Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Captain yami622
Sol
Level 89
God Stats
8W - 11L
1,532 SR
Queue Stats
257W - 213L
1,474 Elo+
Solo
Danzaburou
Danzaburou
RagnarK_56
Danzaburou
Level 132
God Stats
5W - 12L
1,422 SR
Queue Stats
103W - 118L
1,406 Elo+
Solo
Jormungandr
Jormungandr
TallJet1
Jormungandr
Level 154
God Stats
7W - 1L
1,797 SR
Queue Stats
122W - 107L
1,581 Elo+
Solo
Team Averages
Level 153
1,550 SR
1,492 Elo+

VS

Team Averages
Level 114
1,562 SR
1,478 Elo+
Apollo
Apollo
A ChewChewTrain
Apollo
Level 153
God Stats
2W - 3L
1,712 SR
Queue Stats
63W - 53L
1,505 Elo+
Solo
Mercury
Mercury
Ghoul4109
Mercury
Level 147
God Stats
5W - 4L
1,718 SR
Queue Stats
169W - 186L
1,465 Elo+
Solo
Merlin
Merlin
Helluuna
Merlin
Level 25
God Stats
0W - 1L
1,723 SR
Queue Stats
31W - 33L
1,413 Elo+
Party 1
Erlang Shen
Erlang Shen
SDNorse
Erlang Shen
Level 119
God Stats
0W - 2L
1,307 SR
Queue Stats
42W - 39L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
YoungDqggerD
Cthulhu
Level 124
God Stats
4W - 2L
1,349 SR
Queue Stats
41W - 36L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 1 / 3
7,632
545
5,134
11,583
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
 
Ymir
12
1 / 2 / 5
7,309
522
5,558
10,780
8,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 0 / 4
7,435
531
7,752
5,801
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
RagnarK_56
Danzaburou
13
3 / 0 / 1
7,832
559
6,122
5,069
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
TallJet1
Jormungandr
14
7 / 1 / 2
9,157
654
9,535
9,938
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,240
446
3,219
11,404
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Ghoul4109
Mercury
13
1 / 0 / 2
7,034
502
3,479
10,005
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Helluuna
Merlin
11
0 / 2 / 1
6,213
444
4,332
6,866
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
SDNorse
Erlang Shen
11
0 / 6 / 1
6,242
446
5,412
13,578
9,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
YoungDqggerD
Cthulhu
12
3 / 2 / 1
8,440
603
8,130
15,684
11,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
15
Kills
4
4
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
3
5.5
W
Ymir
 
Ymir
1
2
5
1.75
L
0
5
1
0.1
W
0
0
4
2
L
Mercury
Ghoul4109
Mercury
1
0
2
2
L
Merlin
Helluuna
Merlin
0
2
1
0.25
W
Danzaburou
RagnarK_56
Danzaburou
3
0
1
3.5
L
Erlang Shen
SDNorse
Erlang Shen
0
6
1
0.08
W
Jormungandr
TallJet1
Jormungandr
7
1
2
8
L
Cthulhu
YoungDqggerD
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,101
Damage
24,572
43,171
Taken
57,537
25,274
Mitigated
29,901
14,992
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,134
597
0
6,126
11,583
5,062
0
1,623
9,884
0
58,847
W
Ymir
 
Ymir
5,558
909
0
1,576
10,780
8,822
0
5,525
5,181
25,894
0
L
3,219
1,860
0
2,080
11,404
3,798
0
2,086
9,290
0
33,091
W
7,752
777
0
2,493
5,801
2,920
783
2,413
3,388
55,109
1,141
L
Mercury
Ghoul4109
Mercury
3,479
1,210
0
5,394
10,005
3,225
0
2,056
7,847
0
42,671
L
Merlin
Helluuna
Merlin
4,332
461
0
1,036
6,866
2,138
0
3,910
2,876
35,305
822
W
Danzaburou
RagnarK_56
Danzaburou
6,122
1,973
0
3,307
5,069
1,793
832
1,546
3,523
0
56,092
L
Erlang Shen
SDNorse
Erlang Shen
5,412
1,756
0
4,954
13,578
9,171
0
6,935
5,968
0
32,553
W
Jormungandr
TallJet1
Jormungandr
9,535
2,422
0
1,490
9,938
6,677
0
1,051
8,332
55,503
1,331
L
Cthulhu
YoungDqggerD
Cthulhu
8,130
1,084
2,776
4,888
15,684
11,569
0
6,464
9,084
31,586
2,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,365
Gold Earned
34,169
414
Minions Killed
345
0
Camps Cleared
0
1,371,072
Distance Traveled
1,376,332
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,632
545
90
6
0
361,598
0
W
Ymir
7,309
522
49
4
0
272,447
2
L
Apollo
6,240
446
64
5
0
259,696
2
W
Sol
7,435
531
86
6
0
252,069
0
L
Mercury
7,034
502
96
7
0
333,426
0
L
Merlin
6,213
444
81
6
0
220,017
0
W
Danzaburou
7,832
559
80
6
0
234,442
0
L
Erlang Shen
6,242
446
61
4
0
278,389
0
W
Jormungandr
9,157
654
109
8
0
250,516
0
L
Cthulhu
8,440
603
43
3
0
284,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role