Player Matchup

Bastet
Bastet
AdVeNcC
Bastet
Level 84
God Stats
3W - 3L
1,721 SR
Queue Stats
62W - 53L
1,431 Elo+
Party 2
Yu Huang
Yu Huang
SizzleB
Yu Huang
Level 154
God Stats
2W - 0L
1,705 SR
Queue Stats
41W - 39L
1,455 Elo+
Solo
Nu Wa
Nu Wa
Toni-Zi
Nu Wa
Level 82
God Stats
213W - 165L
1,529 SR
Queue Stats
614W - 586L
1,435 Elo+
Solo
Geb
Geb
ilovecreamsoda
Geb
Level 83
God Stats
2W - 0L
1,724 SR
Queue Stats
5W - 4L
1,766 Elo+
Solo
Charybdis
Charybdis
ogcn-Glitcher
Charybdis
Level 27
God Stats
3W - 8L
1,137 SR
Queue Stats
64W - 66L
1,436 Elo+
Party 2
Team Averages
Level 86
1,563 SR
1,505 Elo+

VS

Team Averages
Level 72
1,462 SR
1,446 Elo+
Arachne
Arachne
AA5EaG5AA
Arachne
Level 69
God Stats
2W - 8L
1,372 SR
Queue Stats
10W - 13L
1,509 Elo+
Solo
Izanami
Izanami
Hastalap1nga
Izanami
Level 23
God Stats
3W - 4L
1,508 SR
Queue Stats
39W - 43L
1,454 Elo+
Party 1
Zhong Kui
Zhong Kui
Marlako
Zhong Kui
Level 57
God Stats
6W - 11L
1,200 SR
Queue Stats
321W - 345L
1,424 Elo+
Solo
Tyr
Tyr
Matty1703
Tyr
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 31L
1,495 Elo+
Party 1
Sobek
Sobek
SuperBigou
Sobek
Level 109
God Stats
2W - 3L
1,732 SR
Queue Stats
11W - 19L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AdVeNcC
Bastet
11
3 / 0 / 2
6,640
604
5,313
8,414
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
SizzleB
Yu Huang
12
4 / 3 / 2
7,290
663
8,217
5,821
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Toni-Zi
Nu Wa
12
4 / 2 / 3
7,044
640
7,763
4,706
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 4
5,723
520
2,110
7,568
4,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
ogcn-Glitcher
Charybdis
11
2 / 1 / 0
6,242
567
4,034
4,654
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AA5EaG5AA
Arachne
9
0 / 2 / 1
5,022
457
1,911
7,786
1,956
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
Hastalap1nga
Izanami
10
5 / 4 / 3
6,659
605
4,220
8,243
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Marlako
Zhong Kui
2
0 / 1 / 0
3,853
350
125
1,559
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 5 / 1
5,907
537
2,526
10,808
4,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
10
3 / 1 / 4
6,619
602
4,246
9,680
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
13
Kills
10
10
Deaths
13
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
AA5EaG5AA
Arachne
0
2
1
0.25
W
Bastet
AdVeNcC
Bastet
3
0
2
4
L
Izanami
Hastalap1nga
Izanami
5
4
3
1.63
L
Zhong Kui
Marlako
Zhong Kui
0
1
0
0
L
2
5
1
0.5
W
Yu Huang
SizzleB
Yu Huang
4
3
2
1.67
L
Sobek
3
1
4
5
W
Nu Wa
Toni-Zi
Nu Wa
4
2
3
2.75
W
0
4
4
0.5
W
Charybdis
ogcn-Glitcher
Charybdis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,437
Damage
13,028
31,163
Taken
38,076
12,327
Mitigated
14,363
8,688
Healing
9,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AA5EaG5AA
Arachne
1,911
1,681
0
2,581
7,786
1,956
0
1,548
6,238
0
23,524
W
Bastet
AdVeNcC
Bastet
5,313
1,342
0
3,373
8,414
3,097
0
876
7,538
0
49,456
L
Izanami
Hastalap1nga
Izanami
4,220
2,550
0
2,142
8,243
1,851
0
3,353
4,890
0
38,147
L
Zhong Kui
Marlako
Zhong Kui
125
0
0
440
1,559
732
0
884
675
3,402
0
L
2,526
374
0
1,621
10,808
4,469
0
8,072
2,736
0
29,842
W
Yu Huang
SizzleB
Yu Huang
8,217
1,454
0
792
5,821
1,924
153
211
5,610
46,627
0
L
Sobek
4,246
312
0
2,549
9,680
5,355
0
4,126
5,554
15,833
1,241
W
Nu Wa
Toni-Zi
Nu Wa
7,763
2,634
0
902
4,706
1,557
993
628
4,078
40,852
2,064
W
2,110
352
0
876
7,568
4,506
114
1,733
5,835
9,046
0
W
Charybdis
ogcn-Glitcher
Charybdis
4,034
2,287
0
2,745
4,654
1,243
603
602
4,052
0
40,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
28,060
319
Minions Killed
204
0
Camps Cleared
0
1,101,979
Distance Traveled
932,704
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,022
457
48
4
0
239,560
0
W
Bastet
6,640
604
76
7
0
268,865
0
L
Izanami
6,659
605
71
6
0
206,679
2
L
Zhong Kui
3,853
350
10
1
0
28,309
0
L
Tyr
5,907
537
56
5
0
220,006
0
W
Yu Huang
7,290
663
81
7
0
208,471
3
L
Sobek
6,619
602
19
2
0
238,150
4
W
Nu Wa
7,044
640
69
6
0
190,911
0
W
Geb
5,723
520
18
2
0
227,531
2
W
Charybdis
6,242
567
75
7
0
206,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role