Player Matchup

Yu Huang
Yu Huang
Platinum III
DanishMamba
Yu Huang
Platinum III
Level 116
God Stats
10W - 13L
1,285 SR
Queue Stats
158W - 158L
1,599 MMR
Solo
Danzaburou
Danzaburou
Gold I
MasterLuis
Danzaburou
Gold I
Level 183
God Stats
15W - 6L
1,797 SR
Queue Stats
311W - 316L
1,579 MMR
Solo
Ganesha
Ganesha
Gold IV
ReaperLord22
Ganesha
Gold IV
Level 46
God Stats
4W - 1L
1,620 SR
Queue Stats
21W - 19L
1,548 MMR
Solo
Fenrir
Fenrir
Gold II
crowblue13
Fenrir
Gold II
Level 127
God Stats
5W - 10L
1,286 SR
Queue Stats
411W - 436L
1,544 MMR
Solo
Amaterasu
Amaterasu
Silver I
xOGMrKrabsx
Amaterasu
Silver I
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 67L
1,592 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,498 SR
1,573 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 157
1,561 SR
1,558 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum V
BotasUwU
He Bo
Platinum V
Level 171
God Stats
1W - 5L
1,238 SR
Queue Stats
220W - 212L
1,609 MMR
Solo
Fafnir
Fafnir
Gold III
DepressedSlug
Fafnir
Gold III
Level 150
God Stats
28W - 14L
1,711 SR
Queue Stats
309W - 311L
1,542 MMR
Solo
Nu Wa
Nu Wa
Gold III
Math__NERD
Nu Wa
Gold III
Level 199
God Stats
27W - 15L
1,705 SR
Queue Stats
106W - 100L
1,573 MMR
Solo
Tyr
Tyr
Platinum V
sickkick1234
Tyr
Platinum V
Level 144
God Stats
18W - 14L
1,651 SR
Queue Stats
148W - 149L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DanishMamba
Yu Huang
13
4 / 0 / 3
7,611
692
6,541
3,023
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MasterLuis
Danzaburou
13
3 / 0 / 1
7,140
649
7,005
5,150
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
ReaperLord22
Ganesha
11
0 / 0 / 4
6,440
585
3,795
7,068
5,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
crowblue13
Fenrir
12
7 / 1 / 1
6,817
620
5,267
8,871
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
xOGMrKrabsx
Amaterasu
12
0 / 0 / 2
6,727
612
3,838
7,831
6,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AresChang'eJanusBastet

VS

Bans
MulanMedusaThanatosCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 0
5,379
489
3,555
7,696
2,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

He Bo
BotasUwU
He Bo
10
0 / 4 / 0
5,255
478
2,680
9,236
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
5,235
476
2,479
6,051
5,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
11
1 / 3 / 0
6,038
549
5,409
4,702
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,150
559
4,371
9,572
5,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
L
He Bo
BotasUwU
He Bo
0
4
0
0
W
Yu Huang
DanishMamba
Yu Huang
4
0
3
5.5
L
0
1
0
0
W
Danzaburou
MasterLuis
Danzaburou
3
0
1
3.5
L
Nu Wa
1
3
0
0.33
W
Ganesha
ReaperLord22
Ganesha
0
0
4
2
W
Fenrir
crowblue13
Fenrir
7
1
1
7.5
L
0
3
0
0
W
Amaterasu
xOGMrKrabsx
Amaterasu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,446
Damage
18,494
31,943
Taken
37,257
18,019
Mitigated
15,644
11,189
Healing
11,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,555
776
0
2,046
7,696
2,048
0
1,621
6,075
0
38,424
L
He Bo
BotasUwU
He Bo
2,680
229
0
3,448
9,236
2,020
0
835
8,401
44,720
0
W
Yu Huang
DanishMamba
Yu Huang
6,541
429
0
500
3,023
1,050
54
1,371
1,453
55,940
1,528
L
2,479
416
0
2,087
6,051
5,129
0
2,457
3,594
8,729
0
W
Danzaburou
MasterLuis
Danzaburou
7,005
3,612
0
3,196
5,150
1,821
0
1,399
3,640
0
60,771
L
Nu Wa
5,409
1,113
0
725
4,702
1,314
0
2,662
2,040
33,450
240
W
Ganesha
ReaperLord22
Ganesha
3,795
402
0
2,395
7,068
5,154
0
3,046
3,817
19,154
1,514
W
Fenrir
crowblue13
Fenrir
5,267
841
0
1,544
8,871
3,535
0
3,614
4,991
0
50,678
L
4,371
329
0
3,612
9,572
5,133
0
2,366
6,571
0
42,349
W
Amaterasu
xOGMrKrabsx
Amaterasu
3,838
1,307
0
3,554
7,831
6,459
0
349
7,355
0
44,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,735
Gold Earned
28,057
435
Minions Killed
339
0
Camps Cleared
0
1,170,931
Distance Traveled
1,121,577
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,379
489
82
7
0
221,614
0
L
He Bo
5,255
478
86
8
0
227,302
0
W
Yu Huang
7,611
692
123
11
0
226,514
2
L
Fafnir
5,235
476
12
1
0
230,775
3
W
Danzaburou
7,140
649
135
12
0
216,787
2
L
Nu Wa
6,038
549
70
6
0
210,457
2
W
Ganesha
6,440
585
1
0
0
250,766
2
W
Fenrir
6,817
620
81
7
0
266,316
0
L
Tyr
6,150
559
89
8
0
231,429
0
W
Amaterasu
6,727
612
95
9
0
210,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role