Player Matchup

Mulan
Mulan
BrantMeredith14
Mulan
Level 68
God Stats
10W - 2L
1,653 SR
Queue Stats
93W - 82L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Dusbobdylann
Danzaburou
Level 105
God Stats
3W - 3L
1,726 SR
Queue Stats
67W - 61L
1,463 Elo+
Solo
Cerberus
Cerberus
Fray the best
Cerberus
Level 129
God Stats
4W - 3L
1,676 SR
Queue Stats
29W - 30L
1,586 Elo+
Solo
Hercules
Hercules
GreenBot202
Hercules
Level 126
God Stats
19W - 14L
1,556 SR
Queue Stats
197W - 171L
1,529 Elo+
Solo
Poseidon
Poseidon
SchmitzMyPants
Poseidon
Level 85
God Stats
7W - 5L
1,652 SR
Queue Stats
342W - 352L
1,450 Elo+
Solo
Team Averages
Level 103
1,653 SR
1,509 Elo+

VS

Team Averages
Level 82
1,562 SR
1,462 Elo+
Thanatos
Thanatos
CaptainKirk21421
Thanatos
Level 92
God Stats
19W - 20L
1,427 SR
Queue Stats
28W - 35L
1,577 Elo+
Solo
Anubis
Anubis
Ghostreaper2159
Anubis
Level 102
God Stats
1W - 3L
1,517 SR
Queue Stats
39W - 41L
1,437 Elo+
Solo
Hades
Hades
GlitterBootyTM
Hades
Level 144
God Stats
1W - 1L
1,754 SR
Queue Stats
111W - 116L
1,470 Elo+
Solo
Cerberus
Cerberus
RazielCringeGood
Cerberus
Level 27
God Stats
1W - 1L
1,804 SR
Queue Stats
63W - 84L
1,386 Elo+
Party 1
Hou Yi
Hou Yi
capitanpene345
Hou Yi
Level 45
God Stats
1W - 5L
1,305 SR
Queue Stats
150W - 155L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 8
8,280
552
12,531
11,193
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Dusbobdylann
Danzaburou
14
4 / 0 / 9
8,394
560
9,814
8,555
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
Fray the best
Cerberus
13
6 / 0 / 7
8,820
588
9,681
9,172
6,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
GreenBot202
Hercules
15
4 / 1 / 2
8,457
564
5,132
21,123
15,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
14
4 / 5 / 4
8,590
573
7,313
9,182
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,843
456
4,852
13,605
7,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 4 / 0
8,309
554
8,157
10,975
5,025
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 2 / 1
9,188
613
16,604
13,523
8,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 6 / 0
5,918
395
3,242
16,179
10,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 4 / 0
7,011
467
3,915
9,004
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
21
Kills
6
6
Deaths
22
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
1
6
0
0.17
W
Danzaburou
Dusbobdylann
Danzaburou
4
0
9
8.5
W
Cerberus
Fray the best
Cerberus
6
0
7
9.5
L
4
4
0
1
L
1
2
1
0.75
W
Hercules
GreenBot202
Hercules
4
1
2
5
L
0
6
0
0
W
Poseidon
4
5
4
1.2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,471
Damage
36,770
59,225
Taken
63,286
31,718
Mitigated
33,250
24,324
Healing
23,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,531
2,311
0
3,906
11,193
5,112
0
3,391
7,802
0
65,355
L
4,852
703
0
5,262
13,605
7,247
0
1,114
12,491
0
45,035
W
Danzaburou
Dusbobdylann
Danzaburou
9,814
4,761
0
3,284
8,555
2,617
980
1,992
6,563
0
65,173
W
Cerberus
Fray the best
Cerberus
9,681
800
0
3,575
9,172
6,573
411
2,544
6,628
32,554
0
L
8,157
430
70
4,733
10,975
5,025
0
4,700
6,275
65,546
833
L
16,604
1,975
165
7,847
13,523
8,300
0
2,995
10,528
76,197
1,416
W
Hercules
GreenBot202
Hercules
5,132
1,467
60
10,407
21,123
15,195
0
14,849
6,274
0
49,693
L
3,242
464
0
3,665
16,179
10,056
46
6,129
10,050
15,267
0
W
Poseidon
7,313
1,481
0
3,092
9,182
2,221
336
4,614
4,568
63,016
2,264
L
3,915
1,565
0
1,878
9,004
2,622
406
1,813
7,191
0
51,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,541
Gold Earned
37,269
485
Minions Killed
459
0
Camps Cleared
0
1,541,613
Distance Traveled
1,331,049
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,280
552
82
5
0
355,851
0
L
Thanatos
6,843
456
72
5
0
310,769
0
W
Danzaburou
8,394
560
111
7
0
298,179
2
W
Cerberus
8,820
588
59
4
0
308,578
4
L
Anubis
8,309
554
138
9
0
259,711
0
L
Hades
9,188
613
137
9
0
272,977
0
W
Hercules
8,457
564
100
7
0
271,997
0
L
Cerberus
5,918
395
29
2
0
245,746
0
W
Poseidon
8,590
573
133
9
0
307,008
0
L
Hou Yi
7,011
467
83
6
0
241,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role