Player Matchup

Ix Chel
Ix Chel
EthanW10907
Ix Chel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 148L
1,478 Elo+
Party 2
Chaac
Chaac
Lemon_Cola-_-
Chaac
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,497 Elo+
Solo
Hachiman
Hachiman
OlssoNs
Hachiman
Level 114
God Stats
1W - 2L
1,559 SR
Queue Stats
78W - 69L
1,480 Elo+
Solo
Surtr
Surtr
Shart_Sniff42
Surtr
Level 118
God Stats
5W - 2L
1,686 SR
Queue Stats
221W - 203L
1,442 Elo+
Party 2
Athena
Athena
Spl_winner
Athena
Level 129
God Stats
1W - 1L
1,576 SR
Queue Stats
218W - 220L
1,447 Elo+
Solo
Team Averages
Level 118
1,564 SR
1,469 Elo+

VS

Team Averages
Level 78
1,527 SR
1,470 Elo+
Susano
Susano
 
Susano
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
DracXaH
Medusa
Level 43
God Stats
8W - 6L
1,548 SR
Queue Stats
54W - 67L
1,427 Elo+
Solo
King Arthur
King Arthur
Kînkaku
King Arthur
Level 84
God Stats
2W - 2L
1,375 SR
Queue Stats
36W - 29L
1,490 Elo+
Solo
Bellona
Bellona
mayzan54
Bellona
Level 48
God Stats
2W - 0L
1,711 SR
Queue Stats
65W - 70L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
EthanW10907
Ix Chel
11
1 / 2 / 3
6,418
535
5,428
5,929
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 0
6,496
541
8,108
13,470
8,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hachiman
OlssoNs
Hachiman
11
0 / 1 / 0
5,801
483
4,216
7,679
2,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 1 / 0
6,014
501
4,036
9,340
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Spl_winner
Athena
8
0 / 5 / 0
5,283
440
2,771
12,047
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
3 / 1 / 4
6,945
579
7,985
11,921
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
 
Nox
12
1 / 3 / 2
6,756
563
4,603
6,390
1,697
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
DracXaH
Medusa
12
5 / 0 / 0
6,948
579
8,288
5,365
1,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Kînkaku
King Arthur
12
3 / 1 / 1
6,536
545
8,318
11,886
9,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
mayzan54
Bellona
11
1 / 0 / 4
5,767
481
4,366
9,377
7,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
13
13
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
1
4
5
W
Nox
 
Nox
1
3
2
0.67
W
Medusa
DracXaH
Medusa
5
0
0
5
L
Ix Chel
EthanW10907
Ix Chel
1
2
3
1.25
W
King Arthur
Kînkaku
King Arthur
3
1
1
3.5
L
1
4
0
0.25
L
Hachiman
OlssoNs
Hachiman
0
1
0
0
L
3
1
0
3
L
Athena
Spl_winner
Athena
0
5
0
0
W
Bellona
mayzan54
Bellona
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,559
Damage
33,560
48,465
Taken
44,939
25,534
Mitigated
23,682
16,911
Healing
17,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,985
2,220
0
6,815
11,921
3,713
0
2,727
8,888
0
61,488
W
Nox
 
Nox
4,603
434
0
2,830
6,390
1,697
0
2,607
3,387
44,149
0
W
Medusa
DracXaH
Medusa
8,288
2,910
0
1,927
5,365
1,783
620
773
4,592
0
59,566
L
Ix Chel
EthanW10907
Ix Chel
5,428
296
100
1,836
5,929
1,742
0
2,334
3,595
35,317
2,283
W
King Arthur
Kînkaku
King Arthur
8,318
1,421
0
2,210
11,886
9,373
0
0
11,886
0
33,651
L
8,108
1,233
0
4,214
13,470
8,582
0
0
13,470
0
47,653
L
Hachiman
OlssoNs
Hachiman
4,216
2,276
0
4,164
7,679
2,041
0
493
7,186
0
45,876
L
4,036
1,919
0
3,597
9,340
3,851
0
485
8,855
1,420
33,815
L
Athena
Spl_winner
Athena
2,771
1,168
0
3,000
12,047
9,318
11
1,291
10,756
13,657
0
W
Bellona
mayzan54
Bellona
4,366
1,450
117
3,505
9,377
7,116
60
1,774
7,603
0
25,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,012
Gold Earned
32,952
328
Minions Killed
371
0
Camps Cleared
0
1,229,219
Distance Traveled
1,266,447
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,945
579
98
8
0
294,820
0
W
Nox
6,756
563
90
8
0
245,148
0
W
Medusa
6,948
579
95
8
0
242,076
0
L
Ix Chel
6,418
535
76
6
0
254,930
3
W
King Arthur
6,536
545
49
4
0
228,317
0
L
Chaac
6,496
541
78
7
0
214,269
0
L
Hachiman
5,801
483
89
7
0
238,394
0
L
Surtr
6,014
501
65
5
0
279,784
0
L
Athena
5,283
440
20
2
0
241,842
4
W
Bellona
5,767
481
39
3
0
256,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role