Player Matchup

Ymir
Ymir
IESEDEDE
Ymir
Level 56
God Stats
4W - 7L
1,371 SR
Queue Stats
93W - 94L
1,444 Elo+
Solo
Neith
Neith
Kak0paixt1s23
Neith
Level 80
God Stats
26W - 34L
1,455 SR
Queue Stats
267W - 287L
1,414 Elo+
Solo
Hera
Hera
Komodoensis578
Hera
Level 48
God Stats
39W - 26L
1,630 SR
Queue Stats
187W - 157L
1,495 Elo+
Party 1
Shiva
Shiva
pangiokuhlii
Shiva
Level 67
God Stats
23W - 18L
1,579 SR
Queue Stats
196W - 164L
1,492 Elo+
Party 1
Da Ji
Da Ji
powerfullybub
Da Ji
Level 27
God Stats
23W - 18L
1,573 SR
Queue Stats
98W - 98L
1,442 Elo+
Party 1
Team Averages
Level 56
1,522 SR
1,458 Elo+

VS

Team Averages
Level 133
1,575 SR
1,460 Elo+
Chaac
Chaac
 
Chaac
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LordZlatko
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 114L
1,486 Elo+
Solo
Janus
Janus
avenido
Janus
Level 147
God Stats
39W - 36L
1,502 SR
Queue Stats
334W - 322L
1,415 Elo+
Solo
Artemis
Artemis
snbr19
Artemis
Level 127
God Stats
48W - 30L
1,698 SR
Queue Stats
202W - 206L
1,440 Elo+
Solo
Nu Wa
Nu Wa
stepan_zenit
Nu Wa
Level 145
God Stats
134W - 79L
1,674 SR
Queue Stats
326W - 335L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 2 / 0
4,834
372
1,379
6,257
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 4 / 3
6,369
490
5,536
9,230
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 2 / 0
7,386
568
5,187
5,069
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 0
7,365
567
1,121
14,532
6,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 4 / 2
6,539
503
4,547
11,530
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 1 / 4
7,253
558
6,088
7,767
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
LordZlatko
Cthulhu
12
2 / 1 / 7
7,777
598
4,061
9,318
5,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
avenido
Janus
14
3 / 1 / 4
7,777
598
3,247
6,312
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
snbr19
Artemis
12
4 / 1 / 5
7,406
570
5,042
7,446
2,304
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
0 / 1 / 2
7,798
600
12,082
2,744
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
13
13
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
4
6
L
Ymir
0
2
0
0
L
0
4
3
0.38
L
2
2
0
1
W
Cthulhu
LordZlatko
Cthulhu
2
1
7
5.5
W
Janus
avenido
Janus
3
1
4
5
L
1
1
0
1
L
2
4
2
0.75
W
Artemis
snbr19
Artemis
4
1
5
6.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,770
Damage
30,520
46,618
Taken
33,587
17,900
Mitigated
13,490
14,786
Healing
14,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,088
724
0
4,944
7,767
3,320
0
829
6,855
0
41,374
L
Ymir
1,379
207
0
1,478
6,257
3,819
0
2,304
3,953
6,824
0
L
5,536
1,511
0
1,619
9,230
2,760
510
3,113
6,117
0
45,007
L
5,187
1,064
0
1,728
5,069
1,480
0
1,880
3,063
45,452
660
W
Cthulhu
LordZlatko
Cthulhu
4,061
338
1,847
2,966
9,318
5,391
86
799
8,473
31,965
4,061
W
Janus
avenido
Janus
3,247
194
0
1,140
6,312
1,767
589
2,791
3,264
51,942
1,574
L
1,121
66
0
4,745
14,532
6,017
0
9,057
5,439
0
71,285
L
4,547
1,084
0
5,216
11,530
3,824
0
2,715
8,745
0
47,928
W
Artemis
snbr19
Artemis
5,042
1,715
0
2,786
7,446
2,304
2,062
1,645
5,756
0
38,604
W
12,082
4,826
0
840
2,744
708
216
0
2,744
60,353
1,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
38,011
414
Minions Killed
397
0
Camps Cleared
0
1,162,352
Distance Traveled
1,298,186
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,253
558
79
6
0
304,087
0
L
Ymir
4,834
372
12
1
0
104,548
0
L
Neith
6,369
490
62
5
0
220,739
4
L
Hera
7,386
568
108
8
0
283,063
4
W
Cthulhu
7,777
598
45
3
0
245,378
0
W
Janus
7,777
598
112
9
0
273,714
5
L
Shiva
7,365
567
145
11
0
283,313
4
L
Da Ji
6,539
503
87
7
0
270,689
5
W
Artemis
7,406
570
67
5
0
234,603
0
W
Nu Wa
7,798
600
94
7
0
240,404
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role