Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
BroadFawn279421
Thoth
Level 119
God Stats
3W - 2L
1,627 SR
Queue Stats
17W - 13L
1,617 Elo+
Solo
Sun Wukong
Sun Wukong
ElHugo99
Sun Wukong
Level 128
God Stats
14W - 13L
1,564 SR
Queue Stats
163W - 158L
1,501 Elo+
Party 2
Cernunnos
Cernunnos
Reaper91793
Cernunnos
Level 145
God Stats
5W - 3L
1,220 SR
Queue Stats
171W - 169L
1,464 Elo+
Solo
Team Averages
Level 139
1,482 SR
1,516 Elo+

VS

Team Averages
Level 115
1,535 SR
1,495 Elo+
Ix Chel
Ix Chel
LokiTheAlmighty
Ix Chel
Level 121
God Stats
14W - 12L
1,229 SR
Queue Stats
142W - 129L
1,543 Elo+
Solo
Sol
Sol
NickiHeart
Sol
Level 39
God Stats
8W - 11L
1,531 SR
Queue Stats
207W - 192L
1,478 Elo+
Solo
Nike
Nike
Oleshlippity
Nike
Level 141
God Stats
12W - 6L
1,500 SR
Queue Stats
86W - 101L
1,489 Elo+
Party 1
Thanatos
Thanatos
Rockasenpai
Thanatos
Level 64
God Stats
26W - 17L
1,893 SR
Queue Stats
122W - 122L
1,459 Elo+
Party 1
Ymir
Ymir
fisher408
Ymir
Level 210
God Stats
8W - 11L
1,524 SR
Queue Stats
795W - 732L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 0 / 4
6,722
517
3,859
8,788
6,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
 
Nemesis
12
2 / 0 / 0
6,637
511
5,302
10,787
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
4 / 1 / 2
7,386
568
8,575
4,742
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ElHugo99
Sun Wukong
14
2 / 1 / 0
8,164
628
6,790
13,308
7,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Reaper91793
Cernunnos
13
1 / 1 / 1
7,051
542
5,506
6,255
2,229
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,964
459
6,660
9,329
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 0
6,656
512
5,700
7,479
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 1 / 0
6,840
526
7,454
9,830
6,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Rockasenpai
Thanatos
11
2 / 3 / 0
6,369
490
4,576
10,645
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
9
0 / 0 / 0
5,758
443
3,703
9,082
5,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
3
3
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
4
2
W
Nemesis
 
Nemesis
2
0
0
2
W
4
1
2
5
W
Sun Wukong
ElHugo99
Sun Wukong
2
1
0
2
L
0
4
0
0
L
1
1
0
1
L
0
1
0
0
W
Cernunnos
Reaper91793
Cernunnos
1
1
1
1.5
L
Thanatos
Rockasenpai
Thanatos
2
3
0
0.67
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,032
Damage
28,093
43,880
Taken
46,365
19,973
Mitigated
19,559
17,722
Healing
19,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,859
1,114
2,498
3,150
8,788
6,088
0
4,194
4,439
16,222
1,465
W
Nemesis
 
Nemesis
5,302
1,567
0
5,130
10,787
2,787
0
3,708
6,942
0
49,021
W
8,575
425
0
496
4,742
1,205
0
2,689
1,841
48,176
565
W
Sun Wukong
ElHugo99
Sun Wukong
6,790
1,621
0
5,297
13,308
7,664
0
1,021
12,266
0
68,344
L
6,660
690
150
2,028
9,329
2,706
0
6,050
3,279
38,386
0
L
5,700
2,647
0
2,686
7,479
1,992
0
648
6,831
52,231
1,391
L
7,454
633
0
1,878
9,830
6,242
0
3
9,827
0
60,216
W
Cernunnos
Reaper91793
Cernunnos
5,506
2,465
0
1,151
6,255
2,229
376
3,906
2,349
0
50,070
L
Thanatos
Rockasenpai
Thanatos
4,576
910
0
7,575
10,645
3,064
0
2,477
8,168
0
38,342
L
Ymir
3,703
273
2,045
3,358
9,082
5,555
0
2,653
6,429
18,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,960
Gold Earned
31,587
443
Minions Killed
398
0
Camps Cleared
0
1,359,364
Distance Traveled
1,295,750
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,722
517
18
1
0
281,542
0
W
Nemesis
6,637
511
82
6
0
326,449
0
W
Thoth
7,386
568
104
8
0
268,668
3
W
Sun Wukong
8,164
628
138
11
0
242,302
6
L
Ix Chel
5,964
459
84
6
0
268,182
1
L
Sol
6,656
512
101
8
0
215,656
0
L
Nike
6,840
526
110
8
0
266,885
2
W
Cernunnos
7,051
542
101
8
0
240,403
1
L
Thanatos
6,369
490
75
6
0
294,287
0
L
Ymir
5,758
443
28
2
0
250,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role