Player Matchup

Horus
Horus
El-mejol-115
Horus
Level 53
God Stats
1W - 4L
1,208 SR
Queue Stats
70W - 72L
1,410 Elo+
Solo
Hachiman
Hachiman
Fóbia
Hachiman
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 63L
1,506 Elo+
Party 1
Vulcan
Vulcan
Industryal
Vulcan
Level 146
God Stats
10W - 9L
1,694 SR
Queue Stats
400W - 386L
1,486 Elo+
Party 1
Bastet
Bastet
KagerouDayss
Bastet
Level 141
God Stats
3W - 1L
1,855 SR
Queue Stats
145W - 135L
1,460 Elo+
Solo
Raijin
Raijin
malcomix
Raijin
Level 136
God Stats
1W - 2L
1,490 SR
Queue Stats
214W - 213L
1,442 Elo+
Solo
Team Averages
Level 108
1,549 SR
1,461 Elo+

VS

Team Averages
Level 99
1,427 SR
1,479 Elo+
Chang'e
Chang'e
HushedDispatch
Chang'e
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,487 Elo+
Solo
Skadi
Skadi
MatthewM70x
Skadi
Level 99
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 123L
1,383 Elo+
Solo
Hera
Hera
REVENGE567
Hera
Level 125
God Stats
2W - 1L
1,293 SR
Queue Stats
48W - 36L
1,581 Elo+
Solo
Bacchus
Bacchus
evano174
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 84L
1,482 Elo+
Solo
Nox
Nox
sawyer_dac
Nox
Level 41
God Stats
4W - 3L
1,340 SR
Queue Stats
305W - 302L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
9,274
773
5,250
16,144
7,863
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hachiman
Fóbia
Hachiman
14
2 / 5 / 6
8,266
689
10,031
11,331
3,702
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vulcan
Industryal
Vulcan
17
5 / 3 / 6
10,110
843
24,153
9,036
3,560
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
12
3 / 4 / 4
7,802
650
4,750
7,001
2,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
malcomix
Raijin
14
1 / 6 / 8
8,314
693
6,673
10,326
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 10
9,206
767
4,700
15,182
6,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
8 / 2 / 11
10,975
915
15,236
14,065
5,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

18
7 / 2 / 8
10,836
903
16,786
14,949
5,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
evano174
Bacchus
16
3 / 2 / 12
9,482
790
7,739
11,860
14,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 3 / 12
8,876
740
4,306
7,318
2,395
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
73
12
Kills
20
20
Deaths
13
33
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
2
9
2.75
L
Hachiman
Fóbia
Hachiman
2
5
6
1
W
1
4
10
1.5
L
Vulcan
Industryal
Vulcan
5
3
6
2.67
L
Bastet
3
4
4
1.25
W
8
2
11
6.75
W
7
2
8
5.5
W
Bacchus
evano174
Bacchus
3
2
12
4.5
L
Raijin
malcomix
Raijin
1
6
8
0.83
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,857
Damage
48,767
53,838
Taken
63,374
20,925
Mitigated
34,663
16,699
Healing
26,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,250
2,172
2,239
7,190
16,144
7,863
18
9,589
6,555
0
7,583
L
Hachiman
Fóbia
Hachiman
10,031
5,170
462
1,718
11,331
3,702
0
6,606
4,725
0
21,101
W
4,700
303
9,934
6,291
15,182
6,027
1,026
7,101
8,081
13,116
0
L
Vulcan
Industryal
Vulcan
24,153
794
1,116
1,435
9,036
3,560
0
6,494
2,542
51,888
513
L
Bastet
4,750
1,121
320
563
7,001
2,274
0
4,261
2,740
0
7,763
W
15,236
6,287
818
3,346
14,065
5,897
2,036
6,619
7,446
0
43,881
W
16,786
2,147
849
1,399
14,949
5,609
967
7,573
7,376
39,437
1,675
W
Bacchus
evano174
Bacchus
7,739
236
655
2,393
11,860
14,735
1,543
4,969
6,891
14,854
0
L
Raijin
malcomix
Raijin
6,673
820
900
756
10,326
3,526
129
6,155
4,171
17,856
666
W
4,306
374
101
751
7,318
2,395
440
4,087
3,023
15,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,766
Gold Earned
49,375
118
Minions Killed
152
0
Camps Cleared
0
981,095
Distance Traveled
1,118,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,274
773
2
0
0
223,962
0
L
Hachiman
8,266
689
19
2
0
195,147
0
W
Chang'e
9,206
767
23
2
0
227,346
0
L
Vulcan
10,110
843
71
6
0
242,900
0
L
Bastet
7,802
650
2
0
0
139,385
0
W
Skadi
10,975
915
61
5
0
181,374
0
W
Hera
10,836
903
47
4
0
248,997
0
W
Bacchus
9,482
790
5
0
0
246,969
0
L
Raijin
8,314
693
24
2
0
179,701
0
W
Nox
8,876
740
16
1
0
213,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role