Player Matchup

Skadi
Skadi
 
Skadi
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MBQ MAYHEM
Sun Wukong
Level 237
God Stats
35W - 27L
1,679 SR
Queue Stats
444W - 475L
1,541 Elo+
Solo
Zeus
Zeus
X_XSTAYFROSTY
Zeus
Level 104
God Stats
9W - 6L
1,719 SR
Queue Stats
56W - 40L
1,589 Elo+
Solo
Khepri
Khepri
cupcakeSweets
Khepri
Level 28
God Stats
2W - 6L
1,270 SR
Queue Stats
16W - 22L
1,430 Elo+
Solo
Team Averages
Level 152
1,534 SR
1,512 Elo+

VS

Team Averages
Level 140
1,579 SR
1,549 Elo+
Kuzenbo
Kuzenbo
BlueNana
Kuzenbo
Level 205
God Stats
18W - 15L
1,629 SR
Queue Stats
962W - 881L
1,564 Elo+
Solo
Da Ji
Da Ji
Phteven
Da Ji
Level 158
God Stats
4W - 2L
1,721 SR
Queue Stats
147W - 105L
1,595 Elo+
Solo
Apollo
Apollo
ProbablyYonny
Apollo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,518 Elo+
Party 1
Janus
Janus
Sernaaa
Janus
Level 157
God Stats
41W - 38L
1,547 SR
Queue Stats
124W - 115L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
TheHoneyMans
Sun Wukong
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 1 / 0
5,268
1,054
3,880
3,182
935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
 
Ne Zha
9
1 / 4 / 1
5,017
1,003
4,516
5,775
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
MBQ MAYHEM
Sun Wukong
9
0 / 0 / 1
4,813
963
3,305
3,020
1,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 1 / 0
5,057
1,011
2,870
1,678
467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 0
4,371
874
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlueNana
Kuzenbo
10
3 / 0 / 2
5,490
1,098
3,073
3,763
4,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
Phteven
Da Ji
11
1 / 1 / 2
5,420
1,084
2,602
4,795
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 3
5,117
1,023
640
2,751
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Sernaaa
Janus
11
2 / 1 / 4
5,545
1,109
3,226
4,142
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TheHoneyMans
Sun Wukong
9
0 / 0 / 4
4,800
960
1,312
4,142
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
6
6
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
1
0
1
L
Ne Zha
 
Ne Zha
1
4
1
0.38
W
Kuzenbo
BlueNana
Kuzenbo
3
0
2
4
L
Sun Wukong
MBQ MAYHEM
Sun Wukong
0
0
1
0.5
W
Da Ji
Phteven
Da Ji
1
1
2
2
W
0
0
3
1.5
W
Janus
Sernaaa
Janus
2
1
4
4
W
Sun Wukong
TheHoneyMans
Sun Wukong
0
0
4
2
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,571
Damage
10,853
13,655
Taken
19,593
5,089
Mitigated
9,897
3,106
Healing
3,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,880
741
0
380
3,182
935
0
1,908
1,091
0
15,603
L
Ne Zha
 
Ne Zha
4,516
680
0
971
5,775
1,986
0
2,534
2,911
0
10,941
W
Kuzenbo
BlueNana
Kuzenbo
3,073
1,239
0
984
3,763
4,163
10
326
3,437
4,605
701
L
Sun Wukong
MBQ MAYHEM
Sun Wukong
3,305
331
0
1,528
3,020
1,701
0
519
2,347
0
10,147
W
Da Ji
Phteven
Da Ji
2,602
621
0
430
4,795
1,746
0
565
4,230
0
18,398
W
640
238
0
987
2,751
726
227
246
2,505
0
9,107
W
Janus
Sernaaa
Janus
3,226
189
0
323
4,142
1,057
0
569
3,573
14,365
0
W
Sun Wukong
TheHoneyMans
Sun Wukong
1,312
188
0
728
4,142
2,205
13
1,164
2,978
0
4,527
L
2,870
121
0
227
1,678
467
0
361
1,277
15,758
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,526
Gold Earned
26,372
95
Minions Killed
106
0
Camps Cleared
0
436,381
Distance Traveled
591,004
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,268
1,054
34
7
0
105,921
0
L
Ne Zha
5,017
1,003
14
3
0
99,985
1
W
Kuzenbo
5,490
1,098
3
1
0
128,091
0
L
Sun Wukong
4,813
963
11
2
0
118,643
0
W
Da Ji
5,420
1,084
37
7
0
109,464
0
W
Apollo
5,117
1,023
22
4
0
118,295
0
W
Janus
5,545
1,109
39
8
0
112,994
0
W
Sun Wukong
4,800
960
5
1
0
122,160
0
L
Zeus
5,057
1,011
36
7
0
111,832
0
L
Khepri
4,371
874
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role