Player Matchup

Horus
Horus
Borow68
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,441 Elo+
Solo
Cabrakan
Cabrakan
EasyPlayer123
Cabrakan
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 102L
1,521 Elo+
Solo
Sol
Sol
Unilever40rus
Sol
Level 158
God Stats
2W - 3L
1,240 SR
Queue Stats
277W - 279L
1,540 Elo+
Solo
Hun Batz
Hun Batz
byrrad
Hun Batz
Level 125
God Stats
1W - 3L
1,307 SR
Queue Stats
160W - 153L
1,389 Elo+
Solo
Poseidon
Poseidon
xXShannaro_7354X
Poseidon
Level 154
God Stats
5W - 1L
1,285 SR
Queue Stats
183W - 201L
1,528 Elo+
Solo
Team Averages
Level 118
1,366 SR
1,484 Elo+

VS

Team Averages
Level 134
1,552 SR
1,476 Elo+
Charybdis
Charybdis
Cinderello
Charybdis
Level 158
God Stats
14W - 9L
1,783 SR
Queue Stats
471W - 459L
1,505 Elo+
Solo
Izanami
Izanami
Jaηηa
Izanami
Level 105
God Stats
0W - 5L
1,311 SR
Queue Stats
206W - 232L
1,491 Elo+
Solo
Cerberus
Cerberus
MrLimboOLS
Cerberus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,341 Elo+
Solo
Kumbhakarna
Kumbhakarna
narutosasuke92
Kumbhakarna
Level 141
God Stats
2W - 1L
1,664 SR
Queue Stats
131W - 121L
1,558 Elo+
Solo
Terra
Terra
vandehan
Terra
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Borow68
Horus
16
4 / 4 / 21
10,612
965
6,939
17,235
19,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
EasyPlayer123
Cabrakan
15
4 / 5 / 15
9,984
908
9,377
22,445
27,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

17
6 / 2 / 15
10,269
934
19,414
9,283
4,745
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
byrrad
Hun Batz
17
7 / 4 / 15
10,551
959
16,535
11,214
6,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
6 / 2 / 18
10,711
974
17,720
9,628
4,132
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cinderello
Charybdis
16
8 / 5 / 5
9,822
893
13,462
13,396
5,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
Jaηηa
Izanami
14
2 / 7 / 11
8,458
769
15,039
13,564
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
MrLimboOLS
Cerberus
17
4 / 3 / 10
9,992
908
8,722
19,523
23,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
narutosasuke92
Kumbhakarna
14
2 / 6 / 11
8,930
812
5,502
19,024
17,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Terra
vandehan
Terra
13
1 / 7 / 10
8,064
733
7,202
17,185
16,110

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
64
27
Kills
17
17
Deaths
28
84
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
Borow68
Horus
4
4
21
3.63
L
Charybdis
Cinderello
Charybdis
8
5
5
2.1
W
Cabrakan
EasyPlayer123
Cabrakan
4
5
15
2.3
L
Izanami
Jaηηa
Izanami
2
7
11
1.07
L
Cerberus
MrLimboOLS
Cerberus
4
3
10
3
W
6
2
15
6.75
W
Hun Batz
byrrad
Hun Batz
7
4
15
3.63
L
Kumbhakarna
narutosasuke92
Kumbhakarna
2
6
11
1.25
L
Terra
vandehan
Terra
1
7
10
0.86
W
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,985
Damage
49,927
69,805
Taken
82,692
61,943
Mitigated
67,531
24,821
Healing
23,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Borow68
Horus
6,939
2,433
5,019
4,701
17,235
19,301
221
3,913
13,301
366
10,768
L
Charybdis
Cinderello
Charybdis
13,462
5,881
1,191
2,869
13,396
5,926
945
7,607
5,789
0
28,716
W
Cabrakan
EasyPlayer123
Cabrakan
9,377
1,250
3,738
4,833
22,445
27,105
145
5,151
17,294
12,568
644
L
Izanami
Jaηηa
Izanami
15,039
8,608
413
1,564
13,564
5,153
1,048
6,420
7,144
0
31,494
L
Cerberus
MrLimboOLS
Cerberus
8,722
244
420
7,433
19,523
23,009
78
11,308
8,215
17,957
919
W
19,414
7,768
363
1,805
9,283
4,745
5,416
2,793
6,490
42,520
3,076
W
Hun Batz
byrrad
Hun Batz
16,535
3,543
999
582
11,214
6,660
1,080
3,809
7,306
0
28,516
L
Kumbhakarna
narutosasuke92
Kumbhakarna
5,502
637
2,611
2,607
19,024
17,333
179
9,279
9,745
11,037
921
L
Terra
vandehan
Terra
7,202
97
2,830
2,015
17,185
16,110
87
9,705
7,480
12,564
0
W
17,720
3,792
372
2,409
9,628
4,132
1,495
4,152
5,476
39,291
1,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,127
Gold Earned
45,266
131
Minions Killed
128
0
Camps Cleared
0
973,987
Distance Traveled
798,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,612
965
3
0
0
201,527
0
L
Charybdis
9,822
893
30
3
0
117,545
0
W
Cabrakan
9,984
908
1
0
0
188,852
0
L
Izanami
8,458
769
35
3
0
134,266
0
L
Cerberus
9,992
908
43
4
0
194,343
0
W
Sol
10,269
934
41
4
0
191,233
0
W
Hun Batz
10,551
959
30
3
0
207,710
0
L
Kumbhakarna
8,930
812
11
1
0
183,148
0
L
Terra
8,064
733
9
1
0
169,404
0
W
Poseidon
10,711
974
56
5
0
184,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role