Player Matchup

Mulan
Mulan
Diamond III
 
Mulan
Diamond III
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
CaptãoKaboom
Charon
Platinum IV
Level 79
God Stats
38W - 32L
1,650 SR
Queue Stats
400W - 400L
1,811 MMR
Solo
Scylla
Scylla
Platinum II
FotoPataUwU
Scylla
Platinum II
Level 66
God Stats
12W - 8L
1,695 SR
Queue Stats
81W - 70L
1,958 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
Оста
Ne Zha
Platinum III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,826 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,569 SR
1,719 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 164
1,597 SR
1,826 MMR
Chiron
Chiron
Masters
 
Chiron
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum V
 
Pele
Platinum V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
Dioy
Sylvanus
Diamond IV
Level 201
God Stats
11W - 5L
1,622 SR
Queue Stats
121W - 107L
2,019 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
Sarahen
Zhong Kui
Diamond III
Level 184
God Stats
5W - 3L
1,739 SR
Queue Stats
186W - 172L
2,277 MMR
Solo
Da Ji
Da Ji
Platinum III
zeroshadow91
Da Ji
Platinum III
Level 135
God Stats
30W - 27L
1,626 SR
Queue Stats
351W - 359L
1,834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
5 / 4 / 0
8,888
635
11,806
15,448
13,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
 
Hachiman
14
1 / 3 / 1
8,092
578
5,410
9,563
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 5 / 0
6,887
492
5,695
10,519
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
15
1 / 2 / 1
7,627
545
6,046
7,881
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Оста
Ne Zha
6
0 / 2 / 1
5,201
372
777
3,608
1,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ThothAo KuangAwilixMedusa

VS

Bans
SusanoBacchusSun WukongThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
3 / 1 / 1
8,529
609
5,962
5,985
2,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
 
Pele
15
2 / 3 / 2
8,400
600
6,235
11,979
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Sylvanus
Dioy
Sylvanus
13
2 / 0 / 8
7,956
568
4,569
9,941
9,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Sarahen
Zhong Kui
15
4 / 1 / 3
9,066
648
9,173
12,181
10,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
5 / 3 / 4
7,962
569
7,103
12,310
4,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
8
Kills
16
16
Deaths
8
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
5
4
0
1.25
L
Hachiman
 
Hachiman
1
3
1
0.5
W
Chiron
 
Chiron
3
1
1
3.5
W
Pele
 
Pele
2
3
2
1
L
1
5
0
0.2
W
Sylvanus
Dioy
Sylvanus
2
0
8
6
L
Scylla
1
2
1
0.75
W
Zhong Kui
Sarahen
Zhong Kui
4
1
3
5.5
W
5
3
4
2.33
L
Ne Zha
Оста
Ne Zha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,734
Damage
33,042
47,019
Taken
52,396
22,741
Mitigated
29,852
16,105
Healing
25,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
11,806
1,549
0
5,912
15,448
13,249
0
2,487
12,961
2,206
60,888
L
Hachiman
 
Hachiman
5,410
3,777
0
2,616
9,563
2,469
0
891
8,672
0
60,401
W
Chiron
 
Chiron
5,962
2,162
372
2,399
5,985
2,181
632
923
4,970
0
78,502
W
Pele
 
Pele
6,235
1,454
0
4,246
11,979
3,856
179
1,198
10,360
0
65,162
L
5,695
727
0
2,225
10,519
3,425
0
6,629
3,890
40,788
0
W
Sylvanus
Dioy
Sylvanus
4,569
1,431
1,971
3,872
9,941
9,181
0
2,246
7,470
17,569
0
L
Scylla
6,046
693
0
4,226
7,881
2,069
0
2,870
5,011
75,195
730
W
Zhong Kui
Sarahen
Zhong Kui
9,173
1,114
0
7,362
12,181
10,141
84
6,388
5,231
71,031
3,551
W
7,103
1,688
0
5,624
12,310
4,493
0
1,131
11,034
0
62,266
L
Ne Zha
Оста
Ne Zha
777
40
0
1,126
3,608
1,529
0
718
2,890
0
8,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,695
Gold Earned
41,913
455
Minions Killed
518
0
Camps Cleared
0
1,267,733
Distance Traveled
1,541,282
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,888
635
109
8
0
271,810
0
L
Hachiman
8,092
578
113
8
0
288,257
2
W
Chiron
8,529
609
129
9
0
289,549
4
W
Pele
8,400
600
124
9
0
322,518
6
L
Charon
6,887
492
73
5
0
282,486
2
W
Sylvanus
7,956
568
26
2
0
313,773
0
L
Scylla
7,627
545
148
11
0
320,178
0
W
Zhong Kui
9,066
648
145
10
0
286,904
0
W
Da Ji
7,962
569
94
7
0
328,538
0
L
Ne Zha
5,201
372
12
1
0
105,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role