Player Matchup

Mulan
Mulan
Diamond IV
ArGePo
Mulan
Diamond IV
Level 120
God Stats
4W - 0L
1,796 SR
Queue Stats
33W - 11L
2,243 MMR
Party 2
Zeus
Zeus
Diamond IV
Bunker14
Zeus
Diamond IV
Level 146
God Stats
1W - 0L
1,495 SR
Queue Stats
32W - 10L
2,243 MMR
Party 2
Surtr
Surtr
Diamond IV
GeMiGu14
Surtr
Diamond IV
Level 153
God Stats
1W - 0L
1,846 SR
Queue Stats
33W - 11L
2,243 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,712 SR
2,243 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 223
1,691 SR
2,179 MMR
Cerberus
Cerberus
Diamond III
Pattedevelours
Cerberus
Diamond III
Level 231
God Stats
0W - 1L
1,744 SR
Queue Stats
47W - 23L
2,180 MMR
Party 1
Raijin
Raijin
Diamond III
Púffy
Raijin
Diamond III
Level 230
God Stats
13W - 5L
1,829 SR
Queue Stats
53W - 24L
2,176 MMR
Party 1
Odin
Odin
Diamond III
Smisken
Odin
Diamond III
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
2,180 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ArGePo
Mulan
19
7 / 1 / 4
12,376
774
16,873
16,028
19,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
16
2 / 2 / 8
11,129
696
13,933
9,184
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
GeMiGu14
Surtr
18
3 / 1 / 7
11,613
726
13,348
12,687
9,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AchillesXbalanqueMedusaCthulhu

VS

Bans
HerculesFenrirHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 3 / 3
10,331
646
9,773
19,461
23,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Púffy
Raijin
15
3 / 8 / 1
10,297
644
9,689
13,975
7,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
Smisken
Odin
16
0 / 1 / 3
9,744
609
6,368
15,296
16,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
4
4
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
ArGePo
Mulan
7
1
4
9
W
Zeus
2
2
8
3
W
Surtr
GeMiGu14
Surtr
3
1
7
6.5
L
Cerberus
1
3
3
0.83
L
Raijin
Púffy
Raijin
3
8
1
0.44
L
Odin
Smisken
Odin
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,154
Damage
25,830
37,899
Taken
48,732
32,282
Mitigated
46,795
10,719
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
ArGePo
Mulan
16,873
1,466
0
6,262
16,028
19,858
864
5,951
8,968
0
61,559
W
Zeus
13,933
1,051
0
2,619
9,184
3,410
241
5,758
3,100
56,943
0
W
Surtr
GeMiGu14
Surtr
13,348
4,432
0
1,838
12,687
9,014
1,404
5,742
6,180
4,552
46,297
L
Cerberus
9,773
129
0
2,227
19,461
23,342
0
6,026
12,233
35,288
1,015
L
Raijin
Púffy
Raijin
9,689
800
0
1,006
13,975
7,287
0
2,601
10,742
45,902
0
L
Odin
Smisken
Odin
6,368
2,340
0
1,428
15,296
16,166
0
5,380
9,038
0
35,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,118
Gold Earned
30,372
250
Minions Killed
233
0
Camps Cleared
0
953,006
Distance Traveled
891,841
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,376
774
70
4
0
314,289
0
W
Zeus
11,129
696
97
6
0
288,424
0
W
Surtr
11,613
726
83
5
0
350,293
0
L
Cerberus
10,331
646
62
4
0
332,592
7
L
Raijin
10,297
644
95
6
0
238,715
0
L
Odin
9,744
609
76
5
0
320,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role