Player Matchup

Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Càelum
Awilix
Level 69
God Stats
4W - 2L
1,593 SR
Queue Stats
102W - 99L
1,490 Elo+
Party 1
Ix Chel
Ix Chel
DirePants95
Ix Chel
Level 124
God Stats
29W - 20L
1,442 SR
Queue Stats
330W - 314L
1,495 Elo+
Solo
Anubis
Anubis
NJWARRIOR56
Anubis
Level 119
God Stats
4W - 1L
1,726 SR
Queue Stats
32W - 31L
1,528 Elo+
Solo
Skadi
Skadi
SaiyaanFr
Skadi
Level 77
God Stats
8W - 5L
1,679 SR
Queue Stats
131W - 131L
1,496 Elo+
Party 1
Team Averages
Level 106
1,588 SR
1,502 Elo+

VS

Team Averages
Level 95
1,502 SR
1,581 Elo+
Ra
Ra
BeckoningCow472
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,489 Elo+
Solo
Awilix
Awilix
Blunc
Awilix
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,593 Elo+
Solo
Ymir
Ymir
ImthyChris
Ymir
Level 46
God Stats
3W - 2L
1,431 SR
Queue Stats
28W - 30L
1,494 Elo+
Solo
Medusa
Medusa
Netonzx
Medusa
Level 101
God Stats
0W - 1L
1,313 SR
Queue Stats
7W - 5L
1,815 Elo+
Solo
Mercury
Mercury
graphics7777
Mercury
Level 87
God Stats
3W - 2L
1,768 SR
Queue Stats
50W - 50L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 0 / 6
6,989
635
6,160
7,081
3,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
Càelum
Awilix
11
3 / 2 / 1
6,012
547
2,506
8,294
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
DirePants95
Ix Chel
13
2 / 0 / 1
7,242
658
3,362
2,426
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
12
3 / 2 / 1
7,297
663
6,711
7,280
3,423
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
SaiyaanFr
Skadi
11
4 / 1 / 4
6,571
597
4,989
5,780
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,710
519
1,261
4,073
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Blunc
Awilix
10
2 / 3 / 0
5,540
504
3,962
8,509
3,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
1 / 5 / 1
5,473
498
2,990
9,655
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Netonzx
Medusa
10
1 / 4 / 0
5,329
484
6,591
8,404
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
graphics7777
Mercury
10
1 / 2 / 1
5,551
505
2,554
6,987
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
5
5
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
6
7
L
0
2
1
0.25
L
Awilix
Blunc
Awilix
2
3
0
0.67
W
Awilix
Càelum
Awilix
3
2
1
1.75
W
Ix Chel
DirePants95
Ix Chel
2
0
1
2.5
L
1
5
1
0.3
W
Anubis
3
2
1
1.75
L
Medusa
Netonzx
Medusa
1
4
0
0.25
W
Skadi
SaiyaanFr
Skadi
4
1
4
6
L
Mercury
graphics7777
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,728
Damage
17,358
30,861
Taken
37,628
12,704
Mitigated
14,206
14,762
Healing
5,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,160
1,061
0
2,909
7,081
3,975
144
1,633
5,448
0
22,197
L
1,261
56
288
1,228
4,073
1,133
0
1,593
2,356
36,386
1,687
L
Awilix
Blunc
Awilix
3,962
1,209
0
1,866
8,509
3,275
0
5,265
3,244
0
24,610
W
Awilix
Càelum
Awilix
2,506
960
0
3,860
8,294
2,527
0
878
7,342
0
42,932
W
Ix Chel
DirePants95
Ix Chel
3,362
499
134
1,614
2,426
854
0
637
1,789
51,857
1,423
L
2,990
534
0
683
9,655
5,241
0
1,346
8,250
13,836
0
W
Anubis
6,711
773
0
3,872
7,280
3,423
0
492
6,788
50,111
1,416
L
Medusa
Netonzx
Medusa
6,591
2,588
0
1,395
8,404
2,554
0
0
8,404
0
51,408
W
Skadi
SaiyaanFr
Skadi
4,989
2,290
0
2,373
5,780
1,925
98
519
5,261
0
39,382
L
Mercury
graphics7777
Mercury
2,554
739
0
368
6,987
2,003
0
1,604
5,349
0
28,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
27,603
377
Minions Killed
269
0
Camps Cleared
0
1,088,061
Distance Traveled
1,092,517
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,989
635
36
3
0
223,087
3
L
Ra
5,710
519
77
7
0
217,528
1
L
Awilix
5,540
504
43
4
0
224,165
2
W
Awilix
6,012
547
75
7
0
268,438
2
W
Ix Chel
7,242
658
114
10
0
215,834
3
L
Ymir
5,473
498
25
2
0
200,396
6
W
Anubis
7,297
663
84
8
0
168,743
0
L
Medusa
5,329
484
71
6
0
212,203
0
W
Skadi
6,571
597
68
6
0
211,959
0
L
Mercury
5,551
505
53
5
0
238,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role