Player Matchup

Bacchus
Bacchus
Chilay
Bacchus
Level 114
God Stats
6W - 4L
1,638 SR
Queue Stats
156W - 153L
1,548 Elo+
Solo
Ares
Ares
CrushMcLarge
Ares
Level 86
God Stats
11W - 6L
1,507 SR
Queue Stats
296W - 285L
1,490 Elo+
Solo
Terra
Terra
DarkEyeceman
Terra
Level 122
God Stats
2W - 0L
1,827 SR
Queue Stats
112W - 109L
1,527 Elo+
Solo
Nox
Nox
YoItsLeefi
Nox
Level 98
God Stats
1W - 0L
1,305 SR
Queue Stats
4W - 6L
1,532 Elo+
Solo
Odin
Odin
dropma
Odin
Level 149
God Stats
1W - 4L
1,173 SR
Queue Stats
219W - 208L
1,495 Elo+
Solo
Team Averages
Level 114
1,490 SR
1,518 Elo+

VS

Team Averages
Level 145
1,428 SR
1,502 Elo+
Ra
Ra
ImmortalXanX
Ra
Level 159
God Stats
1W - 2L
1,339 SR
Queue Stats
112W - 112L
1,526 Elo+
Solo
Maui
Maui
LihlDEEC
Maui
Level 154
God Stats
0W - 2L
1,257 SR
Queue Stats
211W - 197L
1,570 Elo+
Solo
Ao Kuang
Ao Kuang
TomMusclay
Ao Kuang
Level 142
God Stats
8W - 4L
1,584 SR
Queue Stats
187W - 187L
1,442 Elo+
Solo
Fenrir
Fenrir
WilliamsY
Fenrir
Level 145
God Stats
1W - 1L
1,461 SR
Queue Stats
114W - 102L
1,563 Elo+
Solo
Tiamat
Tiamat
bball___ttv
Tiamat
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chilay
Bacchus
12
2 / 0 / 10
6,939
1,388
5,301
6,392
4,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 1 / 10
6,189
1,238
2,980
5,374
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 10
6,142
1,228
2,392
5,046
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
4 / 0 / 7
6,593
1,319
4,674
2,566
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
dropma
Odin
11
3 / 1 / 6
6,724
1,345
3,135
5,500
3,514
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,585
1,117
2,669
4,766
2,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maui
5
0 / 0 / 0
4,396
879
0
0
0
Ao Kuang
TomMusclay
Ao Kuang
10
1 / 3 / 1
5,519
1,104
3,330
5,990
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
WilliamsY
Fenrir
9
2 / 3 / 0
5,366
1,073
1,442
5,279
4,026
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
12
0 / 2 / 1
5,374
1,075
4,890
4,442
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
12
Kills
3
3
Deaths
12
43
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chilay
Bacchus
2
0
10
7
W
1
1
10
6
W
2
1
10
7
L
0
4
2
0.25
L
Maui
0
0
0
0
L
Ao Kuang
TomMusclay
Ao Kuang
1
3
1
0.5
L
Fenrir
WilliamsY
Fenrir
2
3
0
0.67
W
4
0
7
7.5
L
Tiamat
0
2
1
0.25
W
Odin
dropma
Odin
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,482
Damage
12,331
24,878
Taken
20,477
18,200
Mitigated
13,043
13,072
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chilay
Bacchus
5,301
471
2,084
3,076
6,392
4,873
234
1,686
4,706
11,388
0
W
2,980
213
1,683
1,131
5,374
4,571
285
2,285
3,089
5,281
0
W
2,392
405
2,562
1,097
5,046
4,066
90
2,245
2,716
5,596
0
L
2,669
285
188
722
4,766
2,241
0
3,333
1,429
9,595
0
L
Maui
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
TomMusclay
Ao Kuang
3,330
614
8
1,068
5,990
4,098
0
4,556
1,303
4,467
32
L
Fenrir
WilliamsY
Fenrir
1,442
313
192
567
5,279
4,026
0
3,618
1,431
0
2,679
W
4,674
770
338
117
2,566
1,176
644
2,025
482
9,027
0
L
Tiamat
4,890
76
0
1,677
4,442
2,678
0
3,410
967
12,878
0
W
Odin
dropma
Odin
3,135
577
379
605
5,500
3,514
629
2,486
3,014
0
14,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
26,240
62
Minions Killed
39
0
Camps Cleared
0
565,426
Distance Traveled
403,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,939
1,388
5
1
0
127,417
0
W
Ares
6,189
1,238
2
0
0
103,819
0
W
Terra
6,142
1,228
7
1
0
123,053
0
L
Ra
5,585
1,117
16
3
0
78,260
0
L
Maui
4,396
879
0
0
0
0
0
L
Ao Kuang
5,519
1,104
1
0
0
80,334
0
L
Fenrir
5,366
1,073
2
0
0
124,759
0
W
Nox
6,593
1,319
12
2
0
105,158
0
L
Tiamat
5,374
1,075
20
4
0
119,708
0
W
Odin
6,724
1,345
36
7
0
105,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role