Player Matchup

Freya
Freya
Gold III
MadMedic
Freya
Gold III
Level 124
God Stats
5W - 4L
1,665 SR
Queue Stats
181W - 186L
1,533 MMR
Solo
Kukulkan
Kukulkan
Gold I
NU8I5
Kukulkan
Gold I
Level 131
God Stats
5W - 11L
1,605 SR
Queue Stats
126W - 124L
1,649 MMR
Party 1
Horus
Horus
Gold III
Plisek
Horus
Gold III
Level 96
God Stats
0W - 3L
1,075 SR
Queue Stats
115W - 118L
1,515 MMR
Party 1
Ullr
Ullr
Gold IV
Squuez
Ullr
Gold IV
Level 112
God Stats
229W - 213L
1,595 SR
Queue Stats
883W - 888L
1,398 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
termineitor1407
Cthulhu
Platinum IV
Level 99
God Stats
5W - 6L
1,556 SR
Queue Stats
802W - 798L
1,844 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,499 SR
1,588 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,593 SR
1,590 MMR
Gilgamesh
Gilgamesh
Silver II
BoubouleBaton
Gilgamesh
Silver II
Level 48
God Stats
2W - 0L
1,476 SR
Queue Stats
20W - 21L
1,529 MMR
Solo
Agni
Agni
Platinum III
DungeonMäster
Agni
Platinum III
Level 182
God Stats
10W - 3L
1,615 SR
Queue Stats
147W - 121L
1,825 MMR
Party 4
Xbalanque
Xbalanque
Gold III
Neptia
Xbalanque
Gold III
Level 127
God Stats
14W - 7L
1,743 SR
Queue Stats
81W - 75L
1,563 MMR
Party 3
Ganesha
Ganesha
Gold II
NichoIIs
Ganesha
Gold II
Level 126
God Stats
61W - 54L
1,649 SR
Queue Stats
86W - 80L
1,628 MMR
Party 3
Thanatos
Thanatos
Gold III
Uschanka
Thanatos
Gold III
Level 135
God Stats
3W - 1L
1,483 SR
Queue Stats
54W - 44L
1,403 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
MadMedic
Freya
15
1 / 6 / 0
8,187
455
4,056
17,801
5,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
NU8I5
Kukulkan
13
0 / 6 / 0
8,135
452
6,453
10,756
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Plisek
Horus
10
0 / 6 / 1
6,652
370
3,467
15,973
13,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
Squuez
Ullr
17
1 / 3 / 0
9,632
535
4,989
13,764
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
0 / 1 / 0
9,155
509
12,872
11,678
12,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
SusanoBastetBacchusSurtr

VS

Bans
MedusaLancelotJanusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BoubouleBaton
Gilgamesh
16
1 / 0 / 2
10,402
578
7,207
18,587
10,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 1 / 5
11,301
628
11,955
8,869
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
Neptia
Xbalanque
18
3 / 1 / 9
10,706
595
11,366
10,842
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
NichoIIs
Ganesha
17
0 / 0 / 18
10,653
592
9,202
13,201
11,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Uschanka
Thanatos
18
11 / 0 / 6
11,242
625
12,894
15,009
6,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
62
2
Kills
22
22
Deaths
2
1
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BoubouleBaton
Gilgamesh
1
0
2
2
W
7
1
5
9.5
L
Freya
MadMedic
Freya
1
6
0
0.17
L
Kukulkan
NU8I5
Kukulkan
0
6
0
0
W
Xbalanque
Neptia
Xbalanque
3
1
9
7.5
W
Ganesha
NichoIIs
Ganesha
0
0
18
9
L
Horus
Plisek
Horus
0
6
1
0.08
L
Ullr
Squuez
Ullr
1
3
0
0.33
W
Thanatos
Uschanka
Thanatos
11
0
6
14
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,837
Damage
52,624
69,972
Taken
66,508
40,133
Mitigated
35,424
19,255
Healing
34,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BoubouleBaton
Gilgamesh
7,207
1,332
0
3,727
18,587
10,764
64
9,528
7,741
0
78,405
W
11,955
1,047
0
2,389
8,869
3,207
1,433
4,248
4,621
90,766
2,653
L
Freya
MadMedic
Freya
4,056
1,010
0
8,250
17,801
5,862
0
5,233
12,568
60,501
0
L
Kukulkan
NU8I5
Kukulkan
6,453
278
0
1,180
10,756
3,393
0
5,093
5,663
58,336
149
W
Xbalanque
Neptia
Xbalanque
11,366
6,754
0
6,999
10,842
3,846
2,424
1,965
8,747
0
88,454
W
Ganesha
NichoIIs
Ganesha
9,202
278
0
5,057
13,201
11,255
225
1,940
11,179
46,475
535
L
Horus
Plisek
Horus
3,467
2,415
630
3,434
15,973
13,927
0
7,949
8,024
0
16,549
L
Ullr
Squuez
Ullr
4,989
1,601
0
1,898
13,764
4,825
0
2,164
11,600
0
94,051
W
Thanatos
Uschanka
Thanatos
12,894
2,496
0
16,268
15,009
6,352
793
3,837
11,088
0
105,333
L
12,872
735
0
3,863
11,678
12,126
0
423
11,255
65,260
1,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,761
Gold Earned
54,304
566
Minions Killed
646
0
Camps Cleared
0
1,661,094
Distance Traveled
1,947,304
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,402
578
146
8
0
395,431
2
W
Agni
11,301
628
176
10
0
365,374
3
L
Freya
8,187
455
100
6
0
337,603
1
L
Kukulkan
8,135
452
108
6
0
324,372
3
W
Xbalanque
10,706
595
182
10
0
353,452
2
W
Ganesha
10,653
592
14
1
0
386,230
6
L
Horus
6,652
370
39
2
0
326,160
2
L
Ullr
9,632
535
179
10
0
316,393
0
W
Thanatos
11,242
625
128
7
0
446,817
1
L
Cthulhu
9,155
509
140
8
0
356,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role