Player Matchup

Bacchus
Bacchus
Fahdyam
Bacchus
Level 112
God Stats
304W - 274L
1,557 SR
Queue Stats
326W - 315L
1,511 Elo+
Solo
Thor
Thor
PopShiesty_
Thor
Level 97
God Stats
9W - 9L
1,464 SR
Queue Stats
162W - 148L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
Sosvoss5777
Baron Samedi
Level 126
God Stats
3W - 0L
1,805 SR
Queue Stats
167W - 160L
1,483 Elo+
Solo
Mulan
Mulan
XfBlu3
Mulan
Level 151
God Stats
4W - 5L
1,500 SR
Queue Stats
168W - 155L
1,447 Elo+
Solo
Ishtar
Ishtar
kainaluboy808
Ishtar
Level 147
God Stats
179W - 162L
1,532 SR
Queue Stats
1,227W - 1,187L
1,461 Elo+
Solo
Team Averages
Level 127
1,572 SR
1,473 Elo+

VS

Team Averages
Level 72
1,354 SR
1,349 Elo+
Bacchus
Bacchus
AT0MlK
Bacchus
Level 28
God Stats
0W - 4L
1,313 SR
Queue Stats
5W - 10L
1,225 Elo+
Party 1
Loki
Loki
Danebossman
Loki
Level 28
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 5L
1,280 Elo+
Party 1
Hercules
Hercules
GlobalArmsBroker
Hercules
Level 107
God Stats
0W - 3L
1,242 SR
Queue Stats
14W - 17L
1,499 Elo+
Solo
Anhur
Anhur
Snaggzzz
Anhur
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,225 Elo+
Party 1
Eset
Eset
sabers_perez
Eset
Level 164
God Stats
1W - 3L
1,409 SR
Queue Stats
161W - 163L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fahdyam
Bacchus
10
0 / 0 / 6
5,890
589
3,726
5,491
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
7 / 0 / 1
6,341
634
3,498
7,177
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Sosvoss5777
Baron Samedi
10
2 / 2 / 2
5,922
592
2,112
4,059
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
XfBlu3
Mulan
12
4 / 0 / 0
6,790
679
6,069
5,613
4,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 3
6,209
621
7,376
3,581
1,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AT0MlK
Bacchus
7
0 / 3 / 0
4,451
445
1,293
7,770
5,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,198
520
2,047
6,293
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
4,948
495
1,691
8,537
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Snaggzzz
Anhur
8
0 / 3 / 0
4,483
448
2,405
5,804
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 5 / 0
5,500
550
3,791
5,797
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
17
Kills
2
2
Deaths
17
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AT0MlK
Bacchus
0
3
0
0
L
1
3
0
0.33
W
Bacchus
Fahdyam
Bacchus
0
0
6
3
L
0
3
0
0
W
7
0
1
7.5
L
Anhur
Snaggzzz
Anhur
0
3
0
0
W
Baron Samedi
Sosvoss5777
Baron Samedi
2
2
2
1.5
W
Mulan
XfBlu3
Mulan
4
0
0
4
W
4
0
3
5.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,781
Damage
11,227
25,921
Taken
34,201
13,566
Mitigated
13,809
13,012
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AT0MlK
Bacchus
1,293
143
0
1,128
7,770
5,162
0
1,586
6,184
7,675
569
L
2,047
94
0
2,411
6,293
1,753
0
372
5,921
0
28,636
W
Bacchus
Fahdyam
Bacchus
3,726
488
0
2,541
5,491
4,579
28
747
4,744
14,782
2,670
L
1,691
237
0
3,426
8,537
3,618
0
0
8,537
0
26,684
W
3,498
1,141
0
4,329
7,177
2,017
0
1,516
5,547
0
37,705
L
Anhur
Snaggzzz
Anhur
2,405
1,574
0
1,423
5,804
1,324
0
1,656
4,148
0
21,942
W
Baron Samedi
Sosvoss5777
Baron Samedi
2,112
132
0
1,161
4,059
1,561
0
1,938
1,840
25,467
931
W
Mulan
XfBlu3
Mulan
6,069
761
0
2,933
5,613
4,373
0
120
5,493
0
41,777
W
7,376
5,347
0
2,048
3,581
1,036
192
536
3,045
0
49,343
L
3,791
239
0
973
5,797
1,952
0
1,667
3,847
37,560
827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,152
Gold Earned
24,580
326
Minions Killed
248
0
Camps Cleared
0
979,650
Distance Traveled
984,613
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,451
445
13
1
0
195,832
0
L
Loki
5,198
520
76
8
0
212,760
0
W
Bacchus
5,890
589
28
3
0
192,798
1
L
Hercules
4,948
495
49
5
0
206,140
0
W
Thor
6,341
634
67
7
0
220,712
0
L
Anhur
4,483
448
35
4
0
175,340
0
W
Baron Samedi
5,922
592
58
6
0
183,505
0
W
Mulan
6,790
679
90
9
0
198,237
0
W
Ishtar
6,209
621
83
8
0
184,398
2
L
Eset
5,500
550
75
8
0
194,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role