Player Matchup

Rama
Rama
Ninjadudecam
Rama
Level 152
God Stats
1W - 0L
1,521 SR
Queue Stats
59W - 51L
1,512 Elo+
Party 1
Fenrir
Fenrir
Pyro50
Fenrir
Level 108
God Stats
1W - 2L
1,304 SR
Queue Stats
98W - 103L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
ReaperslayerTTV
Danzaburou
Level 89
God Stats
2W - 0L
1,689 SR
Queue Stats
95W - 101L
1,565 Elo+
Party 2
Chang'e
Chang'e
largebig
Chang'e
Level 22
God Stats
3W - 0L
1,821 SR
Queue Stats
24W - 16L
1,665 Elo+
Solo
Xbalanque
Xbalanque
zanderdude1996
Xbalanque
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 78L
1,459 Elo+
Party 1
Team Averages
Level 99
1,567 SR
1,553 Elo+

VS

Team Averages
Level 132
1,470 SR
1,550 Elo+
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Jagyyy
Ix Chel
Level 122
God Stats
1W - 1L
1,672 SR
Queue Stats
92W - 77L
1,567 Elo+
Solo
Tiamat
Tiamat
MrJensen86
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 98L
1,524 Elo+
Solo
Jormungandr
Jormungandr
SmiteGhosty
Jormungandr
Level 160
God Stats
0W - 2L
1,299 SR
Queue Stats
123W - 82L
1,613 Elo+
Solo
Hercules
Hercules
geranimo17
Hercules
Level 156
God Stats
3W - 6L
1,379 SR
Queue Stats
359W - 372L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
7,469
1,067
7,941
6,329
2,134
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Pyro50
Fenrir
10
0 / 4 / 9
6,225
889
3,903
7,827
6,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
ReaperslayerTTV
Danzaburou
12
0 / 1 / 8
6,646
949
5,638
6,754
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
largebig
Chang'e
12
4 / 1 / 6
7,330
1,047
6,027
6,102
2,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Xbalanque
zanderdude1996
Xbalanque
12
3 / 1 / 7
7,204
1,029
2,898
6,365
2,232
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
5
0 / 0 / 0
4,778
683
0
0
0
Ix Chel
Jagyyy
Ix Chel
13
3 / 2 / 4
6,663
952
8,047
4,958
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
MrJensen86
Tiamat
10
1 / 4 / 5
5,779
826
3,737
5,508
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
SmiteGhosty
Jormungandr
14
4 / 2 / 3
7,189
1,027
8,421
7,532
7,905
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hercules
geranimo17
Hercules
12
0 / 3 / 6
5,987
855
8,317
10,502
11,302
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
11
Kills
8
8
Deaths
11
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
0
0
L
Ix Chel
Jagyyy
Ix Chel
3
2
4
2.5
L
Tiamat
MrJensen86
Tiamat
1
4
5
0.88
W
4
1
6
7
W
Fenrir
Pyro50
Fenrir
0
4
9
1.13
W
Danzaburou
ReaperslayerTTV
Danzaburou
0
1
8
4
L
Jormungandr
SmiteGhosty
Jormungandr
4
2
3
2.75
L
Hercules
geranimo17
Hercules
0
3
6
1
W
Chang'e
largebig
Chang'e
4
1
6
7
W
Xbalanque
zanderdude1996
Xbalanque
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,407
Damage
28,522
33,377
Taken
28,500
15,495
Mitigated
25,899
18,871
Healing
9,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
Jagyyy
Ix Chel
8,047
440
1,337
817
4,958
2,714
0
621
4,337
18,319
0
L
Tiamat
MrJensen86
Tiamat
3,737
296
369
382
5,508
3,978
0
1,218
4,290
4,509
0
W
7,941
5,737
217
1,280
6,329
2,134
0
3,600
2,385
0
18,775
W
Fenrir
Pyro50
Fenrir
3,903
523
648
771
7,827
6,537
0
3,359
4,034
0
4,341
W
Danzaburou
ReaperslayerTTV
Danzaburou
5,638
1,189
285
932
6,754
2,329
1,247
4,844
1,571
0
16,461
L
Jormungandr
SmiteGhosty
Jormungandr
8,421
827
419
2,057
7,532
7,905
0
1,272
6,260
20,989
359
L
Hercules
geranimo17
Hercules
8,317
1,057
1,045
2,780
10,502
11,302
0
2,501
8,001
1,458
8,798
W
Chang'e
largebig
Chang'e
6,027
520
9,817
3,815
6,102
2,263
80
3,648
2,138
10,523
731
W
Xbalanque
zanderdude1996
Xbalanque
2,898
1,879
33
1,073
6,365
2,232
32
4,033
2,136
0
9,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,874
Gold Earned
30,396
81
Minions Killed
69
0
Camps Cleared
0
643,190
Distance Traveled
496,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,778
683
0
0
0
0
0
L
Ix Chel
6,663
952
26
4
0
123,638
0
L
Tiamat
5,779
826
6
1
0
107,523
0
W
Rama
7,469
1,067
22
3
0
131,610
0
W
Fenrir
6,225
889
1
0
0
129,324
0
W
Danzaburou
6,646
949
25
4
0
126,980
0
L
Jormungandr
7,189
1,027
30
4
0
137,465
0
L
Hercules
5,987
855
7
1
0
128,093
0
W
Chang'e
7,330
1,047
15
2
0
140,782
0
W
Xbalanque
7,204
1,029
18
3
0
114,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role