Player Matchup

Gilgamesh
Gilgamesh
Gold IV
DinkleeBERG2
Gilgamesh
Gold IV
Level 156
God Stats
10W - 3L
1,756 SR
Queue Stats
19W - 10L
1,756 MMR
Party 1
Cthulhu
Cthulhu
Gold V
NYCThePete
Cthulhu
Gold V
Level 109
God Stats
4W - 0L
1,943 SR
Queue Stats
8W - 4L
1,596 MMR
Party 1
Agni
Agni
Platinum IV
WuhanBreathh
Agni
Platinum IV
Level 169
God Stats
5W - 3L
1,569 SR
Queue Stats
34W - 37L
1,810 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,756 SR
1,721 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,545 SR
1,141 MMR
Jing Wei
Jing Wei
Silver I
Favian1011756
Jing Wei
Silver I
Level 95
God Stats
4W - 5L
1,451 SR
Queue Stats
368W - 427L
1,158 MMR
Solo
Vulcan
Vulcan
Gold V
Gnius6142
Vulcan
Gold V
Level 65
God Stats
77W - 67L
1,563 SR
Queue Stats
405W - 421L
1,123 MMR
Solo
Bastet
Bastet
Silver I
king_meg93
Bastet
Silver I
Level 151
God Stats
33W - 21L
1,620 SR
Queue Stats
269W - 328L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DinkleeBERG2
Gilgamesh
15
4 / 1 / 2
9,970
712
9,103
13,842
11,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
NYCThePete
Cthulhu
15
0 / 1 / 5
9,064
647
7,747
11,482
10,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 0 / 3
9,831
702
8,809
6,023
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesCu ChulainnNe ZhaMulanGeb

VS

Bans
BacchusAresHun BatzSobekMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Favian1011756
Jing Wei
15
0 / 0 / 2
9,096
650
4,527
10,758
3,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Gnius6142
Vulcan
15
0 / 1 / 2
9,180
656
12,558
5,873
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
king_meg93
Bastet
13
2 / 5 / 0
9,536
681
6,433
14,493
5,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
2
2
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DinkleeBERG2
Gilgamesh
4
1
2
5
L
Jing Wei
Favian1011756
Jing Wei
0
0
2
1
L
Vulcan
Gnius6142
Vulcan
0
1
2
1
W
Cthulhu
NYCThePete
Cthulhu
0
1
5
2.5
W
2
0
3
3.5
L
Bastet
king_meg93
Bastet
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,659
Damage
23,518
31,347
Taken
31,124
23,178
Mitigated
11,472
3,789
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DinkleeBERG2
Gilgamesh
9,103
2,118
0
1,418
13,842
11,182
295
5,869
7,902
0
38,777
L
Jing Wei
Favian1011756
Jing Wei
4,527
4,022
0
3,270
10,758
3,982
407
6,821
3,854
0
32,495
L
Vulcan
Gnius6142
Vulcan
12,558
294
0
296
5,873
2,357
268
3,689
2,170
43,791
954
W
Cthulhu
NYCThePete
Cthulhu
7,747
577
85
1,753
11,482
10,369
135
4,256
7,155
33,946
1,349
W
8,809
284
0
533
6,023
1,627
343
2,202
3,821
51,189
0
L
Bastet
king_meg93
Bastet
6,433
1,509
0
2,344
14,493
5,133
0
5,987
8,449
0
33,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,865
Gold Earned
27,812
217
Minions Killed
184
0
Camps Cleared
0
913,798
Distance Traveled
850,084
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,970
712
64
5
0
294,360
2
L
Jing Wei
9,096
650
62
4
0
285,391
0
L
Vulcan
9,180
656
84
6
0
286,200
3
W
Cthulhu
9,064
647
48
3
0
314,223
1
W
Agni
9,831
702
105
8
0
305,215
2
L
Bastet
9,536
681
38
3
0
278,493
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role