Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Sunnyboy13
Ares
Level 51
God Stats
2W - 1L
1,478 SR
Queue Stats
67W - 64L
1,465 Elo+
Party 1
Artemis
Artemis
UriaHeep
Artemis
Level 121
God Stats
23W - 14L
1,687 SR
Queue Stats
172W - 155L
1,495 Elo+
Party 1
Susano
Susano
Vexl
Susano
Level 192
God Stats
4W - 0L
1,907 SR
Queue Stats
87W - 29L
1,818 Elo+
Party 2
Zeus
Zeus
ggboris
Zeus
Level 119
God Stats
4W - 2L
1,521 SR
Queue Stats
137W - 116L
1,555 Elo+
Party 1
Team Averages
Level 110
1,619 SR
1,567 Elo+

VS

Team Averages
Level 140
1,562 SR
1,538 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CallMeChuckDaddy
Loki
Level 145
God Stats
13W - 5L
1,727 SR
Queue Stats
95W - 77L
1,585 Elo+
Solo
Ymir
Ymir
Daityy
Ymir
Level 101
God Stats
1W - 1L
1,583 SR
Queue Stats
234W - 188L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 0 / 1
8,078
734
7,945
8,813
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 1
6,107
555
2,296
7,275
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
UriaHeep
Artemis
10
2 / 3 / 2
6,002
546
5,227
5,700
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Vexl
Susano
13
3 / 0 / 1
6,818
620
5,827
5,645
1,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
ggboris
Zeus
11
0 / 3 / 0
6,438
585
3,833
5,790
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
4 / 3 / 1
5,968
543
5,867
5,951
1,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
 
Kukulkan
10
0 / 4 / 0
5,064
460
2,288
6,368
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
 
Set
9
0 / 3 / 0
4,960
451
4,138
8,662
2,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 0
5,848
532
2,855
7,027
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Daityy
Ymir
10
1 / 1 / 4
6,250
568
3,200
11,185
6,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
11
Kills
7
7
Deaths
12
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
1
4.5
L
Danzaburou
 
Danzaburou
4
3
1
1.5
L
Kukulkan
 
Kukulkan
0
4
0
0
L
Set
 
Set
0
3
0
0
L
2
1
0
2
L
Ymir
Daityy
Ymir
1
1
4
3
W
2
1
1
2.5
W
Artemis
UriaHeep
Artemis
2
3
2
1
W
Susano
Vexl
Susano
3
0
1
3.5
W
Zeus
ggboris
Zeus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,128
Damage
18,348
33,223
Taken
39,193
14,935
Mitigated
14,367
13,190
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,945
2,878
0
4,802
8,813
5,216
0
1,051
7,762
0
59,376
L
Danzaburou
 
Danzaburou
5,867
1,393
0
1,064
5,951
1,588
0
1,670
4,234
0
30,309
L
Kukulkan
 
Kukulkan
2,288
266
0
382
6,368
2,133
20
226
6,110
31,437
0
L
Set
 
Set
4,138
1,882
0
1,100
8,662
2,452
0
0
8,662
0
31,651
L
2,855
490
0
4,345
7,027
2,013
0
1,157
5,715
0
40,300
L
Ymir
Daityy
Ymir
3,200
973
0
3,537
11,185
6,181
0
2,447
8,691
21,179
0
W
2,296
196
286
2,328
7,275
4,548
0
1,268
6,007
17,132
1,340
W
Artemis
UriaHeep
Artemis
5,227
1,947
0
1,044
5,700
1,762
0
1,963
3,737
0
36,332
W
Susano
Vexl
Susano
5,827
2,065
0
3,777
5,645
1,894
455
549
5,096
0
48,317
W
Zeus
ggboris
Zeus
3,833
223
0
953
5,790
1,515
287
657
5,133
40,454
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,443
Gold Earned
28,090
394
Minions Killed
280
0
Camps Cleared
0
1,084,950
Distance Traveled
1,082,795
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,078
734
115
10
0
220,010
0
L
Danzaburou
5,968
543
62
6
0
194,515
3
L
Kukulkan
5,064
460
67
6
0
213,167
0
L
Set
4,960
451
44
4
0
226,291
2
L
Loki
5,848
532
72
7
0
241,906
2
L
Ymir
6,250
568
35
3
0
206,916
2
W
Ares
6,107
555
34
3
0
205,737
3
W
Artemis
6,002
546
57
5
0
188,227
0
W
Susano
6,818
620
90
8
0
266,676
2
W
Zeus
6,438
585
98
9
0
204,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role