Player Matchup

Bastet
Bastet
Gold V
Diminished6524
Bastet
Gold V
Level 159
God Stats
0W - 2L
1,622 SR
Queue Stats
290W - 316L
1,174 MMR
Solo
Chang'e
Chang'e
Silver I
KillaPriest449
Chang'e
Silver I
Level 128
God Stats
40W - 44L
1,558 SR
Queue Stats
169W - 172L
1,179 MMR
Party 1
Sobek
Sobek
Gold II
SnaffyDuke
Sobek
Gold II
Level 54
God Stats
5W - 9L
1,472 SR
Queue Stats
162W - 157L
1,613 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,550 SR
1,322 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,594 SR
1,367 MMR
Ix Chel
Ix Chel
Silver II
FancyGods
Ix Chel
Silver II
Level 86
God Stats
19W - 17L
1,467 SR
Queue Stats
240W - 280L
1,169 MMR
Solo
Danzaburou
Danzaburou
Bronze III
livinlaguclife
Danzaburou
Bronze III
Level 89
God Stats
4W - 3L
1,722 SR
Queue Stats
7W - 8L
1,436 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
thebusinesses
Kuzenbo
Bronze III
Level 142
God Stats
5W - 3L
1,594 SR
Queue Stats
7W - 7L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
10,865
724
11,689
14,984
5,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 7 / 3
10,397
693
11,941
15,225
5,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
15
1 / 6 / 5
9,917
661
6,569
18,791
17,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CthulhuAresBaron SamediHerculesVulcan

VS

Bans
AgniNoxHou YiHeraCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FancyGods
Ix Chel
16
3 / 2 / 12
11,444
763
10,188
11,898
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
livinlaguclife
Danzaburou
16
9 / 3 / 7
12,354
824
18,995
12,443
4,120
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
16
4 / 2 / 9
11,165
744
9,275
18,506
23,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
7
Kills
16
16
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
Ix Chel
FancyGods
Ix Chel
3
2
12
4.5
L
3
7
3
0.64
L
Sobek
1
6
5
0.58
W
Danzaburou
livinlaguclife
Danzaburou
9
3
7
4.17
W
Kuzenbo
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,199
Damage
38,458
49,000
Taken
42,847
28,357
Mitigated
32,400
8,976
Healing
18,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,689
2,228
0
2,173
14,984
5,169
0
5,179
9,709
0
48,607
W
Ix Chel
FancyGods
Ix Chel
10,188
936
3,986
6,739
11,898
4,350
706
7,165
4,376
49,076
1,313
L
11,941
460
2,001
2,743
15,225
5,577
0
7,413
7,745
42,209
0
L
Sobek
6,569
315
0
2,059
18,791
17,611
0
5,896
12,819
23,892
1,958
W
Danzaburou
livinlaguclife
Danzaburou
18,995
11,478
0
4,129
12,443
4,120
1,225
4,174
8,014
0
64,849
W
Kuzenbo
9,275
2,055
0
3,438
18,506
23,930
578
5,857
12,055
31,452
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
34,963
151
Minions Killed
163
0
Camps Cleared
0
855,182
Distance Traveled
821,296
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,865
724
45
3
0
319,752
2
W
Ix Chel
11,444
763
72
5
0
267,291
3
L
Chang'e
10,397
693
70
5
0
256,824
2
L
Sobek
9,917
661
36
2
0
278,606
2
W
Danzaburou
12,354
824
70
5
0
261,451
0
W
Kuzenbo
11,165
744
21
1
0
292,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role