Player Matchup

Fenrir
Fenrir
Bronze III
CrayZ123
Fenrir
Bronze III
Level 108
God Stats
1W - 1L
1,508 SR
Queue Stats
3W - 3L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
heartbrats
Scylla
Bronze III
Level 104
God Stats
1W - 1L
1,303 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Charon
Charon
Bronze III
pitheart
Charon
Bronze III
Level 87
God Stats
1W - 0L
1,747 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,519 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,567 SR
1,504 MMR
Agni
Agni
Silver IV
DJayV
Agni
Silver IV
Level 127
God Stats
0W - 3L
1,298 SR
Queue Stats
5W - 10L
1,415 MMR
Solo
Medusa
Medusa
Gold IV
DREAM SECO
Medusa
Gold IV
Level 101
God Stats
7W - 5L
1,687 SR
Queue Stats
122W - 138L
1,482 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
sellnTHOUGHTIES
Kuzenbo
Gold V
Level 211
God Stats
4W - 8L
1,715 SR
Queue Stats
149W - 217L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CrayZ123
Fenrir
16
7 / 1 / 3
10,521
752
9,416
12,169
10,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
heartbrats
Scylla
17
2 / 2 / 7
10,403
743
9,071
8,365
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
pitheart
Charon
15
1 / 4 / 8
9,374
670
7,650
11,785
9,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
HerculesAchillesSun WukongThothShiva

VS

Bans
AnhurJanusHorusZeusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DJayV
Agni
13
3 / 4 / 3
9,166
655
5,519
7,176
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
DREAM SECO
Medusa
15
2 / 4 / 4
9,776
698
6,958
11,324
3,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 2 / 4
9,527
681
12,205
13,996
14,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
10
Kills
7
7
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CrayZ123
Fenrir
7
1
3
8.5
L
Agni
DJayV
Agni
3
4
3
1.13
L
Medusa
DREAM SECO
Medusa
2
4
4
1
W
Scylla
heartbrats
Scylla
2
2
7
2.75
W
Charon
pitheart
Charon
1
4
8
1.25
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,137
Damage
24,682
32,319
Taken
32,496
22,975
Mitigated
20,762
5,090
Healing
4,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CrayZ123
Fenrir
9,416
1,516
0
2,734
12,169
10,593
1,032
5,625
6,242
0
31,595
L
Agni
DJayV
Agni
5,519
442
0
736
7,176
2,405
0
1,909
4,946
23,198
961
L
Medusa
DREAM SECO
Medusa
6,958
2,209
0
2,290
11,324
3,737
132
4,403
6,481
0
41,951
W
Scylla
heartbrats
Scylla
9,071
573
0
1,915
8,365
3,115
376
3,723
4,493
55,783
0
W
Charon
pitheart
Charon
7,650
733
127
314
11,785
9,267
134
5,965
5,119
26,981
583
L
12,205
2,159
0
1,537
13,996
14,620
37
9,208
4,254
32,228
3,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,298
Gold Earned
28,469
184
Minions Killed
167
0
Camps Cleared
0
807,780
Distance Traveled
712,441
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,521
752
40
3
0
304,648
0
L
Agni
9,166
655
41
3
0
193,045
3
L
Medusa
9,776
698
74
5
0
263,873
2
W
Scylla
10,403
743
121
9
0
260,032
1
W
Charon
9,374
670
23
2
0
243,100
5
L
Kuzenbo
9,527
681
52
4
0
255,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role