Player Matchup

Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum II
Carlitosperuano
King Arthur
Platinum II
Level 159
God Stats
1W - 8L
1,334 SR
Queue Stats
81W - 80L
1,801 MMR
Solo
Vulcan
Vulcan
Platinum II
Sandvik5
Vulcan
Platinum II
Level 147
God Stats
36W - 28L
1,661 SR
Queue Stats
139W - 130L
1,839 MMR
Solo
Sylvanus
Sylvanus
Platinum V
US Debt
Sylvanus
Platinum V
Level 174
God Stats
10W - 12L
1,556 SR
Queue Stats
259W - 250L
1,848 MMR
Solo
Arachne
Arachne
Gold II
sanguetsu100
Arachne
Gold II
Level 99
God Stats
2W - 2L
1,652 SR
Queue Stats
36W - 33L
1,815 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,541 SR
1,761 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,779 SR
1,825 MMR
Atlas
Atlas
Gold II
CERB-MODEL94-WAR
Atlas
Gold II
Level 153
God Stats
1W - 0L
1,869 SR
Queue Stats
25W - 17L
1,774 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
DeezyD
Jormungandr
Platinum IV
Level 157
God Stats
6W - 3L
1,822 SR
Queue Stats
211W - 208L
1,823 MMR
Party 1
Skadi
Skadi
Platinum III
GamerChase14
Skadi
Platinum III
Level 126
God Stats
32W - 29L
1,616 SR
Queue Stats
75W - 66L
1,820 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
ImZayne
Morgan Le Fay
Platinum II
Level 143
God Stats
4W - 2L
1,631 SR
Queue Stats
121W - 116L
1,801 MMR
Solo
Cliodhna
Cliodhna
Platinum II
quansey
Cliodhna
Platinum II
Level 157
God Stats
6W - 2L
1,959 SR
Queue Stats
179W - 169L
1,905 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 4 / 1
7,160
551
2,282
10,040
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Carlitosperuano
King Arthur
11
0 / 4 / 1
6,475
498
6,706
13,021
8,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Sandvik5
Vulcan
12
0 / 3 / 0
6,509
501
4,380
5,617
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
US Debt
Sylvanus
9
1 / 4 / 2
6,213
478
4,235
11,765
7,526
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
sanguetsu100
Arachne
13
3 / 2 / 0
6,888
530
4,239
9,953
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CthulhuChang'eArtio

VS

Bans
AthenaMulanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 6
7,962
612
8,241
8,850
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
DeezyD
Jormungandr
14
1 / 1 / 2
8,306
639
8,634
11,435
6,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 1 / 2
8,496
654
6,839
4,894
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
ImZayne
Morgan Le Fay
14
3 / 0 / 5
8,192
630
6,784
5,376
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cliodhna
quansey
Cliodhna
14
6 / 0 / 5
7,977
614
5,087
8,085
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
17
17
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
1
0.13
W
4
2
6
3.5
L
King Arthur
Carlitosperuano
King Arthur
0
4
1
0.13
W
Jormungandr
DeezyD
Jormungandr
1
1
2
2
W
3
1
2
4
W
Morgan Le Fay
ImZayne
Morgan Le Fay
3
0
5
5.5
L
Vulcan
Sandvik5
Vulcan
0
3
0
0
L
Sylvanus
US Debt
Sylvanus
1
4
2
0.5
W
Cliodhna
quansey
Cliodhna
6
0
5
8.5
L
Arachne
sanguetsu100
Arachne
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,842
Damage
35,585
50,396
Taken
38,640
24,802
Mitigated
19,300
20,480
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,282
1,107
0
3,308
10,040
3,438
237
3,059
6,981
0
53,110
W
8,241
3,115
0
3,531
8,850
5,846
0
3,642
5,159
29,389
1,453
L
King Arthur
Carlitosperuano
King Arthur
6,706
543
0
3,768
13,021
8,691
0
6,876
5,309
0
45,995
W
Jormungandr
DeezyD
Jormungandr
8,634
1,946
0
2,902
11,435
6,625
0
55
11,380
55,015
1,356
W
6,839
2,743
0
1,557
4,894
1,758
713
1,133
3,761
0
69,333
W
Morgan Le Fay
ImZayne
Morgan Le Fay
6,784
482
0
725
5,376
2,168
0
2,361
2,951
53,279
2,715
L
Vulcan
Sandvik5
Vulcan
4,380
81
0
337
5,617
1,905
0
2,493
2,907
54,448
0
L
Sylvanus
US Debt
Sylvanus
4,235
271
2,647
3,843
11,765
7,526
0
5,149
6,142
16,048
0
W
Cliodhna
quansey
Cliodhna
5,087
237
0
6,245
8,085
2,903
0
1,283
6,774
0
57,974
L
Arachne
sanguetsu100
Arachne
4,239
2,483
0
6,577
9,953
3,242
0
3,401
6,176
0
48,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,245
Gold Earned
40,933
399
Minions Killed
529
0
Camps Cleared
0
1,363,332
Distance Traveled
1,372,212
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,160
551
98
8
0
256,863
0
W
Atlas
7,962
612
45
3
0
283,208
3
L
King Arthur
6,475
498
83
6
0
262,505
4
W
Jormungandr
8,306
639
131
10
0
240,118
2
W
Skadi
8,496
654
139
11
0
269,441
4
W
Morgan Le Fay
8,192
630
120
9
0
271,301
0
L
Vulcan
6,509
501
109
8
0
272,467
2
L
Sylvanus
6,213
478
27
2
0
236,402
2
W
Cliodhna
7,977
614
94
7
0
308,144
4
L
Arachne
6,888
530
82
6
0
335,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role