Player Matchup

Geb
Geb
Apothe0s
Geb
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 82L
1,560 Elo+
Solo
Ne Zha
Ne Zha
Drakmur
Ne Zha
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 261L
1,527 Elo+
Solo
Achilles
Achilles
Randgrïth
Achilles
Level 174
God Stats
1W - 1L
1,151 SR
Queue Stats
32W - 23L
1,576 Elo+
Solo
Janus
Janus
Shgrdy-Kwt
Janus
Level 159
God Stats
11W - 8L
1,702 SR
Queue Stats
389W - 410L
1,572 Elo+
Solo
Zeus
Zeus
wodkalord
Zeus
Level 155
God Stats
1W - 2L
1,250 SR
Queue Stats
175W - 166L
1,553 Elo+
Solo
Team Averages
Level 157
1,421 SR
1,557 Elo+

VS

Team Averages
Level 142
1,588 SR
1,528 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AnGeLiLLoo
Tiamat
Level 155
God Stats
1W - 1L
1,487 SR
Queue Stats
59W - 43L
1,583 Elo+
Solo
Cernunnos
Cernunnos
ArgonGas
Cernunnos
Level 145
God Stats
0W - 1L
1,644 SR
Queue Stats
9W - 18L
1,433 Elo+
Solo
Cerberus
Cerberus
BеJlukuu
Cerberus
Level 159
God Stats
3W - 2L
1,822 SR
Queue Stats
393W - 414L
1,512 Elo+
Solo
Odin
Odin
CoronaMorte
Odin
Level 135
God Stats
2W - 3L
1,487 SR
Queue Stats
291W - 279L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
8,272
827
3,245
10,512
8,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Drakmur
Ne Zha
13
5 / 3 / 5
8,098
810
11,682
8,149
4,072
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Randgrïth
Achilles
14
3 / 2 / 6
8,371
837
5,350
12,609
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
14
2 / 1 / 9
8,368
837
7,369
6,743
3,242
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
15
4 / 0 / 6
9,093
909
13,867
5,230
2,087
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
4 / 2 / 2
7,456
746
6,839
9,879
6,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
AnGeLiLLoo
Tiamat
12
1 / 4 / 1
6,595
660
6,967
6,944
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
ArgonGas
Cernunnos
12
0 / 5 / 5
6,613
661
6,873
8,002
3,361
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
BеJlukuu
Cerberus
12
0 / 3 / 3
6,713
671
6,087
10,964
9,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 1 / 2
6,748
675
1,867
7,623
7,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
15
Kills
6
7
Deaths
15
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
4
2
2
2.5
L
Tiamat
AnGeLiLLoo
Tiamat
1
4
1
0.38
W
1
1
8
5
L
Cernunnos
ArgonGas
Cernunnos
0
5
5
0.5
L
Cerberus
BеJlukuu
Cerberus
0
3
3
0.5
L
1
1
2
2
W
Ne Zha
Drakmur
Ne Zha
5
3
5
2.5
W
Achilles
Randgrïth
Achilles
3
2
6
3
W
Janus
2
1
9
6.5
W
Zeus
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,513
Damage
28,633
43,243
Taken
43,412
32,916
Mitigated
31,531
14,490
Healing
13,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
6,839
569
1,567
2,551
9,879
6,547
0
6,167
3,627
0
13,197
L
Tiamat
AnGeLiLLoo
Tiamat
6,967
621
60
1,480
6,944
4,052
0
4,364
2,504
15,791
0
W
3,245
124
3,439
3,142
10,512
8,747
0
3,582
6,692
7,109
1,002
L
Cernunnos
ArgonGas
Cernunnos
6,873
3,479
0
1,061
8,002
3,361
0
4,721
3,169
0
18,628
L
Cerberus
BеJlukuu
Cerberus
6,087
241
291
3,501
10,964
9,839
0
4,909
5,858
11,234
0
L
1,867
319
1,149
1,677
7,623
7,732
0
4,123
3,390
0
5,290
W
Ne Zha
Drakmur
Ne Zha
11,682
1,948
0
1,277
8,149
4,072
86
2,198
5,819
0
21,455
W
Achilles
Randgrïth
Achilles
5,350
448
953
2,666
12,609
14,768
0
3,002
9,418
0
12,352
W
Janus
7,369
70
43
1,121
6,743
3,242
23
2,080
4,624
22,230
0
W
Zeus
13,867
983
1,163
686
5,230
2,087
728
2,192
3,038
28,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,202
Gold Earned
34,125
138
Minions Killed
82
0
Camps Cleared
0
990,723
Distance Traveled
805,863
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,456
746
20
2
0
196,058
0
L
Tiamat
6,595
660
22
2
0
200,762
0
W
Geb
8,272
827
14
1
0
195,696
1
L
Cernunnos
6,613
661
21
2
0
144,885
0
L
Cerberus
6,713
671
14
1
0
115,861
0
L
Odin
6,748
675
5
1
0
148,297
0
W
Ne Zha
8,098
810
19
2
0
201,889
0
W
Achilles
8,371
837
15
2
0
187,588
0
W
Janus
8,368
837
35
4
0
209,434
0
W
Zeus
9,093
909
55
6
0
196,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role