Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver I
Favian1011756
Olorun
Silver I
Level 95
God Stats
1W - 8L
1,290 SR
Queue Stats
213W - 259L
1,172 MMR
Solo
Xing Tian
Xing Tian
Silver II
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Xing Tian
Silver II
Level 113
God Stats
0W - 3L
1,307 SR
Queue Stats
21W - 32L
1,093 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,366 SR
1,255 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,393 SR
1,288 MMR
Nu Wa
Nu Wa
Gold III
GEOVANNI JF
Nu Wa
Gold III
Level 134
God Stats
4W - 10L
1,170 SR
Queue Stats
82W - 99L
1,357 MMR
Party 1
Bacchus
Bacchus
Silver II
JI_3x
Bacchus
Silver II
Level 92
God Stats
8W - 8L
1,532 SR
Queue Stats
242W - 311L
991 MMR
Solo
Mulan
Mulan
Gold II
TRIPONIX_
Mulan
Gold II
Level 151
God Stats
11W - 5L
1,478 SR
Queue Stats
114W - 126L
1,517 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 2 / 3
8,817
735
7,561
11,792
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 2
7,033
586
4,852
10,886
3,563
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
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Xing Tian
12
3 / 5 / 1
7,911
659
3,893
12,218
7,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AgniNe Zha

VS

Bans
OdinCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
8,966
747
10,556
5,680
1,547
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
JI_3x
Bacchus
13
4 / 2 / 4
8,633
719
7,625
7,771
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
TRIPONIX_
Mulan
15
5 / 0 / 6
9,087
757
13,167
9,877
6,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
12
12
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
3
1.75
L
0
5
2
0.2
W
3
3
6
2
W
Bacchus
JI_3x
Bacchus
4
2
4
3
W
Mulan
TRIPONIX_
Mulan
5
0
6
8
L
Xing Tian
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Xing Tian
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,306
Damage
31,348
34,896
Taken
23,328
14,466
Mitigated
15,781
8,787
Healing
6,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,561
3,063
0
2,960
11,792
3,255
544
6,025
5,255
0
42,413
L
4,852
1,216
1,326
4,501
10,886
3,563
0
4,977
5,487
25,255
0
W
10,556
4,149
0
777
5,680
1,547
660
1,230
4,330
44,318
986
W
Bacchus
JI_3x
Bacchus
7,625
301
0
1,072
7,771
8,101
303
2,725
4,839
15,127
1,156
W
Mulan
TRIPONIX_
Mulan
13,167
1,316
0
4,577
9,877
6,133
481
4,096
5,349
717
29,093
L
Xing Tian
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Xing Tian
3,893
602
0
0
12,218
7,648
0
6,985
4,599
14,550
1,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,761
Gold Earned
26,686
157
Minions Killed
122
0
Camps Cleared
0
584,786
Distance Traveled
632,519
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,817
735
84
7
0
204,558
0
L
Olorun
7,033
586
42
4
0
174,830
0
W
Nu Wa
8,966
747
66
6
0
184,308
0
W
Bacchus
8,633
719
17
1
0
203,644
2
W
Mulan
9,087
757
39
3
0
244,567
1
L
Xing Tian
7,911
659
31
3
0
205,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role