Player Matchup

Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
Darthhideous18
Nut
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Solo
Atlas
Atlas
MUNCHER2345
Atlas
Level 99
God Stats
299W - 250L
1,590 SR
Queue Stats
466W - 458L
1,461 Elo+
Solo
Ix Chel
Ix Chel
Rheri
Ix Chel
Level 149
God Stats
1W - 2L
1,364 SR
Queue Stats
168W - 136L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
TTV_GodlyKiwi
Gilgamesh
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
134W - 142L
1,396 Elo+
Solo
Team Averages
Level 119
1,491 SR
1,424 Elo+

VS

Team Averages
Level 87
1,631 SR
1,489 Elo+
Aphrodite
Aphrodite
ArctheWandering
Aphrodite
Level 37
God Stats
4W - 6L
1,480 SR
Queue Stats
63W - 63L
1,458 Elo+
Solo
Kukulkan
Kukulkan
CH30x12
Kukulkan
Level 146
God Stats
12W - 7L
1,681 SR
Queue Stats
198W - 189L
1,546 Elo+
Solo
Medusa
Medusa
GaruuARG
Medusa
Level 111
God Stats
26W - 17L
1,636 SR
Queue Stats
583W - 560L
1,435 Elo+
Solo
Kali
Kali
Keyboarddiff
Kali
Level 46
God Stats
7W - 2L
1,648 SR
Queue Stats
85W - 77L
1,488 Elo+
Solo
Loki
Loki
Reaptokyo-_-
Loki
Level 93
God Stats
5W - 3L
1,709 SR
Queue Stats
88W - 68L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 2 / 3
6,290
524
4,684
9,106
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

3
0 / 1 / 0
3,968
331
911
2,110
423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 2 / 2
6,623
552
4,313
9,221
5,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ix Chel
Rheri
Ix Chel
13
5 / 2 / 1
7,162
597
11,544
7,672
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
TTV_GodlyKiwi
Gilgamesh
12
1 / 1 / 1
6,890
574
4,505
9,178
7,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ArctheWandering
Aphrodite
11
1 / 2 / 4
6,291
524
2,745
6,976
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
CH30x12
Kukulkan
11
1 / 2 / 0
6,424
535
3,875
6,952
1,730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
GaruuARG
Medusa
11
3 / 3 / 2
6,441
537
8,199
8,711
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 3
6,505
542
3,590
12,586
3,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 0
7,291
608
4,356
6,840
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
8
8
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
3
1.75
W
Aphrodite
ArctheWandering
Aphrodite
1
2
4
1.5
W
Kukulkan
CH30x12
Kukulkan
1
2
0
0.5
L
0
1
0
0
W
Medusa
GaruuARG
Medusa
3
3
2
1.33
W
1
2
3
1.25
L
1
2
2
1
W
2
0
0
2
L
Ix Chel
Rheri
Ix Chel
5
2
1
2.75
L
Gilgamesh
TTV_GodlyKiwi
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,957
Damage
22,765
37,287
Taken
42,065
19,521
Mitigated
14,085
10,692
Healing
20,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,684
1,000
0
2,908
9,106
3,708
0
1,879
7,227
0
34,885
W
Aphrodite
ArctheWandering
Aphrodite
2,745
667
3,877
3,804
6,976
3,429
166
3,010
3,856
19,464
1,676
W
Kukulkan
CH30x12
Kukulkan
3,875
248
0
1,692
6,952
1,730
0
4,686
1,978
43,073
425
L
911
654
0
1,199
2,110
423
0
302
1,808
0
6,101
W
Medusa
GaruuARG
Medusa
8,199
3,011
0
2,045
8,711
3,020
418
4,140
4,487
0
52,098
W
3,590
1,927
0
7,172
12,586
3,954
0
2,845
9,507
0
54,895
L
4,313
1,036
0
2,758
9,221
5,295
0
1,147
8,074
36,247
751
W
4,356
879
0
1,777
6,840
1,952
0
311
6,489
0
48,776
L
Ix Chel
Rheri
Ix Chel
11,544
539
330
1,901
7,672
2,859
0
2,319
5,353
50,661
2,083
L
Gilgamesh
TTV_GodlyKiwi
Gilgamesh
4,505
896
0
1,596
9,178
7,236
0
830
8,348
0
45,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,933
Gold Earned
32,952
306
Minions Killed
403
0
Camps Cleared
0
1,006,075
Distance Traveled
1,233,312
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,290
524
67
6
0
274,987
0
W
Aphrodite
6,291
524
49
4
0
256,639
0
W
Kukulkan
6,424
535
76
6
0
242,056
5
L
Nut
3,968
331
13
1
0
53,249
0
W
Medusa
6,441
537
83
7
0
215,261
0
W
Kali
6,505
542
89
7
0
262,983
0
L
Atlas
6,623
552
49
4
0
233,667
3
W
Loki
7,291
608
106
9
0
256,373
0
L
Ix Chel
7,162
597
98
8
0
238,153
1
L
Gilgamesh
6,890
574
79
7
0
206,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role