Player Matchup

Bacchus
Bacchus
Gold I
AbaddonDF
Bacchus
Gold I
Level 61
God Stats
28W - 18L
1,715 SR
Queue Stats
132W - 122L
1,701 MMR
Solo
Scylla
Scylla
Gold III
MoroccanMaster
Scylla
Gold III
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,705 MMR
Party 1
Anhur
Anhur
Gold IV
Rayzén
Anhur
Gold IV
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,705 MMR
Party 1
Jormungandr
Jormungandr
Gold I
didikid94
Jormungandr
Gold I
Level 123
God Stats
7W - 3L
1,647 SR
Queue Stats
61W - 48L
1,685 MMR
Solo
Da Ji
Da Ji
Gold I
ofcisme
Da Ji
Gold I
Level 159
God Stats
3W - 0L
1,863 SR
Queue Stats
84W - 68L
1,679 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,645 SR
1,695 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,628 SR
1,698 MMR
Thor
Thor
Platinum V
SirRuko
Thor
Platinum V
Level 159
God Stats
8W - 11L
1,531 SR
Queue Stats
236W - 233L
1,657 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum III
Thevege
Gilgamesh
Platinum III
Level 159
God Stats
25W - 10L
1,758 SR
Queue Stats
264W - 247L
1,746 MMR
Party 3
Thoth
Thoth
Gold V
magmion
Thoth
Gold V
Level 141
God Stats
4W - 3L
1,705 SR
Queue Stats
40W - 37L
1,480 MMR
Party 2
Medusa
Medusa
Platinum I
termilator
Medusa
Platinum I
Level 126
God Stats
30W - 12L
1,643 SR
Queue Stats
116W - 105L
1,961 MMR
Party 2
Sobek
Sobek
Gold II
xDarkLight11x
Sobek
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 71L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AbaddonDF
Bacchus
14
1 / 2 / 14
8,728
513
6,361
16,568
18,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

19
12 / 2 / 3
11,387
670
17,903
10,242
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
Rayzén
Anhur
15
2 / 3 / 9
9,245
544
7,798
12,873
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
didikid94
Jormungandr
16
2 / 3 / 9
10,024
590
14,945
17,600
11,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
ofcisme
Da Ji
17
11 / 3 / 7
10,323
607
13,872
15,939
7,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TerraIx ChelAo KuangMulan

VS

Bans
SusanoAthenaLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
SirRuko
Thor
16
5 / 5 / 2
9,352
550
9,610
18,298
5,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Thevege
Gilgamesh
14
2 / 5 / 4
8,793
517
10,876
18,093
13,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
magmion
Thoth
14
2 / 7 / 3
8,618
507
7,856
10,058
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
termilator
Medusa
15
2 / 4 / 3
8,828
519
12,008
12,220
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 7 / 6
7,991
470
5,390
19,242
17,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
28
Kills
13
13
Deaths
28
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AbaddonDF
Bacchus
1
2
14
4
W
12
2
3
6.75
W
Anhur
Rayzén
Anhur
2
3
9
2.17
L
Thor
SirRuko
Thor
5
5
2
1.2
L
Gilgamesh
Thevege
Gilgamesh
2
5
4
0.8
W
Jormungandr
didikid94
Jormungandr
2
3
9
2.17
L
Thoth
magmion
Thoth
2
7
3
0.5
W
Da Ji
ofcisme
Da Ji
11
3
7
4.83
L
Medusa
termilator
Medusa
2
4
3
0.88
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,879
Damage
45,740
73,222
Taken
77,911
46,328
Mitigated
40,927
16,520
Healing
17,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AbaddonDF
Bacchus
6,361
815
0
4,776
16,568
18,912
325
4,059
12,509
28,301
1,658
W
17,903
1,834
0
896
10,242
3,719
125
2,590
7,652
96,299
0
W
Anhur
Rayzén
Anhur
7,798
4,339
0
4,439
12,873
4,506
669
2,462
10,411
0
65,632
L
Thor
SirRuko
Thor
9,610
1,216
0
4,964
18,298
5,042
0
7,245
10,923
0
62,370
L
Gilgamesh
Thevege
Gilgamesh
10,876
4,414
0
4,478
18,093
13,213
0
10,632
7,461
0
56,759
W
Jormungandr
didikid94
Jormungandr
14,945
3,346
0
4,276
17,600
11,300
228
549
17,051
75,417
8,483
L
Thoth
magmion
Thoth
7,856
672
0
1,070
10,058
2,579
0
4,543
5,149
53,253
0
W
Da Ji
ofcisme
Da Ji
13,872
4,105
0
2,133
15,939
7,891
622
3,586
12,353
0
80,288
L
Medusa
termilator
Medusa
12,008
3,552
0
2,643
12,220
3,031
0
6,725
5,301
0
72,994
L
5,390
405
0
4,525
19,242
17,062
0
8,494
10,564
19,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,707
Gold Earned
43,582
584
Minions Killed
452
0
Camps Cleared
0
1,722,324
Distance Traveled
1,688,316
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,728
513
32
2
0
363,789
6
W
Scylla
11,387
670
171
10
0
393,437
3
W
Anhur
9,245
544
123
7
0
303,483
1
L
Thor
9,352
550
100
6
0
344,207
0
L
Gilgamesh
8,793
517
91
5
0
323,207
0
W
Jormungandr
10,024
590
145
9
0
287,055
1
L
Thoth
8,618
507
105
6
0
337,901
2
W
Da Ji
10,323
607
113
7
0
374,560
4
L
Medusa
8,828
519
133
8
0
351,910
2
L
Sobek
7,991
470
23
1
0
331,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role