Player Matchup

Ix Chel
Ix Chel
Gold III
 
Ix Chel
Gold III
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Gold IV
ESBUxKILLER
Charybdis
Gold IV
Level 158
God Stats
1W - 0L
1,443 SR
Queue Stats
129W - 126L
1,296 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
Nando728
Sylvanus
Bronze III
Level 82
God Stats
2W - 2L
1,583 SR
Queue Stats
5W - 5L
1,449 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 156
1,509 SR
1,415 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,566 SR
1,038 MMR
Medusa
Medusa
Bronze III
fikafrioai
Medusa
Bronze III
Level 157
God Stats
38W - 73L
1,210 SR
Queue Stats
198W - 291L
172 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
livinlaguclife
Baron Samedi
Bronze III
Level 89
God Stats
0W - 1L
1,863 SR
Queue Stats
7W - 8L
1,441 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
thebusinesses
Kuzenbo
Bronze III
Level 142
God Stats
5W - 3L
1,627 SR
Queue Stats
7W - 7L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
6 / 1 / 6
9,591
872
8,453
6,400
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
ESBUxKILLER
Charybdis
15
4 / 1 / 8
9,244
840
10,149
8,899
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Nando728
Sylvanus
14
2 / 4 / 9
8,512
774
6,134
13,199
9,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
MulanAresRaHerculesOsiris

VS

Bans
AgniMartichorasHou YiIshtarNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
fikafrioai
Medusa
12
1 / 5 / 4
8,078
734
3,585
9,170
2,581
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
livinlaguclife
Baron Samedi
14
1 / 4 / 5
8,162
742
10,354
8,859
3,233
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
13
4 / 3 / 2
8,625
784
7,581
14,690
15,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
12
Kills
6
6
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
1
6
9
W
Charybdis
ESBUxKILLER
Charybdis
4
1
8
8
W
Sylvanus
Nando728
Sylvanus
2
4
9
1.63
L
Medusa
fikafrioai
Medusa
1
5
4
0.6
L
Baron Samedi
livinlaguclife
Baron Samedi
1
4
5
0.88
L
Kuzenbo
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,736
Damage
21,520
28,498
Taken
32,719
15,038
Mitigated
21,300
10,807
Healing
8,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,453
230
1,694
2,039
6,400
2,525
532
3,951
2,192
38,906
0
W
Charybdis
ESBUxKILLER
Charybdis
10,149
4,062
0
2,062
8,899
3,118
1,897
5,521
3,024
0
37,305
W
Sylvanus
Nando728
Sylvanus
6,134
1,791
1,569
3,443
13,199
9,395
454
7,737
5,257
20,994
6,558
L
Medusa
fikafrioai
Medusa
3,585
892
140
557
9,170
2,581
883
3,992
4,925
0
28,533
L
Baron Samedi
livinlaguclife
Baron Samedi
10,354
886
849
2,048
8,859
3,233
378
4,142
4,428
30,623
287
L
Kuzenbo
7,581
2,215
0
5,137
14,690
15,486
72
4,882
9,283
27,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,347
Gold Earned
24,865
179
Minions Killed
142
0
Camps Cleared
0
627,827
Distance Traveled
616,911
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,591
872
69
6
0
230,134
0
W
Charybdis
9,244
840
67
6
0
214,482
0
W
Sylvanus
8,512
774
43
4
0
183,211
2
L
Medusa
8,078
734
58
5
0
185,833
2
L
Baron Samedi
8,162
742
48
4
0
200,216
0
L
Kuzenbo
8,625
784
36
3
0
230,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role