Player Matchup

Poseidon
Poseidon
Gold IV
Grimm_Gambit
Poseidon
Gold IV
Level 169
God Stats
4W - 7L
1,275 SR
Queue Stats
276W - 293L
1,292 MMR
Solo
Horus
Horus
Gold V
JonnieWest
Horus
Gold V
Level 100
God Stats
13W - 7L
1,734 SR
Queue Stats
167W - 176L
1,351 MMR
Solo
Sylvanus
Sylvanus
Gold V
MiamiDeli
Sylvanus
Gold V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
284W - 297L
1,297 MMR
Solo
Danzaburou
Danzaburou
Gold III
T3PP3N
Danzaburou
Gold III
Level 156
God Stats
71W - 48L
1,642 SR
Queue Stats
219W - 220L
1,366 MMR
Solo
Fenrir
Fenrir
Bronze III
Wolftherebel
Fenrir
Bronze III
Level 103
God Stats
22W - 14L
1,768 SR
Queue Stats
430W - 454L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,584 SR
1,334 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,623 SR
1,335 MMR
Gilgamesh
Gilgamesh
Silver I
Big Lardo
Gilgamesh
Silver I
Level 126
God Stats
124W - 120L
1,521 SR
Queue Stats
1,019W - 1,030L
1,338 MMR
Solo
Mercury
Mercury
Silver I
EP Zergling2392
Mercury
Silver I
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 52L
1,292 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
LUKESTARHUNTER
Cu Chulainn
Gold V
Level 65
God Stats
11W - 5L
1,710 SR
Queue Stats
52W - 63L
1,340 MMR
Solo
Janus
Janus
Bronze III
joao242002
Janus
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,362 MMR
Solo
Skadi
Skadi
Silver III
you drink taaka
Skadi
Silver III
Level 95
God Stats
1W - 4L
1,883 SR
Queue Stats
64W - 69L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Grimm_Gambit
Poseidon
11
4 / 0 / 1
6,411
641
4,641
3,006
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
2 / 0 / 9
6,334
633
4,501
6,067
3,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
MiamiDeli
Sylvanus
11
0 / 1 / 0
5,596
560
1,699
5,759
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
T3PP3N
Danzaburou
11
4 / 1 / 2
6,839
684
4,611
3,564
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
9
2 / 2 / 1
5,014
501
2,558
6,490
2,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
ThorCthulhuChang'eMedusa

VS

Bans
AthenaMulanAresIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big Lardo
Gilgamesh
7
0 / 4 / 1
4,546
455
2,289
7,667
3,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

9
1 / 1 / 1
5,016
502
1,762
4,737
1,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cu Chulainn
LUKESTARHUNTER
Cu Chulainn
11
3 / 0 / 0
6,077
608
4,634
6,753
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
9
0 / 3 / 0
5,129
513
1,046
4,764
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
5,255
526
2,549
4,937
790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
4
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Big Lardo
Gilgamesh
0
4
1
0.13
L
1
1
1
1.5
W
Poseidon
Grimm_Gambit
Poseidon
4
0
1
4.5
W
Horus
2
0
9
6.5
L
Cu Chulainn
LUKESTARHUNTER
Cu Chulainn
3
0
0
3
W
Sylvanus
MiamiDeli
Sylvanus
0
1
0
0
W
Danzaburou
T3PP3N
Danzaburou
4
1
2
5
W
Fenrir
2
2
1
1.25
L
Janus
0
3
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,010
Damage
12,280
24,886
Taken
28,858
10,243
Mitigated
10,275
10,104
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Big Lardo
Gilgamesh
2,289
452
0
1,380
7,667
3,851
0
1,088
6,465
0
14,942
L
1,762
936
0
589
4,737
1,432
0
126
4,559
0
23,367
W
Poseidon
Grimm_Gambit
Poseidon
4,641
221
0
865
3,006
706
0
358
2,618
43,159
435
W
Horus
4,501
2,039
602
2,925
6,067
3,361
0
820
5,165
0
16,208
L
Cu Chulainn
LUKESTARHUNTER
Cu Chulainn
4,634
1,008
0
1,593
6,753
3,434
0
1,499
5,254
5,287
31,797
W
Sylvanus
MiamiDeli
Sylvanus
1,699
770
60
2,767
5,759
2,700
0
211
5,548
31,412
13,447
W
Danzaburou
T3PP3N
Danzaburou
4,611
1,498
0
2,105
3,564
1,059
0
0
3,564
0
48,403
W
Fenrir
2,558
920
0
780
6,490
2,417
0
135
6,355
0
27,031
L
Janus
1,046
0
0
520
4,764
768
0
2,831
1,589
35,354
0
L
2,549
608
0
320
4,937
790
0
0
4,937
0
35,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,194
Gold Earned
26,023
324
Minions Killed
285
0
Camps Cleared
0
1,012,440
Distance Traveled
941,096
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,546
455
20
2
0
170,656
3
L
Mercury
5,016
502
48
5
0
205,730
0
W
Poseidon
6,411
641
88
9
0
216,529
0
W
Horus
6,334
633
19
2
0
223,129
3
L
Cu Chulainn
6,077
608
62
6
0
178,976
2
W
Sylvanus
5,596
560
82
8
0
166,724
0
W
Danzaburou
6,839
684
82
8
0
177,428
1
W
Fenrir
5,014
501
53
5
0
228,630
0
L
Janus
5,129
513
84
8
0
191,787
0
L
Skadi
5,255
526
71
7
0
193,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role