Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
CHOKOgr7229
Chernobog
Level 36
God Stats
2W - 4L
1,285 SR
Queue Stats
16W - 33L
1,319 Elo+
Solo
Odin
Odin
DOWxTechN9ne
Odin
Level 123
God Stats
3W - 9L
1,307 SR
Queue Stats
308W - 293L
1,498 Elo+
Solo
Lancelot
Lancelot
Ganondad
Lancelot
Level 129
God Stats
2W - 1L
1,570 SR
Queue Stats
17W - 7L
1,724 Elo+
Solo
Olorun
Olorun
MyNameIsCrafty
Olorun
Level 115
God Stats
0W - 2L
1,347 SR
Queue Stats
113W - 83L
1,560 Elo+
Solo
Team Averages
Level 112
1,402 SR
1,520 Elo+

VS

Team Averages
Level 123
1,644 SR
1,536 Elo+
Vulcan
Vulcan
FauxFernando
Vulcan
Level 152
God Stats
7W - 5L
1,768 SR
Queue Stats
402W - 361L
1,525 Elo+
Solo
Horus
Horus
KPCMaxamus
Horus
Level 66
God Stats
85W - 59L
1,628 SR
Queue Stats
108W - 95L
1,565 Elo+
Solo
Serqet
Serqet
SOLITARE_X_54
Serqet
Level 128
God Stats
4W - 3L
1,450 SR
Queue Stats
156W - 132L
1,522 Elo+
Solo
Olorun
Olorun
ShinShoRyuGuile
Olorun
Level 149
God Stats
56W - 56L
1,676 SR
Queue Stats
772W - 854L
1,529 Elo+
Solo
Surtr
Surtr
bosshog9
Surtr
Level 122
God Stats
48W - 31L
1,696 SR
Queue Stats
361W - 312L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 2 / 1
5,473
547
3,915
6,281
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
CHOKOgr7229
Chernobog
9
0 / 4 / 0
4,956
496
275
6,114
1,585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
1 / 4 / 1
4,760
476
3,868
9,276
4,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Ganondad
Lancelot
9
2 / 1 / 2
5,226
523
4,638
7,516
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
3 / 3 / 0
5,695
570
2,970
6,912
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
3 / 1 / 1
7,201
720
5,640
3,606
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
8
1 / 1 / 2
5,837
584
3,119
4,462
2,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
2 / 4 / 3
5,687
569
4,562
10,298
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 2
5,848
585
4,829
4,870
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
bosshog9
Surtr
12
6 / 0 / 1
7,355
736
6,708
6,759
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
8
Kills
14
14
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
1
1.25
L
Chernobog
CHOKOgr7229
Chernobog
0
4
0
0
L
1
4
1
0.38
W
Vulcan
3
1
1
3.5
L
Lancelot
Ganondad
Lancelot
2
1
2
3
W
Horus
1
1
2
2
L
3
3
0
1
W
2
4
3
0.88
W
2
2
2
1.5
W
Surtr
bosshog9
Surtr
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,666
Damage
24,858
36,099
Taken
29,995
11,841
Mitigated
13,050
10,546
Healing
7,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,915
1,802
0
2,123
6,281
1,570
0
1,946
4,135
30,287
3,231
L
Chernobog
CHOKOgr7229
Chernobog
275
255
0
255
6,114
1,585
0
877
5,237
0
29,493
L
3,868
379
0
1,980
9,276
4,793
0
2,869
6,407
0
17,875
W
Vulcan
5,640
224
0
920
3,606
1,215
0
1,675
1,931
55,737
997
L
Lancelot
Ganondad
Lancelot
4,638
1,328
0
3,723
7,516
2,184
0
843
6,673
0
28,321
W
Horus
3,119
1,244
350
1,898
4,462
2,810
0
1,562
2,900
0
12,911
L
2,970
1,054
0
2,465
6,912
1,709
0
4,268
2,326
34,759
2,010
W
4,562
1,224
0
1,720
10,298
3,738
0
1,556
8,742
0
35,277
W
4,829
2,217
0
1,378
4,870
1,635
350
1,941
2,929
39,828
2,499
W
Surtr
bosshog9
Surtr
6,708
2,335
0
1,726
6,759
3,652
6
0
6,759
1,974
48,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,110
Gold Earned
31,928
274
Minions Killed
322
0
Camps Cleared
0
997,085
Distance Traveled
1,087,945
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,473
547
64
6
0
199,058
2
L
Chernobog
4,956
496
59
6
0
147,823
0
L
Odin
4,760
476
24
2
0
206,461
2
W
Vulcan
7,201
720
101
10
0
232,829
2
L
Lancelot
5,226
523
58
6
0
253,724
0
W
Horus
5,837
584
28
3
0
220,496
2
L
Olorun
5,695
570
69
7
0
190,019
0
W
Serqet
5,687
569
51
5
0
245,476
0
W
Olorun
5,848
585
59
6
0
184,108
3
W
Surtr
7,355
736
83
8
0
205,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role