Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Akinwacho123
Ishtar
Level 120
God Stats
3W - 6L
1,405 SR
Queue Stats
134W - 142L
1,529 Elo+
Party 1
Awilix
Awilix
Irwin049804
Awilix
Level 154
God Stats
1W - 0L
1,705 SR
Queue Stats
55W - 58L
1,341 Elo+
Solo
Chaac
Chaac
Jesuspatra
Chaac
Level 137
God Stats
10W - 10L
1,472 SR
Queue Stats
398W - 361L
1,472 Elo+
Solo
Nu Wa
Nu Wa
XxKiraXx925
Nu Wa
Level 149
God Stats
5W - 4L
1,389 SR
Queue Stats
276W - 269L
1,487 Elo+
Solo
Team Averages
Level 137
1,494 SR
1,466 Elo+

VS

Team Averages
Level 136
1,577 SR
1,523 Elo+
Anubis
Anubis
C4RR
Anubis
Level 120
God Stats
8W - 4L
1,730 SR
Queue Stats
254W - 230L
1,455 Elo+
Solo
Vulcan
Vulcan
Ducksauce3101
Vulcan
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,508 Elo+
Solo
Skadi
Skadi
Suqmadiqk
Skadi
Level 166
God Stats
56W - 49L
1,558 SR
Queue Stats
550W - 531L
1,555 Elo+
Solo
Erlang Shen
Erlang Shen
UnclTouchMe
Erlang Shen
Level 136
God Stats
5W - 8L
1,453 SR
Queue Stats
448W - 415L
1,516 Elo+
Solo
Cthulhu
Cthulhu
sabr113
Cthulhu
Level 89
God Stats
1W - 2L
1,646 SR
Queue Stats
56W - 43L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 1 / 2
6,537
467
2,180
9,221
3,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
14
2 / 4 / 2
7,705
550
7,619
13,191
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
13
2 / 2 / 2
6,904
493
4,608
10,846
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Chaac
14
1 / 3 / 3
8,359
597
10,205
14,361
10,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 0 / 1
7,538
538
9,199
6,584
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
C4RR
Anubis
14
4 / 2 / 2
7,900
564
7,834
11,983
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 0 / 2
7,627
545
9,453
7,342
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Suqmadiqk
Skadi
14
2 / 2 / 2
8,055
575
7,897
8,766
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
UnclTouchMe
Erlang Shen
9
1 / 1 / 1
6,191
442
5,462
9,026
5,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
sabr113
Cthulhu
13
2 / 2 / 1
7,674
548
8,806
13,251
10,040
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
7
Kills
10
10
Deaths
7
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
2
2
W
Ishtar
2
4
2
0.75
L
Anubis
C4RR
Anubis
4
2
2
2.5
L
1
0
2
2
W
Awilix
2
2
2
1.5
W
Chaac
1
3
3
0.83
L
Skadi
Suqmadiqk
Skadi
2
2
2
1.5
L
Erlang Shen
UnclTouchMe
Erlang Shen
1
1
1
1.5
W
1
0
1
1.5
L
Cthulhu
sabr113
Cthulhu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,811
Damage
39,452
54,203
Taken
50,368
24,021
Mitigated
25,235
18,886
Healing
19,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,180
1,030
4,442
3,256
9,221
3,888
0
4,824
4,156
10,657
0
W
Ishtar
7,619
3,593
0
4,044
13,191
4,129
0
1,727
11,464
0
63,034
L
Anubis
C4RR
Anubis
7,834
423
0
6,230
11,983
4,911
23
1,401
10,495
68,048
0
L
9,453
296
150
2,906
7,342
1,697
39
4,737
2,605
58,591
1,245
W
Awilix
4,608
1,623
0
1,032
10,846
3,506
0
4,248
6,471
0
49,666
W
Chaac
10,205
1,996
0
5,293
14,361
10,828
0
9,927
4,434
0
63,507
L
Skadi
Suqmadiqk
Skadi
7,897
3,231
0
3,261
8,766
2,910
53
754
8,012
0
66,210
L
Erlang Shen
UnclTouchMe
Erlang Shen
5,462
2,839
0
3,440
9,026
5,677
0
3,956
5,070
0
17,306
W
9,199
2,605
0
819
6,584
1,670
63
4,334
1,876
60,851
1,135
L
Cthulhu
sabr113
Cthulhu
8,806
2,040
99
3,631
13,251
10,040
0
407
12,048
47,776
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,043
Gold Earned
37,447
423
Minions Killed
426
0
Camps Cleared
0
1,442,928
Distance Traveled
1,349,418
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,537
467
15
1
0
257,927
3
W
Ishtar
7,705
550
111
8
0
271,901
0
L
Anubis
7,900
564
104
7
0
287,982
0
L
Vulcan
7,627
545
112
8
0
292,172
1
W
Awilix
6,904
493
80
6
0
356,368
0
W
Chaac
8,359
597
120
9
0
285,328
2
L
Skadi
8,055
575
104
7
0
263,638
0
L
Erlang Shen
6,191
442
27
2
0
219,093
0
W
Nu Wa
7,538
538
97
7
0
271,404
4
L
Cthulhu
7,674
548
79
6
0
286,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role