Player Matchup

Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
 
Kuzenbo
Diamond II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Diamond IV
Durumgandr
Poseidon
Diamond IV
Level 121
God Stats
4W - 2L
1,240 SR
Queue Stats
232W - 207L
2,044 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Guandalf
Guan Yu
Diamond III
Level 176
God Stats
67W - 58L
1,737 SR
Queue Stats
70W - 62L
2,174 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
SoIoDojo
Tsukuyomi
Diamond V
Level 186
God Stats
2W - 1L
1,751 SR
Queue Stats
193W - 160L
1,946 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 165
1,545 SR
1,833 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,484 SR
2,103 MMR
Medusa
Medusa
Diamond IV
Fúsion
Medusa
Diamond IV
Level 163
God Stats
8W - 10L
1,598 SR
Queue Stats
406W - 368L
2,147 MMR
Party 3
Bellona
Bellona
Diamond III
Supportence
Bellona
Diamond III
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 140L
2,342 MMR
Party 3
Jing Wei
Jing Wei
Platinum III
TheAlomg
Jing Wei
Platinum III
Level 142
God Stats
5W - 6L
1,444 SR
Queue Stats
374W - 372L
1,908 MMR
Solo
Chronos
Chronos
Diamond IV
nokizmo
Chronos
Diamond IV
Level 165
God Stats
0W - 1L
1,467 SR
Queue Stats
101W - 81L
2,113 MMR
Party 2
Bacchus
Bacchus
Platinum I
sylvanusy420
Bacchus
Platinum I
Level 62
God Stats
2W - 4L
1,409 SR
Queue Stats
41W - 21L
2,005 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 0 / 2
6,882
688
4,888
4,808
1,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
 
Kuzenbo
10
1 / 0 / 7
6,088
609
3,260
5,245
4,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Durumgandr
Poseidon
11
1 / 0 / 5
6,312
631
5,013
2,805
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Guandalf
Guan Yu
12
7 / 0 / 4
7,517
752
8,890
9,135
7,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
SoIoDojo
Tsukuyomi
12
7 / 0 / 4
6,727
673
6,253
6,555
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaIx ChelMulanCu Chulainn

VS

Bans
Chang'eCharybdisLancelotThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fúsion
Medusa
10
0 / 3 / 0
5,345
535
3,119
5,791
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Supportence
Bellona
7
0 / 6 / 0
4,489
449
4,454
11,949
5,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
TheAlomg
Jing Wei
10
0 / 1 / 0
5,252
525
1,163
4,848
1,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
nokizmo
Chronos
9
0 / 5 / 0
4,890
489
2,263
7,661
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
sylvanusy420
Bacchus
7
0 / 4 / 0
4,473
447
3,805
8,543
6,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
19
Kills
0
0
Deaths
19
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
2
4
W
Kuzenbo
 
Kuzenbo
1
0
7
4.5
W
Poseidon
Durumgandr
Poseidon
1
0
5
3.5
L
Medusa
Fúsion
Medusa
0
3
0
0
W
Guan Yu
Guandalf
Guan Yu
7
0
4
9
W
Tsukuyomi
SoIoDojo
Tsukuyomi
7
0
4
9
L
Bellona
Supportence
Bellona
0
6
0
0
L
Jing Wei
TheAlomg
Jing Wei
0
1
0
0
L
Chronos
nokizmo
Chronos
0
5
0
0
L
Bacchus
sylvanusy420
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,304
Damage
14,804
28,548
Taken
38,792
16,228
Mitigated
16,797
11,425
Healing
7,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,888
2,293
0
1,114
4,808
1,821
709
1,652
3,156
0
50,217
W
Kuzenbo
 
Kuzenbo
3,260
915
0
1,429
5,245
4,361
81
1,892
3,324
11,210
2,526
W
Poseidon
Durumgandr
Poseidon
5,013
991
0
612
2,805
722
411
711
2,094
56,625
517
L
Medusa
Fúsion
Medusa
3,119
663
0
1,045
5,791
1,617
0
1,033
4,758
0
44,175
W
Guan Yu
Guandalf
Guan Yu
8,890
1,397
253
4,221
9,135
7,350
0
367
8,318
0
50,478
W
Tsukuyomi
SoIoDojo
Tsukuyomi
6,253
1,326
0
3,796
6,555
1,974
0
1,446
5,078
0
38,901
L
Bellona
Supportence
Bellona
4,454
1,466
0
1,966
11,949
5,238
0
1,066
10,883
0
20,992
L
Jing Wei
TheAlomg
Jing Wei
1,163
882
0
1,184
4,848
1,182
0
802
4,046
0
35,999
L
Chronos
nokizmo
Chronos
2,263
425
0
1,082
7,661
2,022
0
1,600
6,061
34,050
0
L
Bacchus
sylvanusy420
Bacchus
3,805
177
0
2,649
8,543
6,738
0
3,305
5,238
13,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,526
Gold Earned
24,449
373
Minions Killed
298
0
Camps Cleared
0
1,100,581
Distance Traveled
1,023,870
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,882
688
83
8
0
176,783
0
W
Kuzenbo
6,088
609
24
2
0
232,739
3
W
Poseidon
6,312
631
111
11
0
238,365
0
L
Medusa
5,345
535
100
10
0
203,113
0
W
Guan Yu
7,517
752
81
8
0
208,630
2
W
Tsukuyomi
6,727
673
74
7
0
244,064
2
L
Bellona
4,489
449
36
4
0
196,389
0
L
Jing Wei
5,252
525
85
9
0
207,396
3
L
Chronos
4,890
489
70
7
0
213,636
0
L
Bacchus
4,473
447
7
1
0
203,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role