrir
Platinum V
Level 138
God Stats
0W - 3L
1,549 SR
Queue Stats
69W - 63L
1,889 MMR
Solo
Sobek
Sobek
Platinum IV
aleixcc
Sobek
Platinum IV
Level 127
God Stats
0W - 3L
1,213 SR
Queue Stats
88W - 66L
1,796 MMR
Party 1
Poseidon
Poseidon
Platinum I
appletizersven
Poseidon
Platinum I
Level 158
God Stats
3W - 7L
1,509 SR
Queue Stats
83W - 66L
1,978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AbaddonDF
Bacchus
11
1 / 0 / 6
6,141
614
4,589
6,047
4,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
7 / 2 / 1
7,038
704
7,025
6,265
2,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
11
4 / 1 / 3
6,198
620
3,635
5,668
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
atmvsss
Janus
13
3 / 0 / 3
6,743
674
3,561
3,520
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Κuzenbro
Xing Tian
12
3 / 0 / 3
6,751
675
4,373
5,184
2,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BellonaLancelotAh Muzen Cab

VS

Bans
SusanoMedusaTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Carway
Ne Zha
12
2 / 0 / 0
5,961
596
2,020
6,674
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Rama
11
1 / 5 / 1
6,102
610
4,256
8,136
2,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 7 / 1
5,421
542
2,277
10,241
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
aleixcc
Sobek
8
0 / 3 / 0
4,973
497
2,173
7,586
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Poseidon
10
0 / 3 / 2
5,608
561
2,200
5,015
1,368
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
3
3
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AbaddonDF
Bacchus
1
0
6
4
W
7
2
1
3.75
L
Ne Zha
Carway
Ne Zha
2
0
0
2
L
Rama
1
5
1
0.3
L
0
7
1
0.07
W
Loki
4
1
3
5.5
L
Sobek
aleixcc
Sobek
0
3
0
0
L
Poseidon
0
3
2
0.33
W
Janus
atmvsss
Janus
3
0
3
4.5
W
Xing Tian
Κuzenbro
Xing Tian
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,183
Damage
12,926
26,684
Taken
37,652
12,304
Mitigated
13,607
9,317
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AbaddonDF
Bacchus
4,589
848
0
2,622
6,047
4,890
0
887
5,160
19,757
0
W
7,025
2,618
0
1,069
6,265
2,237
0
365
5,900
0
43,629
L
Ne Zha
Carway
Ne Zha
2,020
152
0
3,591
6,674
2,159
0
1,683
4,888
0
44,726
L
Rama
4,256
3,032
0
1,600
8,136
2,512
0
1,381
6,755
0
43,726
L
2,277
929
0
2,040
10,241
3,070
29
4,515
5,199
0
29,025
W
Loki
3,635
1,027
0
2,808
5,668
1,516
0
1,166
4,502
0
35,107
L
Sobek
aleixcc
Sobek
2,173
64
0
2,254
7,586
4,498
0
1,692
5,860
8,377
273
L
Poseidon
2,200
503
0
1,874
5,015
1,368
0
2,328
2,545
48,185
0
W
Janus
atmvsss
Janus
3,561
81
0
1,445
3,520
1,080
0
1,567
1,953
48,834
498
W
Xing Tian
Κuzenbro
Xing Tian
4,373
459
0
1,373
5,184
2,581
0
115
5,069
34,448
2,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
28,065
352
Minions Killed
362
0
Camps Cleared
0
1,141,147
Distance Traveled
1,056,247
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,141
614
23
2
0
233,438
4
W
Neith
7,038
704
81
8
0
188,947
3
L
Ne Zha
5,961
596
89
9
0
246,210
0
L
Rama
6,102
610
89
9
0
193,355
0
L
Fenrir
5,421
542
70
7
0
195,043
0
W
Loki
6,198
620
73
7
0
249,289
0
L
Sobek
4,973
497
14
1
0
216,150
0
L
Poseidon
5,608
561
100
10
0
205,489
2
W
Janus
6,743
674
113
11
0
255,622
0
W
Xing Tian
6,751
675
62
6
0
213,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role