Player Matchup

Anhur
Anhur
 
Anhur
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dogtowner
Zhong Kui
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 6L
1,709 Elo+
Party 2
Athena
Athena
Saik1992
Athena
Level 109
God Stats
3W - 0L
1,780 SR
Queue Stats
172W - 137L
1,511 Elo+
Party 3
Surtr
Surtr
Turret69
Surtr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,519 Elo+
Party 2
Hercules
Hercules
Weisshuf
Hercules
Level 79
God Stats
2W - 2L
1,362 SR
Queue Stats
117W - 105L
1,504 Elo+
Party 3
Team Averages
Level 88
1,528 SR
1,549 Elo+

VS

Team Averages
Level 153
1,506 SR
1,462 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BsmiterB
Hachiman
Level 161
God Stats
10W - 18L
1,435 SR
Queue Stats
713W - 648L
1,499 Elo+
Party 1
Thor
Thor
Evanescence2
Thor
Level 186
God Stats
4W - 7L
1,467 SR
Queue Stats
315W - 319L
1,485 Elo+
Party 1
Chaac
Chaac
Glazinho
Chaac
Level 137
God Stats
11W - 21L
1,435 SR
Queue Stats
291W - 290L
1,429 Elo+
Party 4
Merlin
Merlin
Kritzelbob 15
Merlin
Level 100
God Stats
2W - 3L
1,692 SR
Queue Stats
161W - 160L
1,397 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 0 / 0
5,587
559
2,959
3,734
962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Dogtowner
Zhong Kui
11
4 / 1 / 3
6,953
695
6,282
5,617
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Saik1992
Athena
10
1 / 1 / 4
5,726
573
2,841
7,590
3,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Turret69
Surtr
11
2 / 1 / 0
6,869
687
10,178
9,006
6,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Weisshuf
Hercules
11
2 / 1 / 2
5,956
596
2,587
6,428
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
2 / 3 / 0
4,886
489
3,763
7,960
7,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hachiman
BsmiterB
Hachiman
5
0 / 1 / 0
4,233
423
1,594
3,141
666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 2 / 0
5,006
501
2,477
6,810
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chaac
Glazinho
Chaac
10
1 / 2 / 0
5,832
583
4,492
14,552
7,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 3 / 2
5,277
528
3,038
5,493
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
4
4
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
0
2
L
Kuzenbo
 
Kuzenbo
2
3
0
0.67
L
Hachiman
BsmiterB
Hachiman
0
1
0
0
W
Zhong Kui
Dogtowner
Zhong Kui
4
1
3
5.5
L
1
2
0
0.5
L
Chaac
Glazinho
Chaac
1
2
0
0.5
L
0
3
2
0.33
W
Athena
Saik1992
Athena
1
1
4
3
W
Surtr
Turret69
Surtr
2
1
0
2
W
Hercules
Weisshuf
Hercules
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,847
Damage
15,364
32,375
Taken
37,956
16,987
Mitigated
18,624
14,529
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,959
1,553
0
2,156
3,734
962
707
1,163
2,533
0
30,520
L
Kuzenbo
 
Kuzenbo
3,763
863
0
888
7,960
7,312
0
3,851
3,978
16,604
0
L
Hachiman
BsmiterB
Hachiman
1,594
754
0
1,107
3,141
666
0
98
3,043
0
16,912
W
Zhong Kui
Dogtowner
Zhong Kui
6,282
1,756
0
3,209
5,617
3,909
778
2,474
2,689
38,658
659
L
2,477
260
0
2,948
6,810
1,800
0
1,798
4,928
0
27,309
L
Chaac
Glazinho
Chaac
4,492
435
0
6,199
14,552
7,548
0
962
12,834
0
42,560
L
3,038
144
0
960
5,493
1,298
0
2,818
2,408
24,917
87
W
Athena
Saik1992
Athena
2,841
931
0
1,827
7,590
3,641
0
1,858
5,696
24,418
0
W
Surtr
Turret69
Surtr
10,178
4,828
0
3,394
9,006
6,059
0
0
9,006
1,178
45,413
W
Hercules
Weisshuf
Hercules
2,587
230
0
3,943
6,428
2,416
0
643
5,737
0
38,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,091
Gold Earned
25,234
339
Minions Killed
245
0
Camps Cleared
0
1,053,980
Distance Traveled
903,106
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,587
559
56
6
0
199,243
0
L
Kuzenbo
4,886
489
23
2
0
209,274
0
L
Hachiman
4,233
423
25
3
0
105,933
0
W
Zhong Kui
6,953
695
85
9
0
182,177
1
L
Thor
5,006
501
51
5
0
207,396
0
L
Chaac
5,832
583
86
9
0
194,091
0
L
Merlin
5,277
528
60
6
0
186,412
0
W
Athena
5,726
573
39
4
0
232,537
2
W
Surtr
6,869
687
84
8
0
213,555
0
W
Hercules
5,956
596
75
8
0
226,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role