Player Matchup

Janus
Janus
Platinum II
 
Janus
Platinum II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold I
 
Bastet
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
ShaïaDragonheart
Cerberus
Platinum V
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 144L
1,724 MMR
Solo
Nut
Nut
Platinum III
Surpris3x
Nut
Platinum III
Level 148
God Stats
32W - 21L
1,662 SR
Queue Stats
165W - 156L
1,740 MMR
Solo
Cthulhu
Cthulhu
Gold II
Ulfhendr
Cthulhu
Gold II
Level 156
God Stats
13W - 10L
1,545 SR
Queue Stats
51W - 45L
1,784 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,541 SR
1,650 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,580 SR
1,778 MMR
Surtr
Surtr
Silver I
Blackharđt
Surtr
Silver I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,730 MMR
Solo
Chiron
Chiron
Platinum V
Kzum31
Chiron
Platinum V
Level 157
God Stats
4W - 4L
1,731 SR
Queue Stats
276W - 273L
1,707 MMR
Solo
Vulcan
Vulcan
Platinum III
Pirtza
Vulcan
Platinum III
Level 157
God Stats
35W - 27L
1,623 SR
Queue Stats
301W - 286L
1,791 MMR
Solo
Nemesis
Nemesis
Platinum II
david090
Nemesis
Platinum II
Level 163
God Stats
9W - 11L
1,548 SR
Queue Stats
168W - 156L
1,876 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
killLogic
Baron Samedi
Platinum II
Level 155
God Stats
4W - 6L
1,500 SR
Queue Stats
502W - 493L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 0 / 0
6,615
662
3,461
3,279
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
11
1 / 0 / 7
5,670
567
4,332
7,127
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
3 / 1 / 2
5,832
583
3,663
7,190
4,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 3
5,864
586
4,414
4,843
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cthulhu
Ulfhendr
Cthulhu
10
1 / 0 / 1
5,591
559
5,193
5,628
5,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ThorAresChang'e

VS

Bans
SusanoMulanUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,123
612
3,374
8,827
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chiron
Kzum31
Chiron
10
2 / 1 / 0
5,453
545
4,730
5,619
1,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Pirtza
Vulcan
10
0 / 2 / 0
5,288
529
2,524
3,691
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
david090
Nemesis
9
0 / 1 / 2
4,823
482
4,335
6,650
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
killLogic
Baron Samedi
8
0 / 3 / 0
4,844
484
2,365
7,128
3,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
0
3
W
Bastet
 
Bastet
1
0
7
4.5
L
0
2
0
0
L
Chiron
Kzum31
Chiron
2
1
0
2
L
Vulcan
Pirtza
Vulcan
0
2
0
0
W
3
1
2
4
W
1
1
3
2.5
W
Cthulhu
Ulfhendr
Cthulhu
1
0
1
1.5
L
Nemesis
david090
Nemesis
0
1
2
1
L
Baron Samedi
killLogic
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,063
Damage
17,328
28,067
Taken
31,915
14,177
Mitigated
11,103
11,525
Healing
9,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,461
350
0
1,047
3,279
720
0
1,242
1,884
50,979
507
W
Bastet
 
Bastet
4,332
1,323
0
1,744
7,127
2,312
0
1,987
5,061
0
41,799
L
3,374
999
0
2,576
8,827
3,445
0
4,954
3,873
584
43,198
L
Chiron
Kzum31
Chiron
4,730
1,747
122
1,965
5,619
1,282
0
1,465
4,154
0
35,205
L
Vulcan
Pirtza
Vulcan
2,524
0
0
725
3,691
1,012
0
1,918
1,643
33,868
0
W
3,663
270
0
3,119
7,190
4,459
0
1,029
6,113
15,474
1,906
W
4,414
3,100
0
2,603
4,843
1,662
0
175
4,668
0
49,084
W
Cthulhu
Ulfhendr
Cthulhu
5,193
729
0
3,012
5,628
5,024
0
337
5,291
39,128
0
L
Nemesis
david090
Nemesis
4,335
1,929
0
1,530
6,650
2,008
0
1,767
4,711
0
31,664
L
Baron Samedi
killLogic
Baron Samedi
2,365
363
1,044
1,871
7,128
3,356
0
1,825
5,303
19,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,572
Gold Earned
26,531
382
Minions Killed
334
0
Camps Cleared
0
1,061,891
Distance Traveled
1,009,111
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,615
662
110
11
0
242,547
1
W
Bastet
5,670
567
73
7
0
217,758
2
L
Surtr
6,123
612
100
10
0
196,018
0
L
Chiron
5,453
545
65
7
0
193,576
2
L
Vulcan
5,288
529
76
8
0
219,330
2
W
Cerberus
5,832
583
31
3
0
207,048
4
W
Nut
5,864
586
99
10
0
188,450
0
W
Cthulhu
5,591
559
69
7
0
206,088
0
L
Nemesis
4,823
482
55
6
0
210,112
0
L
Baron Samedi
4,844
484
38
4
0
190,075
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role