Player Matchup

Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Aporophobic
The Morrigan
Level 66
God Stats
15W - 19L
1,414 SR
Queue Stats
65W - 113L
1,351 Elo+
Party 2
Apollo
Apollo
PABLO1424567866
Apollo
Level 146
God Stats
13W - 9L
1,369 SR
Queue Stats
167W - 160L
1,431 Elo+
Solo
Kumbhakarna
Kumbhakarna
arma_333_letale
Kumbhakarna
Level 84
God Stats
62W - 74L
1,624 SR
Queue Stats
814W - 847L
1,425 Elo+
Party 2
Poseidon
Poseidon
romi0walker
Poseidon
Level 85
God Stats
54W - 57L
1,578 SR
Queue Stats
291W - 302L
1,441 Elo+
Solo
Team Averages
Level 104
1,497 SR
1,430 Elo+

VS

Team Averages
Level 90
1,562 SR
1,449 Elo+
Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Chico Amaro9874
Vamana
Level 100
God Stats
10W - 3L
1,922 SR
Queue Stats
196W - 218L
1,454 Elo+
Solo
Sylvanus
Sylvanus
GeCoHundo
Sylvanus
Level 118
God Stats
10W - 3L
1,707 SR
Queue Stats
55W - 56L
1,430 Elo+
Party 1
King Arthur
King Arthur
IN-Vasion23
King Arthur
Level 132
God Stats
2W - 4L
1,359 SR
Queue Stats
32W - 37L
1,478 Elo+
Party 1
Awilix
Awilix
issa_steven2020
Awilix
Level 37
God Stats
3W - 3L
1,322 SR
Queue Stats
97W - 106L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
6 / 2 / 2
7,955
568
8,141
10,013
5,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
Aporophobic
The Morrigan
12
1 / 2 / 4
6,489
464
5,472
7,587
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 0
6,190
442
4,387
8,338
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
arma_333_letale
Kumbhakarna
9
0 / 3 / 3
6,022
430
4,943
13,141
9,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
romi0walker
Poseidon
11
0 / 5 / 2
6,000
429
2,251
6,899
1,659
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 5 / 3
6,772
484
4,030
10,147
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 1
7,675
548
5,800
8,830
7,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sylvanus
GeCoHundo
Sylvanus
12
2 / 0 / 8
8,242
589
6,647
8,244
7,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
IN-Vasion23
King Arthur
15
8 / 0 / 1
9,363
669
6,440
7,741
7,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 3
7,448
532
4,416
8,917
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
9
Kills
14
15
Deaths
9
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
2
2
3.5
W
Sol
 
Sol
0
5
3
0.3
L
The Morrigan
Aporophobic
The Morrigan
1
2
4
1.5
W
2
1
1
2.5
W
Sylvanus
GeCoHundo
Sylvanus
2
0
8
6
W
King Arthur
IN-Vasion23
King Arthur
8
0
1
8.5
L
2
3
0
0.67
L
Kumbhakarna
arma_333_letale
Kumbhakarna
0
3
3
0.5
W
2
3
3
1.17
L
Poseidon
romi0walker
Poseidon
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,194
Damage
27,333
45,978
Taken
43,879
22,234
Mitigated
27,843
10,626
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,141
2,097
0
2,364
10,013
5,961
0
4,108
5,905
0
48,873
W
Sol
 
Sol
4,030
646
207
3,081
10,147
2,726
246
2,729
7,418
34,991
18
L
The Morrigan
Aporophobic
The Morrigan
5,472
1,262
0
2,782
7,587
2,551
0
1,638
5,903
41,522
12,796
W
5,800
2,424
0
1,729
8,830
7,584
1,376
2,818
6,012
0
47,214
W
Sylvanus
GeCoHundo
Sylvanus
6,647
2,960
1,448
3,346
8,244
7,228
79
2,519
5,725
27,643
0
W
King Arthur
IN-Vasion23
King Arthur
6,440
566
0
907
7,741
7,015
64
1,613
6,128
0
63,329
L
4,387
2,776
0
2,387
8,338
2,487
0
1,266
7,072
0
31,254
L
Kumbhakarna
arma_333_letale
Kumbhakarna
4,943
624
0
2,468
13,141
9,576
0
3,440
9,701
17,345
847
W
4,416
1,900
0
1,952
8,917
3,290
0
1,471
7,446
0
35,198
L
Poseidon
romi0walker
Poseidon
2,251
665
0
625
6,899
1,659
0
207
6,692
34,727
624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,656
Gold Earned
39,500
283
Minions Killed
364
0
Camps Cleared
0
1,334,560
Distance Traveled
1,396,779
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,955
568
68
5
0
296,093
0
W
Sol
6,772
484
70
5
0
260,972
1
L
The Morrigan
6,489
464
88
6
0
268,196
0
W
Vamana
7,675
548
80
6
0
266,676
1
W
Sylvanus
8,242
589
39
3
0
260,118
2
W
King Arthur
9,363
669
116
8
0
282,000
0
L
Apollo
6,190
442
55
4
0
224,251
0
L
Kumbhakarna
6,022
430
18
1
0
283,155
1
W
Awilix
7,448
532
59
4
0
327,013
0
L
Poseidon
6,000
429
54
4
0
262,865
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role